Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Wow, you made an online game, what! I played with my friend and we got to the top of the leaderboard 😎 (Anadz94 and zzzzzz)

The gameplay was basically that whoever is player 1 gets the cookie and runs towards the goal. I assume with four players the game would be much more fun. Also, I don’t know exactly how the online mode works, but in our case one player had smooth movement while the other lagged and was also slower! That made it quite unfair, but I guess that’s a problem common to many online games.

For the cannons, maybe it would be a great idea to have control over which cannon gets activated - just clicking the right mouse button until you get the one you want (and then having to skip it) feels a bit frustrating.

But overall, it’s a really innovative and great game - congrats on making it online!

The cannon hotkey is going to be in the post-jam release!

As far as the lag goes, can you tell me about the setup or when you noticed it happening?

I tested with 1 player on US east coast and 1 in Korea and it felt as smooth as playing on LAN.

I do believe WebRTC stops syncing if you switch tabs or unfocus the window.

Also, was player 1 spawning closer to the cookie, or why couldn't player 2 get to it first?

Thank you for the great feedback, it's very valuable for me to learn from!