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downfallgames

93
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4
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13
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A member registered Aug 15, 2025

Creator of

Recent community posts

Pretty good, not sure if it was just me but the look controls felt way too sensitive. Lighting was great which helped set mood. Had a surprise moment when the monster was chasing after me and I don't' scare that easy lol.

Great game, similar office based idea to our game. Love the art style and the humour in the game although it feels a bit personal lol.

Good game! Took me a moment to fully get into it after reading the rules, but once I did it clicked. One small suggestion: it might help if the main objective was shown more boldly in the middle of the screen (instead of tucked off to the side). That’s a nitpick though. Another idea could be to add a hint system, or even a demo/auto-play mode just for the first level or two, to show new players how it works in action.

The concept feels quite unique to me, and the atmosphere is nailed perfectly. The audio design especially stood out: the eerie synths and subtle clicks make exploring feel tense and lonely, and the dice mechanic really sells the “risk every step” feeling.

The 1-bit art style is striking, though personally it felt maybe a bit too extreme for my taste. That said, I still managed to keep playing and got drawn in despite the monotone look. I did struggle at first to clearly see the dice, maybe a small splash of red or another highlight could help them stand out without breaking the aesthetic.

Nice game! I found the controls a little challenging at first and kept mixing up the pick-up and put-down buttons. I wondered how it might feel if the controls were simplified a bit, or if there was a sliding power scale for the throw, for example, a single tap to pick up and put down, but holding the button to throw, with throw strength increasing the longer you hold. I also think it would work really well with gamepad support. Overall, I really enjoyed the game!

Cracked the level after a lot of attempts, satisfying when it clicked. I’d agree that a subtle shadow could help with depth cues, but it works as-is. Really impressed by the mouse character, I want to tackle something like that myself. A dynamically-driven tail with physics could be a nice extra touch. Curious about your workflow here (tools, rigging/anim pipeline?). And the animated intro characters, great polish!

Nice looking game and fun! I did find the text instructions a bit distracting, I didn’t really read them at first, then later realised I needed to control the guy when he got off the ship. Maybe it could flow better with a quick demo or a pointer arrow showing where to dock, and then prompt you to take control of the guy. Just a thought might just be me though!

The theme worked and well done for creating your own graphics. I think the bullets could shoot a bit faster.

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Really enjoyed this,  the single boomerang bullet and bounce mechanic is such a clever constraint and gives players tons of creative options. Honestly, not much to criticize here! One tiny thing: I personally find picking power-ups a bit overwhelming, so maybe a single-click “auto power-up” option could help players like me. I know plenty of people love having all those choices though, so just a thought.

Really like how you’ve leaned into the physics system, it adds a fun bit of chaos. The randomness with the ped board and buckets keeps it entertaining. The kid-threatening angle works in context, but for wider appeal you might want to soften it a little. On the end screen the text is a bit obscured, but other than that it’s a nice little lunch break game.

Really like how you’ve leaned into the physics system, it adds a fun bit of chaos. The randomness with the ped board and buckets keeps it entertaining. The kid-threatening angle works in context, but for wider appeal you might want to soften it a little. On the end screen the text is a bit obscured, but other than that it’s a nice little lunch break game.

Well done, this is pretty cool. Well balanced. I'd like more of a fan fare at the last level and a leaderboard.

Nice concept, Well done on using Phaser here, not seen many here use it. What was your main challenge with building this?

Simple game and it works. I was not sure though how to risk more biscuits. 

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Interesting twist on frogger style. Although cool I am not sure that moving the cars with the mouse mixed well as it kind of broke my focus on moving the dog. Maybe you could instead give the dog a super power to force push the cars when he gets a biscuit? Although maybe it works better with touch screen?

It was really just a case of running out of time between work and everything else, and maybe being a bit over-ambitious. But honestly, that’s the point of game jams, using the time to learn, experiment, and try new things. The polish can always come later.

We’ve already set up a post-jam project page, and the plan is to keep momentum going with an update each week.

Slick game, nicely put together. 

Really interesting take I can see you had fun with this one. The atmosphere/mechanics give it a unique feel, and I like how you pulled it together within the jam constraints. Feels like you learned a lot building it. What part of the process did you enjoy the most, and what would you want to expand if you kept working on it

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Nice animation on the dice. I am not too sure how to play it.

Not sure why I could not get the controls on main game but it worked on the tutorial. One thing you could do is just have the tutorial be part of the first level.

Did I miss biscuit?

Nice concept we went for similar sneak theme. I think it would be nice to be able to move in diagonal also.

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Reminded me of first GTA in a way, felt pretty good. I can't get used to the trackpad on my laptop when playing. Think it would be better with gamepad or maybe some other way of moving the gun and shooting or is it better with external mouse?

Ah right so it's similar to 21 Pontoon, I get it now.

Nice game, the monsters killed me when I was just mineing my own business mining for cookies. How dare they! 

Looks like you put a lot of work into this.

Nice art work. Looks like I have to learn how to play blackjack now lol. 

Well well well cookie what we have here. I was sliding all over the place lol, maybe the controls could be a bit more responsive. The explosion is cool. 

Nice game, I did not manage to get that amazing rating though. It certainly kept me entertained for a while. Now how do I get Amazing rating, I need to know and I need to know now lol!

I never knew hamsters ate croissants lol. For a certain audience I think this works well. 

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I may have used a few bad words while playing but well done it's nicely put together. It was challenging but I managed it after about the 10th time lol. 

Are the dice animated or are there some physics stuff  going on with that? Made it feel more real. 

Looks like a lot of work went into this. 

Not sure if I should feel proud of myself for beating a cookie (or was it a cupcake?) to death with a baguette, but it felt pretty good, lol. Loved the game! The NPCs felt solid too.

One small thought: from a personal preference, I wonder if aiming with the arrow keys and using / to shoot might work better or as option for pure keyboard controls? I did get the hang of the current controls, but they felt a little awkward at first with the trackpad on my laptop. Not sure if that would work in practice, but just a thought.

I’d also love to try this with a gamepad if there’s support for it, definitely planning to come back to i.

That's the one lol.

Yeah we just kinda just ran out of time to get them done and I didn't want to use any other art. Will be revisiting after the jam. Thanks for the feedback.

That's great feedback, thanks for this.

Thanks for the feedback.

Solid little game experience, well put together, I loved the old lander game but I can't remember exactly what it was called and it reminded me of that. 

Liked the music beat. Could this have been browser based?