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A jam submission

Metal Breakdown AdvancedView game page

A mech bullet hell, where you take over your opponent's mechs to become stronger!
Submitted by WoodlandCatDev — 7 hours, 19 minutes before the deadline
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Metal Breakdown Advanced's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#2614.0754.075
Gameplay#2913.5253.525
Audio#3813.3753.375
Overall#4403.4173.417
Enjoyment#5323.4503.450
Innovation#6533.0503.050
Theme#9133.0253.025

Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
Your enemies are for the most part stronger than you, in order to become stronger your only way is by making them temporarily even stronger than they were but should you beat them in this state you become them.

What code and assets did you not make from scratch during the jam (if any)?
For sound effects I used sfxr (a free sound generator) but I did slightly edit some of the sounds myself.
For scripting the major things not made by scratch (did edit them heavily though) were object pooling and the enemy offscreen indicator (see game description for further detail), I also reused my audio/fps settings from a previous jam and a state machine. Like anyone I have been using forums for help when needed but nothing major that I could credit it specifically just that I did use them from time to time (just to say though, I did a HUGE amount of coding this project so it's hard to keep track of it all so I hope I've got all the details right)

How many people worked on the game?
1

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Comments

Viewing comments 32 to 13 of 32 · Next page · Last page
Submitted(+1)

I love the look, great job!

Soundtrack was also dope and fit really well, gameplay was a bit hard to understand tho.

Great job and good luck in the jam!

Submitted(+1)

Very good art, audio and gameplay, well done! I didn't understand the hacking mechanic at first, and ended up being wiped by the first enemy. Moreover, I didn't understand why I could not have better guns.

I also had difficulties to see health indicators top screen and spent a lot of time chasing the enemy instead of shooting it.

So there wasn't enough to push me to the end (or trying the endless mode), but overall liked the experience, congrats for pulling this by yourself!

Submitted(+1)

Crazy amount of mechanics and polish for a jam game, holy hell! Good work on this one. It was really satisfying and fun to play.

Submitted(+1)

I enjoyed it a lot! 

Strong movement mechanics and frantic controls. There is a lot fo work and polish for one dev. Well done!

Submitted(+1)

Great game! Love the art and the music and I don't have any issues that haven't already been mentioned. Great Job!

Developer

Thank you so much, happy you enjoyed the music! Yeah, everyone has the same complaint which is valid lol, hope I can avoid such mistakes in the future!

Submitted(+1)

Amazing Game!! The Gameplay Felt Truly Worth It And Satisfying , The Art Style Was Also Super Impressive , It Was Kinda Tough To Attack While Flying ,But Thats Probably a Problem From My End..Great Work :)

Developer

Thank you so much! The difficulty is completely my fault, it's very hard to see the enemy as the camera is too small and the enemies are just a bit too hard in general, still glad you enjoyed it though!

Submitted(+1)

Great game. loved the jetpack.

Submitted(+1)

A one player game is crazy, it's very well done. One small adjustment I would add is, during fights, the camera zooms out, so both mechs are in the screen at once, and you aren't just shooting towards an arrow.

Developer

Thank you so much! I'll definitely try and get the camera to be better after the jam!

Submitted(+1)

I can't git gut at this for the life of me, but i love the music and aesthetics, as well as the main mechanic!

Developer(+1)

Difficulty hasn't been scaled very well so that's on me lol. I'm happy you enjoy the music and art though! Thanks :)

Submitted(+1)

I really like the concept and bullet hell is one of my favorite genre. I have no suggestion on art style and audio side since they're both high quality and coherent. The only thing that threw me off is the limited camera range. I have to get close enough to see the enemy and land shots but doing so puts in a range in which dodging is near impossible. I would love to see a dynamic camera that zooms in and  out automatically and puts the two combatant in the view at all time. And just my personal opinion, vertical movement could be a little faster. Overall it is great. Had a good time.

Developer

Very glad you like the visuals and music! Camera range is the main issue for everyone (and myself), I'll hopefully be able to fix that after the jam but couldn't figure out during the jam sadly :(

Every mech has different stats, so jetpack speed will differ but I could for sure improve them overall a bit as it is fun to have more movement speed. Thanks for the detailed comment too!

Submitted(+1)

The visual is sick, I love the cyber aesthetic and the ominous eclipse in the background. Gameplay is ok, I think character is moving too fast for the projectile speed, pair with small hurtbox make it kinda frustrated for me to hit on target. Over all, good game.

Submitted(+1)

This is a really nice game, well done

Submitted(+1)

Cool idea, and the track is a banger! The art is nice, but I wish the camera was zoomed out a bit so I wasn't mostly shooting at an off-screen enemy. I love the idea of jetpack combat but it felt like I could only tell if I was even hitting the enemy when I was right up close. Otherwise quite polished, well done!

Developer

Thank you! Glad you enjoyed the music! Unfortunately due to my pixel perfect cam I couldn't figure out zooming out during the  jam but I might be able to update that after the jam, you're completely right on making hitting the enemy offscreen be clearer, while there is screen shake and a subtle hit sound, it isn't enough and I absolutely could of put more effects to make it obvious when you've landed a hit. Great suggestion, I really appreciate the feedback!

