The game looks good and sounds fantastic. I definetelly can tell you understand game design principles, and this fast phased reward system that is injecting dopamine in my brain. Good polishing skills. Yet I kinda struggle to see the point of the game, it is extremly easy wich makes its gameplay boring. I feel im not needed to get this thing through.
About the theme... I don't relly understand it either. Im killing mechs, against Robo-Santa and gather coins to upgrade my weapons. What is my goal here? What am I risking?
The whole enjoyment I got is from the reward system, which is really strong, yet I would love to get to know more about the game to enjoy it better.
Markle
Creator of
Recent community posts
I’m afraid that cat ain’t getting any of the tuna.
The game is awesome, the amount of work you pulled off in just 7 days is insane. The UI and player input feel great, making it a full visual adventure thanks to the smooth animations. The core gameplay loop is well thought out and works fantastically. The game is fun to play, and the level design is really solid. Addictive as hell.
Using the ultimate feels a bit shaky timing-wise, things keep moving, so you still have threats to deal with even while the upgrade menu is covering your screen.
Impressive work, all my respect to the dev team.
I really like the atmosphere where the game is set, it reminds me of SAW. Great job on that! I also enjoyed the audio and the graphics.
I would, however, take a look at the game balance, since items felt a bit cheap and I ran out of storage space after beating level 3.
Nevertheless, I loved the emoji feedback on my dice results, that was a really fun touch!
Good piece of art we got here. The point of view where the story is driven is well thought, from the perspective of a child you get to interact with the world. I like how it may allow players to engage in the characters role and play it their way. I also like the way UI is displayed.
Prince of the snacks
White oreo? Hell yeah, with two fists to stop those mobs! Had great experience whith a matching graphic style and music. I like the displayed text suits the game. The combat felt well thought yet, felt like it was not much to learn about it after the few minutes when most relevant thing is to find the right distance where you can hit and enemies cannot.
Intense game, love the concept, going for the Kirby route. Graphic design suits well the game as well as the color palette. Sounds are well suited too. It is hard to know where to shoot at to get the best results, a camera zoom may improve the tracking of your enemy, yet, the arrow is a clever design option.
Enemy AI is good stuff. 🔥🔥






