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Sooshimi

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A member registered Sep 13, 2022 · View creator page →

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Wow, thank you for taking your time to play our game and leaving all this feedback!

We didn’t have time to make more than one level, so we didn’t want it to be completed too quickly - but we took it a little too far! My friend and I really enjoy games with deeper learning curves, as you can probably tell!

I’m glad you like the little touches too to set the overall theme! Ah yeah, so we had a tough time figuring out what was best for the controls. Linking back to the difficulty, we wanted the baby to be a constant threat, so limiting the cat’s mobility was an intentional decision. Still not sure whether it was the best choice, though. We’re already thinking about how to rework all this!

Good to know the key info page helped too! Yeah we didn’t want to give too much away about the aim with the melodies, but we could have been smarter about it and should have put it higher in our priorities. The tip after losing is a great and effective idea though!

Ohh no way, you noticed the background noise! I set it quite quiet as I didn’t want it to be distracting, so I’m happy it didn’t go unnoticed :D thank you for the bug report too, I’ll look into this.

Ah, yeah so the jumping was intended for something else which was scrapped last minute. We wanted the cat to be able to hop over furniture, as well as hop between piano keys, but there was a lot of issues and bugs that I didn’t have time to fix, so we ended up scrapping it :( we kept the jump in as a way for players to simply get away from the baby a little quicker. 

Thanks again for playing and the write up! We really appreciate it.

Thank you so much! I’m glad you persisted and eventually won, it means a lot :D

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Eyyy a rhythm game! I think you did a good job on this! It's a little out of sync, but I understand that it was probably quite fiddly to get it just right. 

I get that hitting the right notes makes those particle effects, but I think it would have been clearer for players to know they hit a note if the notes just disappear completely at the same time as the particle effects happen. The way they carry on falling and fading away still makes it look like you missed the note! 

I loved the animations and humour! Ending is also quite morbid. I like it.

Not much gameplay, but it did make me curious about what else the cat was going to do :D 

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Thank you, and thanks for having a go! 

Obviously on hindsight, ideally we should've put a little more direction/guidance to aid players to grasp the concept earlier on, but ah well - we've learned this for next time!

Thank you so much! I have Ramazir to thank for that concept with the music being part of the gameplay :D

Ah, that's a shame. If you liked the music pieces from the toys, I think you'll love the full arrangement once you win!

We'll be reworking this concept in the near future :)

Thank you!

Yeah, pretty much what Ramazir said. We wanted it to feel like you're using a laser pointer to guide the cat, but we missed the mark on that. We've decided we want to rework this concept in the near future, so hopefully will be executed in a more fun and intuitive way!

Wow, the presentation of this is spot on! The art and animations satisfy the theme of the game really well, and it's a cool gameplay that has a rather deep learning curve! 

I've never played a merchant type game like this before though, but the guide helped me a lot, so I eventually understood how to play. Once it clicked, I was really trying to think ahead to make sure I was getting the best trade deals! I can see how this gets addicting haha

It was fun, thank you! 

Solid classic top down shooter! Got to Stage 5 and I got too cocky and went with the level with the most enemies. 

I think some variety in the power ups would be beneficial, and some different weapons to switch up the gameplay a little, including more enemy types. 

On your next jam, try to play with the theme a little more!

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Not going to lie, this game and its music stressed me out haha! I finished with 1 second remaining :D 

That's not necessarily a bad thing though if that's what you were going for! I think some visual indication or sound would be useful to know when you've fed a cat more clearly - it took me several goes to figure out I was feeding them from noticing the count of the food going down.

Good job!

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This was simple and fun! 

My theory of the game's lore: This, rather large open-planned house, is haunted by a poltergeist who clearly hates cats in their past life. 

Also, I managed to get 5461 points in my last run :D 

Very unique idea! I hope you keep working on it! I really like how the yarn tightens up after it rolls off the table - that's really clever. 

I think it would be cool if you could read some sort of "crime" documentation in each level, and you have to link the correct culprits! 

Revisiting now it's fixed!

I thought this was quite fun! I really like the cat's eyes' directional light, and it feels pretty good to move around in a well designed level.

I think the torches lighting the areas are nice, but I think they should just automatically light up when you go past them, rather than having to click them. You should also add some sound effects next time! 

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Okay. I love this. I'm also a sucker for games with fishing in it. 

This art style really compliments the simple gameplay, and every reel feels so satisfying thanks to all the pop up texts, sound effects, screen shake, etc! Surprisingly addictive. Really well done.

I love the theme of this, and visually looks really cool! Sound effects of your little cats are great. I'm actually really sad I can't play more, though! I can't seem to win a single battle because I just get overwhelmed by the enemies within the arenas. Is there something I'm missing? It also took me a few restarts to figure out how to start battling. 

I hope you're able to continue working on this - I like the concept!

Given how you only started learning Godot a few weeks ago and this being your (our, in fact!) first game jam, I thought this was well done! I really like the main menu, too!

I think it would have been cool if you could pick up the key, and then somehow be able to get up onto the cage to unlock it to release the trapped cat, rather than magically opening the cage after clicking F :D

Good luck with the rest of your game dev journey!

Try going around the piano to reach the black keys! As a little tip - try entering a white key from the bottom, and exit from the top. That way you can hit both the white key and be on the black key side of the piano :D

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Thank you! :O 

I'm really glad you like what we were trying to go for! May not have been executed as well as we had planned, but I hope it's enjoyable for what it is!

