It’s a clever game with great puzzles, and the mechanics are solid too. I was wondering, when the creatures jump and move on there own, is there any key to control the direction they go? For example, in level 3 it felt super hard for me; it was almost impossible to make the blue one stay on the blue button while the red one moves to the red button at the exact same time!
FORGOTTEN MOZHI
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Thank you very much for the feedback, and for pointing out such crucial details! I also felt the jumps were a bit floaty, but since no one mentioned it during the jam I thought it was fine but you're right, I should work on improving both the jumps and the levels, which do feel a bit empty. I thought I had fixed the restarting issue turning black, but as you said it seems it’s still there, so I’ll definitely work on that too. I really appreciate you checking and letting me know the problem still exists it’s super helpful. Thanks again for the feedback!
Thank you for the comment, I’m glad you liked it! I agree it’s not much of a character customization game, and I do feel a bit sad about that. When the theme was announced, I thought I’d make customization itself a part of the gameplay. Only later, after seeing other entries, I realized most people were focusing on visual customizations since that’s part of the rating requirement. So I guess i've messed up a little, but I’m happy you enjoyed the puzzle aspect!🙂
This game is amazing and so far it's my favorite game in the jam! I think customizations regarding the jam’s theme don’t just mean changing the player’s look, but also how you’ve integrated them into abilities. I absolutely love the way you’ve implemented it. Every detail, from the scene transitions to the screen shakes when firing, its fantastic especially considering its done in 2 weeks! and i must say if the time given for rounds was even a little more, then things could get real tough becoz those enemies spawn like crazy and i actually just increased their size to max so yeah!!
It’s cool simple yet perfect! No matter how you customize the glob, it’s always cute and amazing. The scene transitions are perfect too, really smooth. I think you might have used just one jump animation for all the sprites right?, but it actually fits well with the customizations somehow that’s a nice touch
Thank you very much for the feedback! I’m glad you loved the game. I have to admit I repeated some level layouts across different stages and could have done better there. The issue you mentioned with the level not restarting has been fixed, and I’ll push the update once the voting period ends. Thanks again for your thoughtful feedback!
The four shape icons at the top of the screen are actually mouse shortcut controls, designed to make things easier if you’re having a hard time using the keyboard. I hope that helps! And yes, I agree I think I fell short on the customization part. Also, thanks for pointing out the spelling correction. I’ll push a fixed update once the voting ends!

The game is amazing, the concept and gameplay are really cool and feel polished. The background does cause a bit of discomfort at times, since its movement isn’t always consistent and the loop doesn’t quite work smoothly. Still, I never expected such a creative gameplay integration with the theme it’s impressive, amazing work!
Thanks a lot for the feedback, I’m glad you had fun! I really appreciate you pointing out the pixel size issue..I didn’t realize using different sizes for sprites could make such a visible difference. I thought resizing them manually inside the engine would be fine, but I see now that keeping consistent resolutions and layouts will make the art look more polished. I’ll also keep working on improving my level design. Your feedback means a lot, thank you!
It's a nice game, and I think adding Z, X, and C to quickly change the layout was a great move as It felt a bit hard to switch having to use the keyboard, press Tab, and then the mouse to select. And also the wall ability was amazing too I didn’t expect that at all i expected something like a wall climb ability not an animation, it was cool!🔥
It's amazing..I really like the style of the game, and the enemies look cool as well. Although the select option could use a fix: at first I thought there was only one item to buy on each from screen. Even when I pressed the left or right button, nothing changed until I replayed it several times. Eventually, I realized you need to first click an item and then press left or right to see more choices. Maybe it’s just me not knowing the flow. but anyways and also one highlight of the game for me was the purchase effect with the screen shake it felt amazing!
It’s a good platformer with clever puzzles. The art style was nice, and I found the animations pretty funny for some reason. One time when I tried to connect to the NPC who makes platforms visible, he accidentally fell down and died. So as feedback,i think it would be great if you could add a respawn for NPCs similar respawn to like how the npc's fall from sky when a level begins. Overall, great work!
Very impressive game! The empathetic concept was beautifully executed, and its connection to the theme felt truly clever. Playing with the awareness that I was being helped by others was an amazing experience. I found myself thinking “Okay, just like this, someone else will move forward using my help too.” That sense of shared support was wonderful, and overall, it made for an outstanding game!






