Hey!! Its was a great experience with this game..while in game i just pressed shift to see if there's a sprint input as i didn't see the controls properly and i was not able to finish the game after so many tries even after finding all the secret paths too..But that turned of the timer and i though i crashed the timer (>w<) only later i found about the timer controls 😅..
FORGOTTEN MOZHI
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No doubt, this is the game that hooked me the most in this jam so far! The gameplay was amazing🔥🔥I kept replaying it again and again. The combat system makes me feel like a pro (>w<), and the art style was super cool too. Honestly, I’m truly inspired by this game. Will you also add a visual timer, or do you think a timer would be less significant due to certain reasons?
The visual feedback was impressive and added a strong sense of immersion. The art style was excellent, and the overall execution felt highly polished. The concept itself was creative and engaging,I didn’t expect a design where spamming keyboard inputs would become a core mechanic, but it worked remarkably well. Great work!!!
Wow it's a very cool concept & the execution done is good too..But i feel the control options should be a little more flexible..it took me over 10mins to just clear one stage of the tutorial and to find out about the points system...and sometimes when i press any key when am out of points it took me to the dragon ruby debug section..is this normal? but i think the games concept and especially the parry mechanics is super accurate..And also Thank you for the toolkit :)
Amazing Game!!! The whole gameplay experience throughout was really cool..I don't usually use the z and x keys but becoz of how easy the first 19 levels were i got a hang of it really quick.. I was annoyed of how often i was getting attacked as soon as i reached up from ladder but then i found out that you can attack while holding the ladder so that was a great add on aswell..Great execution!!!
Hi Joshington!! it's a great game..it has a cool concept , a good floating mechanic and a great don't let your egg overheat concept..but i must say.. the game needs a fair bit of polishing as i faced quite some challenges during the play ..like a lot of times the when i fall down, the level won't restart and the pause menu won't work aswell so i have to wait for the 20 secs to get over or refresh the page , and the animated background causes discomfort to the eyes and in level 5 i don't know whether it was part of the game but 2 ducks spawned in instead of 1.. and also sometimes even when am under a platform the light still catches me...but despite these challenges the game was still quite fun to play and has potential..I hope my feedback helps you..Thank you and all the very best!!
Hi There Joshington!! I recognize you too..Your the dev who made the platformer who's mechanics allows you to walk through spikes and not die but falling from above on it does..Its Great to see you here!! Thank you very much for the feedback ..This was the first time i did the background art myself instead of using assets so your words truly mean a lot to me thank you soo much..And as for the timer your right its not 20 secs but rather 17 secs for some levels and i think players are finding it difficult to clear so am thinking of raising it a little..And regarding the skip button..its actually already in game but i think i have to highlight the skip button a little more so players don't miss it..Thank you very much for the feedback joshington i hope to meet you in other jams too..All the best!!
Glad you liked it.. i was curious whether the game has the be quick or you'll lose type of atmosphere & am glad it does have that fear factor..and as for the skip button the game does have a skip button in the bottom right ,but yeah i'll make sure to highlight the button a little more..and thank you very much for the feedback
Thank you very much!! I'll surely work on the levels and also add arrow marks for directing as you mentioned..I agree with you that the design of some levels is bad am glad you mentioned it.. 2 levels in the game were rushed and am pretty sure those are the ones your referring..But yeah i'll surely work on them too..
Thank you very much for the feedback!! I really appreciate it!!!
Hi There Mr Miche , Thanks again for your awesome feedback during the jam! I just pushed an update to the game that includes the features you suggested.Your ideas really helped me shape the game..
Here's Whats new
-You can now aim to shoot (360 degree)
-Double Jump has been introduced to make platforming more easy
-But since the game is really short i didn't add an check point , i thought that would make the game more easier
If you have time , feel free to give it another spin and let me know what you think! It's been great having your input :)
Really cool concept!!Loved how the mechanics worked and the puzzles were great aswell..The fact that both alive and spirit state had there roles not small but rather important like for spirit state to diffuse the traps was cool it was not just about just die & respawn as human but had a deep meaning,Really blended well with the theme..Great work!!
Thanks a lot for the input..I did thought that keeping the Controls option in main menu alone would just not be enough, so i did plan to add a controls tutorials when the game begins but some how i forgot,probably becoz of the time constraints ,but will certainly keep in mine to add it post jam..Thanks a lot for the feedback


