Nice incremental rogue-like!
I had more fun than I thought when starting the game. It took some time to understand how it played. But the risk-reward really worked, and organizing the spells on the countdown felt great.
I would have liked the dash to not only be on the y axis, but also on x (it always was useless when I activated it) and a lively audio background track. While keeping the programmer art, I think you could also choose a more striking color palette, with more contrast. You could also play with lights and shaders.
Anyway, congrats for pulling this in a short time, gameplay-wise it's great!







