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Anadz94

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A member registered Aug 28, 2021 · View creator page →

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Haha, thanks! Glad the controls were on track. Your feedback really fuels us forward ;)

Thank you for your honest feedback! Very much appreciated :)

A really clever, fun, and cute game! The level design and puzzle ideas were amazing, and both the music and visuals fit perfectly. My only small critique is that I had to use the mouse to move to the next level—having space or enter as an option would make it feel even smoother. Other than that, it’s an incredibly polished game. Congrats!

Super fun game - and made in Unreal Engine too, congrats! It always surprises me how much shinier Unreal games look. The movement felt fluid, and that weird jump mechanic was actually pretty fun. That said, it might be even better if there were a bit more variety, so not every jump relied on that same weid jump. Alternatively, making the weird jump animation a little faster could help, since after a while it gets a bit tiring to wait for the character to stand up again.

One thing that confused me at the start was the ladder. Since there was no climbing animation, my first thought was, “oh, corners were cut,” which lowered my expectations a bit—which is a pity, because the rest of the game was great. Honestly, it might be better without the ladder at all. If you needed to go up, maybe moving platforms could lift the player up instead, which would avoid the need for extra animations.

Overall, I had a ton of fun playing your game, huge congrats on building this in Unreal Engine!

Already rated, thanks!

Thanks for the feedback! Personally, I think the game is even more fun with a friend, but I’m really glad you enjoyed playing with the cute cookie ;)

Already played! Thanks!

Haha, a great game! Thanks for playing ours🙏

Wow, fantastic first game! Huge congrats on achieving so much on your own in just one week! I noticed you even added moving platforms—never tried Godot myself, but if it’s anything like Unity, I know how much fun those are to program, haha.

The movement already feels good, though it could be polished a bit further (for example, variable jump height depending on how long you hold space, or falling slightly faster than jumping up). In platformers, the key is engaging movement combined with obstacles that highlight it—and you’re definitely on the right track.

Also, big props for the visuals, and I love that your mom helped with the music—that’s awesome! XD

Congrats again!

Thank you! We played your game and left some comments on your submission page

Interesting game! I was a bit surprised that it started right away - maybe adding a main menu would be nice. The idea is great, but the missions felt a bit repetitive after a while. Also, once you clear a bomb, it feels a little unnecessary to walk all the way back just to exit the building. It might be better if there were an exit at the end of the highest floor as well. Nevertheless, the movement felt fluid and satisfying - congrats on the game!

Thank you, we played yours as well!

Wow, really great game, it actually reminded me of Pikmin! :) The movement felt fluid and responsive - the ants  did what I wanted, haha. The only thing I was missing was some way to stop the ants after they picked up the cookie. Once they started carrying it back to the base on their own, a lot of them got killed, and I really wanted to stop them but couldn’t. If there were a way to stop them, I think it would make the experience even nicer… unless that challenge is intentional, of course. Either way, I had a ton of fun - congrats on such a great game!

Thanks so much! We are glad you like the movement!

You really think so! It means a lot to us, thank you so much for your comment :D

Thanks! We also played your game and had a blast!

A really interesting game! I liked how it makes you think while also teaching you about the different types of wood and their colors XD

I especially enjoyed the characters and the dialogues - they gave the game a lot of charm. The dialogue screen was a little bit confusing at times, and since the game is on the longer side (with all the reading and thinking), it might be nice to have a pause menu with the option to save your progress by day.

Overall, I truly enjoyed the experience. It feels unique and special, so congratulations on creating something so creative!

Thank you, we played your game but have some quietions... they are on your submission page

Hey, I played your game but was a bit confused. Once you dip the bisquit and put it out again, how do you eat it? Or how do you dip it again? For some reason after getting it out, the center on the right part screen was not alligned with the cup anymore and I didn't know what to do... In my second try I let the bisquit too long in the cup and the cup started to cry... I felt sorry for it, poor cup :(

The visuals and audio were cute!

This game is well made and has quite good looking assets! It was fun to play a fodding game, as there are not that many in this jam. There was a jump of a humburger onto a white bouncy thingy with a donut close buy, which I could't do even after trying multiple (multiple ...) times!

Overall a fun game!

