Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

WalkingPhoenix

37
Posts
7
Following
A member registered Jun 24, 2022 · View creator page →

Creator of

Recent community posts

(1 edit)

haha I did see that while making the game but chose to not fix it and decided to just manually set viewport on itch instead. Seems like it doesn't work in all cases. 

Goofy little game, I appreciate the humor but to be honest it wasn't very enjoyable. The best gameplay element is turning the computer on, it's only down from there.  Also there are some bugs with your scenes handler.

I feel like the camera zoom is too close, other than that it's a nice experience. Bonus point for doing flips mid combat.

Solid idea and execution. There's something keep bugging me while I was playing tho. The numbers just doesn't make sense, you were supposed to score around ~15 or so in 3 moves, each move rolls from 1-6 so times 3 = ~9. sure you can use cards to balance the odds but it's just too rng reliance and you will easily lose your combo. The gameplay is so addictive but after ~30minute of play time I just feel so hollow, like the game intentionally keep me going by giving me the bare minimum to survive and no way to scale up and make it big, just a mindless grind. 

Thank you for playing my game. Your criticism  is very on point and I appreciate it a lot. I'm very new to game dev so these seemingly obvious problems/solutions just doesn't even occur to me. Again, thank you.

I like the idea but the UI is kinda unclear about what you can do and suppose to do, without the screenshot I don't even know that there are things to do beside mining.

The visual is sick, I love the cyber aesthetic and the ominous eclipse in the background. Gameplay is ok, I think character is moving too fast for the projectile speed, pair with small hurtbox make it kinda frustrated for me to hit on target. Over all, good game.

satisfying gameplay and solid upgrade/debuff system. Just a well rounded game tbh

The only game I have rated full score so far. Don't let the download button intimidate you, play it you don't wanna missing out on this game.

tbh I'm not a fan of rage game, I don't have any motivation to "get gud".

The game area is too large and kinda directionless, otherwise pretty ok entry.

I love the melee attack animation but the range is too small especially when all enemies have a short dash.

Decent. Most of the time the risk out-weight the reward which make it not worth taking imo.

BEAUTIFUL art. Straight forward mechanic, I afraid it's too straight forward that's player choices doesn't really matter.

Unique idea, never seen something quite like it. 

I like how the downside of infinite ammo is infinite ear-rape. :))

I've never like sport games but I enjoyed this. Nice work.

solid idea and execution. Other than the income the game is very linear.

yeah that's deffinitely an oversight, thank you for playing my game.

I that a LowTierGod reference? Lmao good one. 

Thank you for playing my game. Appreciate the feed back.

very cool, I can see myself making something like this if I was a more experienced game dev.

I didn't play the updated version but I assume it fix the scoring system because in the web version you don't lose score after you die.I assume the tree with darker shadow has something more to them but can't figure that out yet.

very fun and refreshing concept, I wish there was more. 

Solid gameplay and rules. The movement speed is too slow for my taste, if this wasn't the case I'd be more open to play more but as it is I just can't.

the art is really cute.

Here's a tip: you can walk on dialog box and clouds.

I tried to put the binary code in to a translator but it came up gibberish. 

Without the control scheme it's just a decent survivor-like game. I don't think it's fun tho, the implementation of the theme bring this game down for me.

You know how as game dev we should trust the player to be smart enough to solve the puzzle? Yeah I'm not that player.

Pretty addictive gameplay, this would be better as a mobile game. 

Do you see that chomper? Gawd damn 100% would.

Quite the mechanic, I have seen like 1 real game with this kind of map design before and I think it's not even out yet.

I feel like it's not immersive enough though, it doesn't feel like you see the same level in different perspectives and more like 2 entirely different levels (even tho there are elements that remain the same between ). Maybe I just lack the imagination and geological mind to get it.

Good entry.

The movement is too floaty and the boss is too hard for me :( 

I like the bullet-hell aspect but when you fail a chain all the previous apples you got just floating around make it very difficult to move without touching the wrong letter since the target letter have changed. 

Overall cool game.

I had to look up what's a coyote timer, thanks for the suggestion and thanks for playing the game.