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Super fun game - and made in Unreal Engine too, congrats! It always surprises me how much shinier Unreal games look. The movement felt fluid, and that weird jump mechanic was actually pretty fun. That said, it might be even better if there were a bit more variety, so not every jump relied on that same weid jump. Alternatively, making the weird jump animation a little faster could help, since after a while it gets a bit tiring to wait for the character to stand up again.

One thing that confused me at the start was the ladder. Since there was no climbing animation, my first thought was, “oh, corners were cut,” which lowered my expectations a bit—which is a pity, because the rest of the game was great. Honestly, it might be better without the ladder at all. If you needed to go up, maybe moving platforms could lift the player up instead, which would avoid the need for extra animations.

Overall, I had a ton of fun playing your game, huge congrats on building this in Unreal Engine!

Yeah, had I known what I know now about Unreal Engine, I would've included a widget for power amount in each jump but time was on our tails and just getting this mechanic to work alone was a massive workload for the first couple days of the jam. With what was said on the ladder, yeah that's fair. Ladders were a lot more difficult to implement than I had anticipated so I followed a tutorial that would just get it to go up. I still chose the ladder instead of a platform because it's always available to the player when it's needed, the player would literally need to get pick themselves back up from the bottom to continue, and with how we had made the wait timer to stand up be triggered if the player's not moving up or down, if the player lands there in that state they're never standing up. 

Thanks for the feedback and for playing the game! I'll take your perspective into account for the next game.