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Squix

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A member registered Feb 25, 2024 · View creator page →

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Very cool and inventive game, well done!

RTX 3080

Sadly, the last version crashes at start on Windows (it asks me to launch Godot with OpenXR, which means VR?). Can't play!

Thanks!

Thanks a lot for your feedback! This jam was a close call, so I'm happy that people liked the gameplay, the aesthetic and the music :)

Ahah well done with muscle memory!

I'm glad you enjoyed it :)

Thanks for your detailed feedback!

Yes, this game had a tough story: the gameplay that was thought as bad, as been kinda "salvaged" to be more interesting and fun. 

Because of that, there might be a problem with the "risk" mechanic, which could have been a bit more intertwined with the scrolling.


All websites are real articles from Wikipedia, with a made-up title. The donut.earth website is the main Wikipedia article for "conspiracy theories" ;)

Thanks, what's creepy in your opinion?

Cute game with an easy to grasp mechanic! I appreciate that you have the choice between multiplayer and solo. Sounds would have been nice though, it feels a bit bland without them.

I looked up for "soggy biscuit", oops...

Very good art, audio and gameplay, well done! I didn't understand the hacking mechanic at first, and ended up being wiped by the first enemy. Moreover, I didn't understand why I could not have better guns.

I also had difficulties to see health indicators top screen and spent a lot of time chasing the enemy instead of shooting it.

So there wasn't enough to push me to the end (or trying the endless mode), but overall liked the experience, congrats for pulling this by yourself!

Thanks!

Ok so that's a feeling of "slowness". Mainly due to the slowness of attacks I think.

I think the attack animation is too slow, the game does not feel much reactive. You can see that on this type of games (Hollow Night, Cuphead or Fury), attacks are fast, and you can chain them quickly. Same for the shield animation, there's some time before the shield is shielding you (what I called the "parry").

Thanks for playing the game, and for your valuable feedback!

A cool procgen prototype! The idea is creative too, I could see a finished game where you have to do that (already exists maybe). However, it is harsh to play in this state: the back button in the menu is annoying, I don't understood what were all items doing, and the character was too slow. It felt a bit sluggish in this very big map.

Congrats on finishing the jam though, and learning all those things :)

A polished game, all the text and story makes it feel like a "finished" game. You're not right into the action, which can be a bit annoying. When the action comes, though, it gets pretty hard. The timing for parrying is really tricky (because the animation is too slow), and I gave up when the boss regenerated all his HP...

Didn't see the other levels, sadly, (but based on the screenshots, I think it's the same monster?).

Congrats for pulling this solo, it really feels complete!

A really fun game, easy to understand and effective gameplay! The cat sound effect is a bit repetitive, and the second level is already quite hard, but overall congrats for the jam!

A fun game with very pink aesthetics :) The gameplay is innovative and works well. I didn't understand some things though: what happens when the handle falls into an empty slice? I think it take the nearest item? I didn't understand how the oracle is working too. And the menu transition was a bit slow to quickly read the effects of all items.

Congrats anyway, it's a great entry!

It's a really polished game, with great art and sfx. I found the music a bit "depressing" though. Also, it becomes weird when you have too much speed and everything is blurry.

Congrats!

Thanks! I'm glad you enjoyed it :)

Thanks!

Yeah content of the webpages are wikipedia articles on random things, we didn't have time to make them funny. The ads are though.

But you got the idea :)

Fine that's clearer! And don't worry, a completed jam game is never really ", complete", that's the concept :)

Thanks for the kind words! I love the "haunted website" idea, there's something to do with it clearly. Will think about it!

Godot power 💥🔗 (web builds are working so well with this engine, that's awesome).

The art and music is gorgeous, I love the vibe of it!

Sadly, the gameplay is a bit tedious, I kept having too much speed, running (and falling into!) walls, and respawing in odd places. I also understood a bit late that you were supposed to hold jump to jump higher (which is a cool rhythm mechanic). I also didn't understood when the game is supposed to end? I mean I've done a complete lap of the circuit and it kept going?

Congrats for this fun game!

A nice little game which I enjoyed! I think the balancing is good too, it takes a little challenge, but not too much, to reach the end. The art is fine (although the dog looks a bit big) but the music gets very repetitive.

Also, the camera should be a bit more forward than the player, in order to see obstacles before they shoot us dead (currently it is centered on the player/screen). I also understood only at the second level that you can shoot enemies.

Congrats for the jam!

Cool art, and a nice old Zelda-like dungeon game, but I completely missed the time mechanics (I haven't 123 on my keyboard and just smashed through all enemies until I found the cheese).

The character seems very little compared to the environment and the sounds were a bit repetitive (a background track would have helped I guess).

Also, I think I wasn't affected by the spikes, but I like that enemies could be hurt by them.

Nice art, and the gameplay works too.

But I didn't understand the aiming joystick (thought it was for mobile), so I could only shoot to the left.

Made it to the 3rd level, but nothing pushed me to go beyond, unless scoring points.

I think like others reviews that it's too easy to be fun.

Anyway, congrats on finishing the jam! 

The art and audio are nice, and you can see there was some work in them!

Sadly, I am not convinced with the gameplay. Maybe it's a bug of the web build, but I couldn't pass the sellman (first encounter in the game!) despite launching every "attack" I could.

Congrats for your game anyway! 

Interesting idea, but I didn't understand how to play sadly. I punched zombies and got ingredients like chocolate, but didn't understand how to bake them.

The music is good though.


Found some bugs too: the player just disappears when I guess I'm out of lives, and in the provided download, there are two exe files. I think they are both the same game, just renamed, but that creates a bit of confusion.

Anyway, congrats on finishing the jam! 

It seems you can only play on Linux?

Thanks, I'm glad you liked it!

Thanks for your comment ! Level 3 is the last one :)

I'm glad you enjoyed it, the repetitive/irritating feeling was clearly something we have strived for!

Yeah frustration is a big part of the challenge. I'm glad you had fun!

Thanks!

Thanks! Glad you liked it :)

Thanks!

Thanks! We had fun building these silly websites and ads 😂

Thanks!

Thanks!

Thanks for the pack!

A quick note for Godot users: the provided font needs to be imported with antialiasing setting set to "none", unless it will have weird gray bars over it.