I'm sure you've already seen my comment, but I have to say it again - we absolutely love your team's game. It's our favourite so far. Whoever's reading this comment and hasn't played it yet, please do.

I love the 1-bit art style you all went for, and it's a simple yet fun game! Well made. 

I think the only thing I was confused about were the two different jumping forms. Neutral jump is a high jump, and left/right jump is a forward leap. It was a little confusing to grasp at first, especially if you accidentality forget to go neutral and vice versa. Although that might be me just being bad at the game!

(I'm convinced that driver is just waiting for that cat, every time.)

I think this is great!!

I've never played a jump style game before. I'm not very good at it and I don't like the rage feeling. But, it would be really unfair to say this is your doing since this is what the genre is! I think for what it is, it's really well made. Well done, especially for a solo dev.

I like the art style, music, sound effects, and just generally how polished it feels!  The purring noise as you charge the jump is brilliant, and the cling animation on that lamp shade is really cool!

I like the parallax background and the overall theme of the environment you were going for! Definitely feels like you're in some sort of large cave ecosystem :)

A few things:

  • Jumping is a bit jarring. Instead of teleporting the player upwards, try to move it upwards instead!
  • I think the melee animation is a little bit bugged? 
  • Adding a cooldown to how frequent you can use the spell ranged attack would make it so players can't just spam on enemies (try using the Timer node!).
  • Font style and size makes it quite difficult to read your dialogue!

I think the way it's done now is great! I think removing the click would be removing a lot of control for the player.

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Ah, I see. Yeah, doesn't look like it supports the other 2 OS' currently :( The issue with the Windows one was due to incorrect export format, which is now fixed.

Now fixed!

This was fun! I like the creepy atmosphere and music, and it's visually appealing. I'm also surprised there's a bunch of graphical options you can set too! Really well done!

The lack of actual sound effects didn't make killing enemies and picking up the bells very satisfying, though. Also, perhaps make it so that the gun is full automatic, or decrease the enemies' health a little? It's a little exhausting to constantly spam the left click!

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Wow, okay so I was pleasantly surprised by this! Glad I stuck around to play it!

I loved the theme and how chill it is, and the physics-based puzzles are well thought out! Perhaps some pop-up hints would be helpful for newly introduced draggable items (such as the pink cat that can eat stuff!).

I think I got to the end (the see-saw bit?), and thoroughly enjoyed it :D

Gotcha!

Thank you! 

Yeah it's quite a challenging game right now! It was our initial intention, but we clearly over did it a slight touch! The difficulty will be turned down a little post-jam :)

Thanks for playing though, and for your feedback!

Wow! Firstly, I did not expect this to run on my actual desktop. It was cool to see a cute cat on my taskbar! I love the art and animation of the cat, and the card is really nice and simple too! The sound effects are cool (love the purring), and I also didn't expect to have to pick up poo from my taskbar.

Could you briefly explain how it works regarding angering the cat? I kept making it angry when I pet or heal it :( 

Ah I see! I pressed play and waited, and the animation played - so the ball slides down and knocks over the first obstacle, but it doesn't get past it :( I tried several times, but it always gets stuck on the first one. Are there any button inputs I should be aware of?

Ah, perhaps it was removed after a short time after the submission closing time. Maybe post in the #jam-discussion channel?

Thank you, D4yz!

Ah, I really should dial down the difficulty post-jam. Thank you for trying though!

That’s hilarious haha! Babies can indeed be quite a great opposing force.

We loved your team’s game by the way. Hopefully one day we can get to that level! 

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Thank you!

Haha! Originally we had a wholesome game in mind, and when I was messing around with lighting options and thinking about the setting of the environment (baby was put to bed by parents at night before leaving the two unattended), I ended up with this. And then after a rather short discussion, we leaned into it! Then added the shadows to the baby and suddenly it looks like a horror game - then cue the creepy looking cat piano! 

Ah, yeah it’s not the most intuitive to understand the lullaby mechanic right now. So, when you hit a musical toy, a tune plays and the baby reacts to each toy differently - which one is the lullaby? In the UI, the 3 eyed cat at the bottom left of the screen will display the colour of the piano keys you should attempt to play in order. The red buttons on either side of the cat piano will reveal the piano key colours for a short time. 

Perhaps it would be slightly easier if the UI of the rock paper scissors selection is horizontal instead of vertical, at the bottom of the screen? At least for me, I found it a little hard to map the vertical selections with the horizontal numbers on my keyboard! Hope that made sense :D 

Thank you!! Hahaha cats do love their laser pointers! 

Ah... that's our bad. We didn't make it clear! You can only jump at the END of the roll animation. There's like a 0.3s window you can jump.

Thank you, John! Hope you enjoyed it.

Yeahh we stuck with the idea of the baby being a constant threat early on when we came up with the concept, so we're quite happy with how it's turned out! In fact, we originally wanted the baby to be able to bulldoze through toys and obstacles haha! I'll work on the controls though.

Same here, I'm not getting past the same screen too :( 

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Update: Now fixed!

I'm getting an error page when I attempt to view your game page :( It says I don't have access to the page, and the author may have restricted the game and can't be downloaded

Nice to see a side scroller like Streets of Rage! Took several tries to get past the first set of spikes, but I eventually got there hahaha

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Thank you! 

I'll widen the collision box gaps between the keys and reduce the baby speed after the jam! We intend to develop this concept in the future :D 

Thanks again for playing and for the feedback!