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Yeah, had I known what I know now about Unreal Engine, I would've included a widget for power amount in each jump but time was on our tails and just getting this mechanic to work alone was a massive workload for the first couple days of the jam. With what was said on the ladder, yeah that's fair. Ladders were a lot more difficult to implement than I had anticipated so I followed a tutorial that would just get it to go up. I still chose the ladder instead of a platform because it's always available to the player when it's needed, the player would literally need to get pick themselves back up from the bottom to continue, and with how we had made the wait timer to stand up be triggered if the player's not moving up or down, if the player lands there in that state they're never standing up. 

Thanks for the feedback and for playing the game! I'll take your perspective into account for the next game.