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A jam submission

Sweet KingdomView game page

Sweet Kingdom
Submitted by WaveBreaker Studio — 8 hours, 21 minutes before the deadline
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Sweet Kingdom's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#1933.6553.655
Overall#3453.5063.506
Innovation#3663.3793.379
Visuals#4063.8623.862
Enjoyment#4243.5523.552
Theme#4763.4833.483
Audio#6433.1033.103

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
Glass will Risk it to reach the princess biscuit!
The Biscuit is goal. The climb is the risk.

What code and assets did you not make from scratch during the jam (if any)?
All of the assets and codes are made by our team

How many people worked on the game?
4

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Comments

Viewing comments 26 to 7 of 26 · Next page · Last page
Submitted

An intresting use of theme with, the slight sliding of the characters adds some challenge. To improve, maybe add a progress bar to show how charged the jump is. To keep the risk have the charage value drop down once it reaches its max.

Submitted

Fun challenge, but I always do badly in these types of games. The banner was very catchy so hats off to the artist for that. In general great effort to be pushed in a week! You can see that your team put a lot of effort into ragebaiting players. Though as others mentioned - jump meter would have been good.

Submitted

That was fun. I like the adorable art and level design. Jank-free controls. I wish I could give some criticism, but nope. Good job, and good luck in the jam!

Submitted

Very Cute art style. Liked the limitations of movement only during jump. Well done!

Submitted

I love the banner art, and the game is super frustrating in a good way, I see what you tried to do with the rage game genre and I think it worked out, well done!

Submitted

Saw your rate 4 rate post and really enjoyed the game! It definitely has a rage gamey feel but it had a lot more charm than most other rage games in my opinion. Liked the glass' expression that you drew as well. The main thing I think would make the game feel better is some sort of meter that charges up with your jump so you can see how much power you have. It would leave a lot less guess work in how far you want to jump and whether you held long again for your max jump. I don't think this would take away from the rage gamey feel since an important thing in rage games is for them to be controllable even though they're punishing, and I think the platforms add enough of a punishing element. Other than that the game was fun, great job!

Developer

Thanks so much for the kind words! We actually had the jump meter idea too, but with the short time frame we couldn’t get it in. it was mostly a visual clarity thing. Definitely something we’d like to add if we keep working on it. Really glad you enjoyed the charm, and we had a lot of fun playing your game as well!

Submitted

I'm sorry, I slid off the cheeseburger 5 times and had to rage quit. I'll probably try again at some point, I know it's a skill issue, but also I think the curves on some objects are a little bit harsh, especially so early on in the level.

I really really wish there was a power meter so I could judge when my jumps were full charged easier.

I enjoyed it, it's fun, but those couple of niggles just frustrating me. I'll try again later, I want to reach the top of Sweet Kingdom!

Developer(+1)

YES that cheeseburger is super challenging
actually this happened bc of a bug, it was super easy and now you have to jump on the marshamllow with a very specific angle to get on top
but either way thank you so much for putting the time and playing the game! it means a lot to us
we will add a lot more to the game specially the jump meter

Submitted

nice game,great job!

Submitted

I really like the artstyle of your game. I have to agree with amethyscent, I would have liked some indication of if I am currently charging a jump and how far I am to max strength or something similar. I also felt that having control over the story snippet at the start despawning would have been nice.

Submitted

Great game! I like the twist on a normal platformer where you can only move left/right while jumping. Definitely makes it more interesting! I also like the art and the music. I do have a few issues/suggestions, though:

1. The music is good, but it's too quiet. I had to turn my volume all the way to 100 to be able to hear it, and it was still kind of quiet.

2. The levels felt too punishing. It was way too easy to bounce off of things that weren't considered to be bouncy. Like the walls. This made it very easy to try to make a jump, bump into the wall, and get thrown in the other direction. 

3. Whenever the glass lands on the ground, it slides around, which also makes it harder to plan jumps or to land on things. I think a sliding/slipping mechanic could be good if it was limited to certain foods/platforms. Kind of like what you have with the “bouncy” foods.

4. Not necessary for the game to be playable, but an indicator to show the height/arc of the jump would be great.

Otherwise, great job!

Developer(+1)

Really appreciate the detailed feedback! You made some great points, especially about the music volume and the sliding should have been less slippery overall, defiantly needs tweaking. We also thought about adding a jump charge indicator but ran out of time during the jam. We’ll definitely keep your suggestions in mind if we decide to develop a more polished version in the future. Thanks again for playing!

Submitted

Cool game! I unfortunately suck at these kind of games so i never made it past the burger XD Keep up the good work though!!

Submitted

Simple but very effective gameplay, it was very fun and I had a lot of fun trying to climb over and over again,the physics and jump controls are just very good, amazing job!

Submitted

Really liked the art style in this game! The music fit in very well too! The only critique I would give is showing me how powerful my jump is, was a bit tough to figure out where I would land. Overall a great experience for a game jam game, 10/10

Submitted

Really interesting control style. Unfortunately level design felt a bit too punishing for me. Fell from burger more than 5 times :) Art style is really pretty, little suggestion: another frame for the glass, that its trying to hold his breath or maybe in anxiety, sign of it holding its breath or preparing to jump, could be a very nice way to both express holding space and also add some little action. It was a fun try for me. Well done, good luck in your next project!

Submitted

I really liked the overall presentation — the visuals have a lot of charm and the music fits the mood perfectly :) The movement system feels unique and adds a nice layer of skill, though a clearer sense of how much power is in each jump would make it feel more consistent. Sometimes it was hard to judge and that led to missed jumps, which got a little frustrating. The difficulty definitely pushes you, but in a way that makes progress feel rewarding :D Overall, a creative and well put-together entry that left a strong impression and the game totally has that classic indie vibe and overall a great and well polished jam game :D! 

Rated: 10/10

Submitted

I really liked the overall presentation — the visuals have a lot of charm and the music fits the mood perfectly :) The movement system feels unique and adds a nice layer of skill, though a clearer sense of how much power is in each jump would make it feel more consistent. Sometimes it was hard to judge and that led to missed jumps, which got a little frustrating. The difficulty definitely pushes you, but in a way that makes progress feel rewarding :D Overall, a creative and well put-together entry that left a strong impression and the game totally has that classic indie vibe and overall a great and well polished jam game :D! 

Rated: 10/10

Submitted

the art is amazing! (especially the thumbnail lol I love it) the mechanic is nice and the music is satisfying. goodjob!

Submitted

Love the art style! I think a visual indication of jump charge would be a nice addition, but apart from that it was fun!

Submitted

Really cool game :)

Submitted

This game is well made and has quite good looking assets! It was fun to play a fodding game, as there are not that many in this jam. There was a jump of a humburger onto a white bouncy thingy with a donut close buy, which I could't do even after trying multiple (multiple ...) times!

Overall a fun game!

Developer

Appreciate you so much! unfortunately because of a coding issue our game became super challenging, we will fix it!

Viewing comments 26 to 7 of 26 · Next page · Last page