Wow the art looks extremely good and the entire game is very polished! Had to get used to the weight mechanic for a bit (wanted to keep everything) but made a lot more sense after i figured that out
Vectorflare Workshop
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Wow truly an amazing and very fun game! The pixel art visuals look beautiful and the sounds are nice too. It was sometimes really hard to see if a space was safe or not if there for example also was a tractor beam at the same location which made things a lot harder and felt unfair especially in the last level. Still a very great game tho!
Thanks for playing and the feedback! The main menu and loading screen were tricky to get working with the web build but I think it was worth it. Originally also had a shop system planned and wanted to use the points as a currency so you had more incentive to actually retreat over dying (and also some upgrades at the campfires) but one week wasn't enough :) Maybe I'll add that some time after the jam
Very unique idea! Really liked playing this. But if you take a bit of risk early on, you can afford to just keep going like that for a few rounds and then end up defeating everything with one hit until round 200 or smth. Still a really cool game that maybe just needs a bit of balancing changes to be perfect.
Thanks for playing and the feedback :) Turns out, its bad! (well mostly) But yeah thats definitly something I could have communicated better, wanted to add more damage effects but ran out of time for that. The fire bonus is for surviving and continuing at higher difficulties (each time you continue going at a campfire)
Thanks for the feedback and nice job on the score! The option to leave is given for you to save your current score instead of risking it. If you die, you loose and get no points at all. Originally wanted to add something like a shop to use your points so this mechanic would have made more sense but sadly ran out of time :/
https://vectorflare.itch.io/blazing-biscuits
This is my one I made for my first gamejam. It's a fast paced platformer/runner about stacking lots of point modifiers and deciding between stopping or risking everything you got so far!
