haha I did see that while making the game but chose to not fix it and decided to just manually set viewport on itch instead. Seems like it doesn't work in all cases.
WalkingPhoenix
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Solid idea and execution. There's something keep bugging me while I was playing tho. The numbers just doesn't make sense, you were supposed to score around ~15 or so in 3 moves, each move rolls from 1-6 so times 3 = ~9. sure you can use cards to balance the odds but it's just too rng reliance and you will easily lose your combo. The gameplay is so addictive but after ~30minute of play time I just feel so hollow, like the game intentionally keep me going by giving me the bare minimum to survive and no way to scale up and make it big, just a mindless grind.
Quite the mechanic, I have seen like 1 real game with this kind of map design before and I think it's not even out yet.
I feel like it's not immersive enough though, it doesn't feel like you see the same level in different perspectives and more like 2 entirely different levels (even tho there are elements that remain the same between ). Maybe I just lack the imagination and geological mind to get it.
Good entry.



