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Squix

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A member registered Feb 25, 2024 · View creator page →

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Thanks, I'm glad you enjoyed our game :)
Performance optimization is another story yes, we tried some things but lack the time to prevent the CPU from computing hundreds of collisions per frame in this giant mess 😅

Thanks!

The pickup system can be a bit uncooperative, the best strategy is too go along the walls and it should pick everything :)

I love the silly concept of a roulette dating sim, where everything can just go bad because of randomness. I felt I had too much luck though, because even if I most of the time got bad choices, I still managed to get tokens to counter later game very bad choices.

I think it should have more absurd/too-much outcomes, making it funny to see them unravel, like in Super Seducer (not a great example sorry, but that's the dating sim I'm thinking of).

Anyway, the weird graphics and sounds (the accordion!) fit the vibe perfectly, and I really enjoyed your game, congrats!

Very cool aesthetics, love the graphics and sounds.

You also integrated the seriousness criteria quite nicely.

Gameplay is a bit boring though, clicking rotating things multiple times  is not easy nor rewarding.

Congrats on the jam!

Thanks a lot! I'm glad you enjoyed our game

Oops we tried optimizing by limiting the number of flying things (80 instead of +300), but that's not enough on lower end devices. Thanks for playing!

Nice pixel art and interesting concept!

Maybe it's the web version, but everything was so tiny (you should enable "scaling" in Godot window parameters), so it was a bit difficult. After some time, I managed to see my player moving, and used the keys to dash through ennemies. I could'nt spin the disk, neither use tools, so I couldn't really enjoy the game.

Anyway, congrats on the jam!

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Interesting old school game. Nice graphics fitting the theme. The gameplay felt a bit random and difficult: I kept having bad effects without any tokens to buy items. Also, the tutorial is only reading, which didn't help. I wish there was subtle visual and audio cues on the robots to know which tools to pick, instead of using the scanner and trusting the random. I also think the "spin" mechanic is secondary?

Anyway, congrats for the jam!

Great take on the theme! It took me some time to understand the gameplay (that I had to click on the things to open minigames), and everything was clunky, but that's part of the charm.

Congrats on your first jam!

Very unique spooky style. However, I didn't understand how to play. I clicked 6 times on the gun, then won? Could'nt understand how to spin the barrel.

Also, the fullscreen button didn't work on web.

Anyway, congrats for the jam!

Great vibe, but it seems turning the valve does nothing on the web version? I saw some steam, and nothing more. I searched everywhere but it's only an empty room?

Awesome concept, well executed in the short time of the jam. The minimalist, baba is you like graphics are charming, and the puzzle design is quite good.

Might be a bit too head-scratching for a jam though.

Well done!

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Thanks a lot! Shout out to our musician and artist, they did fantastic work :)

Very serious stuff. Interesting twist on the topdown shooter. Nice graphics, fun to play. Might need more diversity in ennemies and more crazy powerups with the roulette.
Anyway, congrats!

Never heard of the original game, but this arcade concept is quite cool! Would love to see more levels with hurdles and traps. Also, don't hesitate to use assets packs to add a bit of "juice" to your game, even if it's only for the lives icons.

Congrats!

Nice graphics, and returning to the old text adventure games is actually creative!

It certainly lacks audio, a bit of direction (I tried everything but always ended up in the vortex?) and QoL (hitting enter and autofocusing the text input).

Anyway, congrats on your first jam! 

Thanks, shout out to our artist Willy for his work :)

Thanks! We had plans for more, but time was short x)

Thanks a lot :)

Thanks a lot!

Thanks a ton!

Thanks a lot!

Thank you for the detailed review!

There's a key to mute music [M on QWERTY], you might have pressed it involuntarily. 

And you're absolutely right about the non impact of clear cutting everything. We thought of it a bit too late sadly...so many gamedesign parameters to balance perfectly, and not enough time, that's the jam thing I guess.

Wonderful graphics, would have love a little audio track to complete the cozy vibrant vibe!

The gameplay is relaxing, but doesn't convey much in terms of showing a sustainable future or pushing to collective action. I felt the diminishing resources part though, because I wasn't able to water all my plants and they started dying :(

I'm a bit concerned about using that much of fertilizer though, but it could be something natural and harmless in these bags.

Congrats for the jam!

Thanks for your kind review! 

You got a point with the music, a fade will definitely help, and making it "reactive" to gameplay would help game feel. You're also right for pacing, that's something we struggled for. We took too much time to build a lot of "gameplay knobs", and there wasn't enough time left to tune them perfectly.

Not the most easy thing to create an endless runner for a jam, congrats for that!

The gameplay feels a bit unfair, so I wasn't able to reach the golden ratio (5:1).

Unfair because:

  • jump is a bit "robotic" : not easy to know where you will be landing
  • when you jump, it's like all the screen "jumping" but not at the same speed, so it gets blurry and gives headaches
  • when you've got enough orbs, the choice offered is often between jumps, which will often lead to your demise

Anyway, I think the concept of reshaping the world is an interesting one, maybe doing it collectively could help this theme shine in your game?

Gorgeous entry, never seen something like the opening scene before, well done!

The interactivity tricks you found are nice, but sadly, I was stuck after retrieving the necklace, when the character is shouting? In what seems to be a very sad scene. I wasn't able to go further.

Interesting concept, the low poly topview of the city is nice and relaxing...until some many shootings appear in my city? I clicked on bubbles multiple times, but didn't understand how to upgrade (so many buttons!).

Also, the controls are a pain, in the bedroom, the player is moving way to fast, makes it difficult to read the signs.

Maybe it's because I wasn't able to upgrade, but I didn't see the sustainable aspect of the game.

Anyway, congrats for the jam!

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Very interesting UFO concept! 

Sadly I can't play it right now. The setup concept is, in my opinion, too complex for a game jam. But I can imagine this for events and facilitation sessions. In that case, using real animals might be more impactful.

Congrats!

Interesting take, seems a bit strange to have rewilding guns sounding like...real killing-people guns?

There might be some poetic and fun concept to dig there, like adding a win/loose condition.

Congrats on the jam!

Awesome entry! Very well polished for a jam game, congrats!

Gameplay is relaxing, although too simple, even with the late levels. I knew the technic before, but your game just makes it perfectly clear how the "magic" works. The poems were a nice touch, but the "collective" side wasn't as present in the gameplay sadly.

You did an amazing job, well done!

Very nice game, well done!

The art is crisp and the audio is relaxing (apart from the cars, but they fit into the urban theme). I think you nailed the theme and impact, by showing the power of community gardens (moreover, in opposition to late-stage capitalism).

Sadly, the gameplay is a bit basic : I planted everything, then I was changing rows when I was given a new seed. Harvesting just removes the plant. And the walls of text are not easy to read, although the story is engaging.

Any way, congrats for the jam!

Thanks a lot!

Thank you very much!

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Thanks for your kind review!


Yes, we also think there's some room to improve the systems, making everything more connected.

Can you elaborate on the more specific prompts part?

Fantastic game, that shows clearly the power of collective action 👀 Congrats!

Hello, same problem here.

A cute cosy game (with a crazy music that I muted, sorry), but sadly, it seems there are resolution issues on my laptop : I can't see all the scene, so I can't finish the first level :(

I tried the web and windows versions.

I'm sad, I can play your game because the "Skill" menu doesn't shows up when I possess the first NPC and right click.


I really like the esthetic and the concept though...

Congrats for this beautiful game!

There's a great vibe with the art, sfx and music.


However, I am a bit disappointed with gameplay : I can't win, some "guards" are just to fast? Or maybe I'm bad at it.