Ah, sorry about that. I was building the game to run on a fixed resolution on the player2 website so I didn't do anything about fullscreen on pc. Will look into it later. Thank you for playing.
WalkingPhoenix
Creator of
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Solid idea and execution. There's something keep bugging me while I was playing tho. The numbers just doesn't make sense, you were supposed to score around ~15 or so in 3 moves, each move rolls from 1-6 so times 3 = ~9. sure you can use cards to balance the odds but it's just too rng reliance and you will easily lose your combo. The gameplay is so addictive but after ~30minute of play time I just feel so hollow, like the game intentionally keep me going by giving me the bare minimum to survive and no way to scale up and make it big, just a mindless grind.
Quite the mechanic, I have seen like 1 real game with this kind of map design before and I think it's not even out yet.
I feel like it's not immersive enough though, it doesn't feel like you see the same level in different perspectives and more like 2 entirely different levels (even tho there are elements that remain the same between ). Maybe I just lack the imagination and geological mind to get it.
Good entry.




