Great visually and it was tense walking into the dark especially when your light becomes low. Good job!
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Shards of Light's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #369 | 3.391 | 3.391 |
| Visuals | #371 | 3.913 | 3.913 |
| Overall | #654 | 3.225 | 3.225 |
| Innovation | #659 | 3.043 | 3.043 |
| Enjoyment | #796 | 3.174 | 3.174 |
| Gameplay | #829 | 2.957 | 2.957 |
| Theme | #1049 | 2.870 | 2.870 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Shard of Light directly embodies “Risk it for the biscuit” with its core mechanic: the less light you carry, the greater the danger—but also the bigger the rewards. Players must decide whether to play safe and bank their crystals, or risk venturing deeper into the darkness for higher gains at the cost of survival.
What code and assets did you not make from scratch during the jam (if any)?
All gameplay systems, mechanics, and level design were created during the jam.
We only reused some free/royalty-free assets (fonts, sounds, and possibly a few placeholder 3D models) to save time.
How many people worked on the game?6






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