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pixel.mello

64
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A member registered Jul 16, 2020 · View creator page →

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I needed a tutorial at the beggining, because of the difficulty. Lost too much money at the start because didn't understood the mechanics.

I think it its a simple but very effective gameplay loop. The first time I saw the goblin using one of the items that were on my side of the table I got a little confuse, then understood you can use anything that is on the table.

Great art. I've lost too many times on the blades with the first power up.

This is not a constructive critcism, because I have nothing to say that could improve or change this game in any way. I just want more of it. Please, make it a full release.

I don't know if it was intended, but my optimal way of playing was throwing bats at multiple enemies at the same time. Enjoyed every bit of it.

Hey, also great choice of assets, hahaha. The thing with the stealth making you fphase throught enemies, I wanted it to happen, but wasn't able to make it without being able to phase through walls (making the game much easier but also you could softlock yourself in the process).

Thank you. Made it a little bit hard, but also you can leave the dungeon any time you want, even with zero cookies. In my head, it made you decide how much you could risk yourself.

I enjoyed using the magic spell, but on second try I totally avoided it because of the health drop. You could put some health potions on the map, to make it less punishing. That beeing said, I've loved it. Loved the sword swing, simple but effective.

Overall, great game. I like the twist of a simple cassino game but with the "special modifiers". also, liked a lot to spill my drink in the table, carefully avoiding the croupie's sigh.

The art is just so beautiful. I don't remember playing a cooking game like that ever before.

I want to play a full release steam version. it's simply an awesome game. Congratulations on achieving such a well polished game in such a little time.

Great game. loved the jetpack.

Really impressive. I just felt it was a bit laggy

Never played, but Will check It out. Thanks.

I've made a game with the same concept of getting heavier, but yours is much more polished. It was very nice playing.

died from being too greed a few too many times. it was fun.

I've got suspended too many times... but it was worth it. had to punch her... rivals?yes. enemies? always.

Great art. Always impressed when someone manages to pull a skilltree in such a short amount of time.

great art, great sound. Just wished it was longer.

Felt like I was Rick Deckard in the Blade Runner. 

Hello brother ghost.

It's a great take on the theme. You choose your dificulty. that was really fun

The art style is beautiful. I'm impressed that you guys were able to make a working skilltree in this short period of time.

I think it is one of the best itterations of the theme I've played so far.

I liked a lot the mechanic of having to "grab your bullet" on the ground. 

I was enjoyning it and was ready to wright something about a cookie clicker clone, but the twist... very nice.

I like the ideia, but suck at chess. Even so, had fun

Great game. liked the 1-bit art style. 

Thanks for the feedback. I'm thinking on expanding it in the future with other mechanics. the risk reward side was more on the speed of the character dropping when you collected the treasures.

Is there an end? I like it a lot, maybe could have different dices on a future update. 

Loved this game style back in highschool, playing in newgrounds, miniclip and kongreagete.

I've struggled too much on the first level, but overall is a good minigolf agme.

Have I poisoned children for fun?

The asteroid spamming could prevent it from spawning where the player is. 

Jump King is a great game and I think you've got inspired by it. I think, you could add an option to see how much of the "jump power" have bee accumulated, to make it a little bit easier ( just as an option, for the less skillfull gamers, like myself).

Loved the risk and reward. It's a little bit too hard. maybe, the overheat could give 2 instead of 3 heat tokens.

It's a beautiful game. I'm impressed of how much you've managed to do in such a short time. Loved the 2.5 D art style. If I may, the bullets sometimes didn't seeamed to connect, maybe givin the enemies a bigger hurt box would make it more satisfying. I haven't finished it yet, but will go for just one more round trying to get to the end.

very addictive gameplay, in a good way. loved it.

It's a great game. I loved the animations. the music is also great. Felt like I was playing enter the gungeon.

I like''d it a lot. the music loop could be a little bigger and the difficult curve is a little too high. but the movement is great, I felt a little bit of a Celeste vibe.