Thanks for the nice feedback! We are glad you had no problems with having the drift on the down button :)

Hey, really nice and chill game! I especially loved the artwork, the wood texture in particular, haha. Strangely, my first try with around 50m and 63 crumbs was my best. I really enjoyed playing it

Hey, I played your game. The comments are on the submission page, thanks!

Hello! Your game has a really nice UI and the visuals are great overall. I also enjoyed the movement and shooting mechanics - they felt fun to use. The main issue I ran into was that the zombies could pass through walls, while my bullets couldn’t. At one point, there were so many zombies that they pushed me into a wall and I couldn’t move anymore. With a bit of polishing and fixing those bugs, I think the game would become much more enjoyable!

Great game, I even set a new record 😎 Thanks!

I had super much fun playing your game!!! It felt so polished and the feel when you hit food felt nice as well!

I might have overdone this but I set a new record😎

The idea of having a multiplayer realy enforces you to risk more but more often than note those healhy foods are not that close together so getting a high combe is not that easy. Also, theoretically you could just play safely and so you would get more points so maybe there should be something that forces you to risk more (e.g. the energy drops over time and the longer you play the more energy you lose for just being)

Besides that, one of the best games I played so far! Congrats!

Looks like I already played your game haha, thanks

Played! Thank you!

Hello! Your game has a super interesting concept, and I really enjoyed exploring the idea. I did feel that the movement was a bit rigid for a platformer, and I wasn’t entirely sure how the grappling was meant to work - sometimes it seemed to hang in the air, and other times it shot out very wide. Climbing the rope also felt a little slow. It’s possible I didn’t fully understand the intended mechanics, but for me the pacing felt a bit too slow and somewhat unpredictable. With a bit more polish, though, I think this game could become really amazing!

Thank you, we are so glad you liked our game! We agree, the boards at the beginning of the track were just a last minute idea to have at least some kind of tutorial, haha. As for the first turn, the tracks are randomly generated so I guess you got quite unlucky but it is of course our fault that the random generation can produce such a hard corner... Glad you enjoyed it anyways ;)

Thank you so much for paying attention to the details! Don’t worry - none of the music we’ve written is AI-generated. This time, I had to play the music myself on a synth due to time restrictions, so there are certainly some rhythmic inconsistencies! (But I did spend multiple tries making them as subtle as I could :))

That makes us so happy, thanks that you guys enjoyed it! We will give it a try ;)

Thanks for playing our game! I see what you mean, a bit more particle effects, and camera effects right :)

Thanks for your comment! Sure, we try!

Hey, I played your game and saved biscotti town ;) Thanks!

I see a Pokemon game when it stares directly at me, haha. Very funny game! The combat actually felt fun - I was a bit worried when you said it was rock–paper–scissors, but it turned out to be really entertaining. Getting the password was a bit tedious (I guess I wasn’t reading that carefully...). And in case you’re wondering, I didn’t betray Earth at the end.

Hey, I played your game! Thanks for playing mine ;)

Hey, nice game! The voice acting at the beginning really sounded like you had a lot of fun, haha! It would still be great to have subtitles for players who prefer reading or aren’t native English speakers. I also loved the servant!

As for the gameplay, I think it feels a bit too hard and could use some polishing. Maybe adjusting the enemy range, enemy speed, or number of lives would help make the beginning easier. Then, as the player gains more equipment and experience, the enemies could gradually become more challenging. Right now, I died as soon as I stepped into the first room and immediately got the message that I’d risked too much XD

Greate game, me and my friend set a new record on the leaderboard 😎

Wow, you made an online game, what! I played with my friend and we got to the top of the leaderboard 😎 (Anadz94 and zzzzzz)

The gameplay was basically that whoever is player 1 gets the cookie and runs towards the goal. I assume with four players the game would be much more fun. Also, I don’t know exactly how the online mode works, but in our case one player had smooth movement while the other lagged and was also slower! That made it quite unfair, but I guess that’s a problem common to many online games.

For the cannons, maybe it would be a great idea to have control over which cannon gets activated - just clicking the right mouse button until you get the one you want (and then having to skip it) feels a bit frustrating.

But overall, it’s a really innovative and great game - congrats on making it online!