Submitted (1 edit) (+1)

Intense game, love the concept, going for the Kirby route. Graphic design suits well the game as well as the color palette. Sounds are well suited too. It is hard to know where to shoot at to get the best results, a camera zoom may improve the tracking of your enemy, yet, the arrow is a clever design option. 

Enemy AI is good stuff. 🔥🔥

Developer

Glad someone picked up on the Kirby inspiration XD. Even one of the mechs is based after Meta-Knight lol.  Due to my pixel perfect camera, I just couldn't figure out the zooming out during the project despite wanting to, but I may have an idea if I do end up updating it later on, glad you appreciate the arrow though. I'm happy you enjoyed the visuals and audio (music I'm assuming as the sfx needed some work) too!

Also big thanks for your stream too, your feedback was very helpful and it was overall a fun watch! 

Submitted(+1)

Wow feels like a complete polished game! Really like the mechanics and idea behind it, the art and sounds are also awesome. The homing projectile mech is really hard to beat but still vey fun :)

Developer

Thank you so much! It's hard for sure but I'm glad you liked it despite that!

Submitted(+1)

Good artstyle, and the gameplay works pretty good!

Submitted(+1)

I've been playing this game for quite a while now, and it's really fun! I like the whole idea of stealing stuff from your enemies if you decided to buff them, which I don't think I've seen for quite a while. The gameplay is super smooth and satisfying, and the shooting feels really punchy. Music is nice, though the sfx crackling is annoying after a while. Overall, I liked this game quite a lot! Though I'll admit I can't get far into the game and died to the third mech over and over and over and over again.... not sure what I've done wrong, and I'll definitely come back for another run later.

For some criticism, I'd say the engaging distance is a bit too far away, and for most of the time, I am only seeing the arrow pointing towards the mech, not the mech itself. I tried to close in the distance but just couldn't really managed to do so. Also, the upgrading system is a bit unclear, and even though I didn't buff the weapons, I still got that crappy slow gun from the second mech (adding to my frustration). It would be nice to know at least what you've acquired from the enemies by buffing what. A text would do the trick nicely.

Anyway, this is a really well-made game and I like it a lot! Well done!

Developer

First of all thank you for the long review! But if anything your review has maybe pointed out a bigger flaw in my game lol (which is a bad tutorial), so when you buff an enemy, you become them, you'll gain everything they had, but the buffs you gave them you'll also get with them

So think of enemies like a template that you can become but you can choose what additions you want with that template to make it better.

Not being able to see the enemy far away is the universal issue everyone has and I agree with too, I just couldn't figure out a good solution during the jam (I wasn't able to zoom out normally due to a pixel perfect cam), of course that's on me and I'd like to find a solution to that one day!

But seriously, thank you for the long review and I'm glad to hear you spent so much time on it, it means a lot!

Submitted (1 edit) (+1)

Really well polished!! I love how fluid the animations are and the pixel art is lovely, jumping around is really fun.
I found it really difficult and didn't manage to kill the first enemy through my handful of attempts with no hacks, I think having the enemy always be in view or and/or a smaller arena might make it easier? Interesting take on the theme!

Developer

Thank you! You're absolutely right on the camera and having a smaller arena, it's the first time I've used the pixel perfect camera component in Unity properly so I didn't know how to handle the locked camera size and just gave up on trying to figure it out lol, it is indeed a hard game and by design mostly but the first few enemies I should've made easier for sure, still glad you enjoyed the gameplay and game feel! 

Submitted(+1)

Very well made! I had a ton of enjoyment. I will say that I didn't really have any fights where all of the hacks were not selected, and having a mech that was hacked made it easier to fight the others. I loved all of the weapon types, and was very relieved when I found out that cookie mech did not one-shot me. Great Work!

Developer

Thank you so much!  Yeah I guess going all in on hacks is ultimately the strategy if you just beat the initial mech fully upgraded, future games I'll have to look at balancing far more! Glad you enjoyed all the weapons! Cookie mech should strike fear into your heart but I definitely wanted it to be beatable lol! Big thanks for fully beating the game! It truly means a lot! :D

Submitted(+1)

This is a wild game to have in a Jam, it looks so cool!! Amazing take on the theme too, I kinda didn't like this theme, but it's a great one in your hands!

I think the difficulty curve could be a little smoother? It takes a while to get the hang of it, if the first two/three rounds were a little easier, that'd rly help getting into the game!

Developer(+1)

Thank you! The moment the jam started I spent an hour or two  going over ideas like everyone here but I also spent a lot of it thinking about what games would others make and how can I make mine a bit different, I definitely didn't do anything groundbreaking but it seems to of stood out a bit which I'm glad! 

I've always made my games difficult, can't help it lol, and tbh I don't really want to stop that but perhaps if I made the intros to future games easier maybe people wouldn't mind a difficulty spike it they at least understood how the game worked better, it's for sure something I'll consider more in the future so thank you for that!

Big thanks! (and for all your help on the discord too!)

Viewing comments 32 to 13 of 32 · Next page · Last page