Thanks, I'm glad you enjoyed our game :)
Performance optimization is another story yes, we tried some things but lack the time to prevent the CPU from computing hundreds of collisions per frame in this giant mess 😅
Squix
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I love the silly concept of a roulette dating sim, where everything can just go bad because of randomness. I felt I had too much luck though, because even if I most of the time got bad choices, I still managed to get tokens to counter later game very bad choices.
I think it should have more absurd/too-much outcomes, making it funny to see them unravel, like in Super Seducer (not a great example sorry, but that's the dating sim I'm thinking of).
Anyway, the weird graphics and sounds (the accordion!) fit the vibe perfectly, and I really enjoyed your game, congrats!
Nice pixel art and interesting concept!
Maybe it's the web version, but everything was so tiny (you should enable "scaling" in Godot window parameters), so it was a bit difficult. After some time, I managed to see my player moving, and used the keys to dash through ennemies. I could'nt spin the disk, neither use tools, so I couldn't really enjoy the game.
Anyway, congrats on the jam!
Interesting old school game. Nice graphics fitting the theme. The gameplay felt a bit random and difficult: I kept having bad effects without any tokens to buy items. Also, the tutorial is only reading, which didn't help. I wish there was subtle visual and audio cues on the robots to know which tools to pick, instead of using the scanner and trusting the random. I also think the "spin" mechanic is secondary?
Anyway, congrats for the jam!
Thank you for the detailed review!
There's a key to mute music [M on QWERTY], you might have pressed it involuntarily.
And you're absolutely right about the non impact of clear cutting everything. We thought of it a bit too late sadly...so many gamedesign parameters to balance perfectly, and not enough time, that's the jam thing I guess.
Wonderful graphics, would have love a little audio track to complete the cozy vibrant vibe!
The gameplay is relaxing, but doesn't convey much in terms of showing a sustainable future or pushing to collective action. I felt the diminishing resources part though, because I wasn't able to water all my plants and they started dying :(
I'm a bit concerned about using that much of fertilizer though, but it could be something natural and harmless in these bags.
Congrats for the jam!
Thanks for your kind review!
You got a point with the music, a fade will definitely help, and making it "reactive" to gameplay would help game feel. You're also right for pacing, that's something we struggled for. We took too much time to build a lot of "gameplay knobs", and there wasn't enough time left to tune them perfectly.
Not the most easy thing to create an endless runner for a jam, congrats for that!
The gameplay feels a bit unfair, so I wasn't able to reach the golden ratio (5:1).
Unfair because:
- jump is a bit "robotic" : not easy to know where you will be landing
- when you jump, it's like all the screen "jumping" but not at the same speed, so it gets blurry and gives headaches
- when you've got enough orbs, the choice offered is often between jumps, which will often lead to your demise
Anyway, I think the concept of reshaping the world is an interesting one, maybe doing it collectively could help this theme shine in your game?
Interesting concept, the low poly topview of the city is nice and relaxing...until some many shootings appear in my city? I clicked on bubbles multiple times, but didn't understand how to upgrade (so many buttons!).
Also, the controls are a pain, in the bedroom, the player is moving way to fast, makes it difficult to read the signs.
Maybe it's because I wasn't able to upgrade, but I didn't see the sustainable aspect of the game.
Anyway, congrats for the jam!
Awesome entry! Very well polished for a jam game, congrats!
Gameplay is relaxing, although too simple, even with the late levels. I knew the technic before, but your game just makes it perfectly clear how the "magic" works. The poems were a nice touch, but the "collective" side wasn't as present in the gameplay sadly.
You did an amazing job, well done!
Very nice game, well done!
The art is crisp and the audio is relaxing (apart from the cars, but they fit into the urban theme). I think you nailed the theme and impact, by showing the power of community gardens (moreover, in opposition to late-stage capitalism).
Sadly, the gameplay is a bit basic : I planted everything, then I was changing rows when I was given a new seed. Harvesting just removes the plant. And the walls of text are not easy to read, although the story is engaging.
Any way, congrats for the jam!






