Just adding more time to start would go a long way or perhaps having different guns cost different time per bullet
Jamesbecomes
Creator of
Recent community posts
Very high quality game! Nice work! Really solid enemy Ai. Kinda confused about the heat meter tbh tho. Oh also I manage to crash it by triggering all the enemies without killing them and made it pretty deep the the scene reload probably collided with the memory deallocation of those enemies! Great work <3 *this game was live reviewed here: twitch.tv/gratefulllyivory (will post vod after stream)
Nice and cozy :) ! Although the drill showing up in level 2 and going as fast as it does is kinda alarming and could use some adjusting since not breaking artifacts is already kinda finiky to know how far to dig down! Great work! *this game was live reviewed here: twitch.tv/gratefulllyivory (will post vod after stream)
Thank you for playing <3 apologies if tutrle had some weirdness I did my best but since some of the spawn speeds needed to work for all speeds i optimized slightly more for the normal and turbo speeds also you could use turbo to jump large gaps since it automatically applies to all objects not just determined at spawn! :D
Happy to be of service :) Thanks for making a fantastic game really unique game play would definalty do well as a mobile app with cosmetics for recuring revenue and you could even implement a pvp system fairly simply if you made different kinds of rackets and such but limit which side of the map the players can be on.