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Jamesbecomes

146
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A member registered 48 days ago · View creator page →

Creator of

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Just adding more time to start would go a long way or perhaps having different guns cost different time per bullet

Glad to hear you got the PLUS ULTRA!!! Tbh i was just going to have BlutBot1 cycle through a set of taunts as you went but im pretty happy with the last minute change to make him actually fightable!

Thank you! I had a lot of fun making the art :D worked on it while rewatching soul eater (well more art and it just ran in the back ground but ye)

Thank you for the feedback! Im glad you enjoyed the game <3 when i add more levels and enemies ill make sure certain enemies have big rewards with clear indicators on the reward gained.

Thank you! perhaps in future iterations ill add more a white and black boarder the platforms for better visual clarity!

Thank You!

Not seeing bullets come out of the gun is somewhat unsatisfying. Also the enemies firing instead of just ramming you with guns would make more sense. Solid visuals! Great work!  *this game was live reviewed here:  twitch.tv/gratefulllyivory (will post vod after stream)

The "pokerface" mechanic felt kinda janky. Other than that fantastic implementation of texas! Great work <3  *this game was live reviewed here:  twitch.tv/gratefulllyivory (will post vod after stream)

Really solid game! Could use sound effects on the weapon fires tho! Great work! <3 *this game was live reviewed here:  twitch.tv/gratefulllyivory (will post vod after stream)

Visually pretty good. Not sure why it opens with collecting coins from santa when I didnt really defeat him. Anyways good job!  *this game was live reviewed here:  twitch.tv/gratefulllyivory (will post vod after stream)

Very fun game! Beauty really is something simple <3 only suggestion id have is increasing the screen space the wizards are on instead of them only taking up the top 20% of the screen! Great work!  *this game was live reviewed here:  twitch.tv/gratefulllyivory (will post vod after stream)

Pretty chill game! Would be nice to start with more hp since you run out pretty quick just for interacting with the game. Good work!  *this game was live reviewed here:  twitch.tv/gratefulllyivory (will post vod after stream)

Good work! Perhaps instead of drag and drop (since you could just drag to the end) it had wasd controls!  *this game was live reviewed here:  twitch.tv/gratefulllyivory (will post vod after stream)

Thank you for playing! The points was a running total and you spend them to risk the biscuit in batteling the boss. In future iterations of this game itll have a pop up shop or shop page with permanent buffs! 

Very high quality game! Nice work! Really solid enemy Ai. Kinda confused about the heat meter tbh tho. Oh also I manage to crash it by triggering all the enemies without killing them and made it pretty deep the the scene reload probably collided with the memory deallocation of those enemies! Great work <3  *this game was live reviewed here:  twitch.tv/gratefulllyivory (will post vod after stream)

I didnt fully understand what to do. Loved the visuals tho!  *this game was live reviewed here:  twitch.tv/gratefulllyivory (will post vod after stream)

Very fun game! Feels very robloxy and velocity made the controls very difficult. Great work!  *this game was live reviewed here:  twitch.tv/gratefulllyivory (will post vod after stream) 

Nice and cozy :) ! Although the drill showing up in level 2 and going as fast as it does is kinda alarming and could use some adjusting since not breaking artifacts is already kinda finiky to know how far to dig down! Great work!  *this game was live reviewed here:  twitch.tv/gratefulllyivory (will post vod after stream)

Very nice to see a pokemon battler! Would love some audio and speed rolls and maybe a little more candy paint on the UI! Overall good work!  *this game was live reviewed here:  twitch.tv/gratefulllyivory (will post vod after stream)

I can see the vision would love to play it when its completed! Good work so far the visuals are pretty good!  *this game was live reviewed here:  twitch.tv/gratefulllyivory (will post vod after stream)

Interesting game! Very enjoyable experience, but it wasnt clear how i placed my guys infront of the doors nor was it clear what my power ups were doing. Great work!  *this game was live reviewed here:  twitch.tv/gratefulllyivory (will post vod after stream)

Interesting game! Very enjoyable experience, but it wasnt clear how i placed my guys infront of the doors nor was it clear what my power ups were doing. Great work!  *this game was live reviewed here:  twitch.tv/gratefulllyivory (will post vod after stream)

Could definitely use a reset button as I instant lost *shrug*  and also window adjust to viewport enabled. Regardless nice work! *this game was live reviewed here:  twitch.tv/gratefulllyivory (will post vod after stream)

Pretty solid game but id very much like a way to fight the enemies if i cannot out run them! also the camera controls are too sensitive. Regardless tho nice work!  *this game was live reviewed here:  twitch.tv/gratefulllyivory (will post vod after stream)

Nice visuals but not fulling seeing why the car movement goes backwards. Still nice work! With a few tweeks this could be a real fun demotion derby spooky game!  *this game was live reviewed here:  twitch.tv/gratefulllyivory (will post vod after stream)

Nice visuals but not fulling seeing why the car movement goes backwards. Still nice work! With a few tweeks this could be a real fun demotion derby spooky game!  *this game was live reviewed here:  twitch.tv/gratefulllyivory (will post vod after stream)

idk it kept giving me negative % chance to win with just 1 rage maybe i ran into a bug.

Nice work!

Thank you <3

Thank you for playing <3 apologies if tutrle had some weirdness I did my best but since some of the spawn speeds needed to work for all speeds i optimized slightly more for the normal and turbo speeds also you could use turbo to jump large gaps since it automatically applies to all objects not just determined at spawn! :D

Thank you <3 Its somewhat set up as it is for the sake of viablility on mobile and browser but ill look into if there's a way i can have input press as an alternative for future iterations(although this does make the controls scheme kinda complicated and will have to rework how the ui looks!

Happy to be of service! It was a most enjoyable gaming experience :)

Thank you! Im glad you enjoyed the speed selections :D ngl it was kinda alot of code to add since it forced everything that spawned in to have x position change dependencies based on global flags but Im not sure theres a easier way to accomplish it lol.

I see ! You were probably just setting it to load in the entire global field instead of limited the render distance but I see the vision! Nice work :D

Right on! Im not sure if you used unity or godot but in godot the ez fix would just have a global boundary behind the drop off point collision area that the player runs into and guarantees the reset instead of it relying on checking for cargo not dropped off(assuming thats what caused the bug).

Really love the character models i do think the easier improvement would just having wasd controls instead of point and click just because point and click movement does have some strangeness due to necessitating a check for if colling then stop movement else continue moving forward. 

I totally understand the animations and everything can take quite a while!

Happy to be of service :) Thanks for making a fantastic game really unique game play would definalty do well as a mobile app with cosmetics for recuring revenue and you could even implement a pvp system fairly simply if you made different kinds of rackets and such but limit which side of the map the players can be on. 

I see! Glad i was of service :D maybe just adding a little tutorial intro that has a npc that tells you what to do with a small area of like 3 blocks to dig thru would go a long way!

<3 ditto <3