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A jam submission

Risk of BiscuitView game page

Risk of Biscuit! Defeat shrines and teleport to get the biscuit!
Submitted by RobRas, Slow.Chaos, Max Level Adventures — 1 hour, 58 minutes before the deadline
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Risk of Biscuit's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#744.4444.444
Audio#2253.5563.556
Gameplay#2683.5563.556
Overall#3673.4813.481
Enjoyment#3703.6113.611
Innovation#7542.9442.944
Theme#11242.7782.778

Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
We emphasized the 'Risk' part of the theme, taking great inspiration from Risk of Rain. The story is about traveling between worlds to obtain the legendary biscuit.

What code and assets did you not make from scratch during the jam (if any)?
Many of the sound effects we used were from creative commons sources found here on itch.io. The crosshairs were from kenney. All other art, code, and music were made by us.

How many people worked on the game?
3

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Comments

Viewing comments 30 to 11 of 30 · Next page · Last page
Submitted(+1)

Very good game espacially for a week jam ! Loved it ! Gg !

Developer

Thanks so much! <3

Submitted(+1)

Ok, I had so much trouble making this game work, please, next time upload a downloadable version, neither one of my browsers would let me play this game, two wouldn't load and one loaded, but the game was 1 fps. I had to download your guys source code and run on the engine directly.


But now, the game is pretty fun,  it a simple and fun shooter, I thought it was weird seeing a cylinder attack me, but it was pretty funny. The upgrades are cool, but need more variety, I personally didn't use any melee attacks, they felt kinda useless. The level design was cool, the art and sound were good as well. I thought it was a bit easy, maybe it was because I was playing in the editor and I feel I didn't took any damage...


Regardless, the game is pretty fun, I believe with more stuff, polish, it has a potential to be very good fun!!

Developer

I'm bummed you had such a rough time getting the game to run. We knew performance wasn't perfect when playtesting on web from our machines, but it wasn't bad. I also didn't know uploading a downloadable version was allowed until I saw other devs submitted downloadable versions (otherwise I would have requested that from our programmer). Thanks so much for taking the extra time to download and run the source code! Some people (like us) get a pretty steady fps with only a few frame drops on level 2 during the final battle, but some like you have said it was totally unplayable so that makes me really sad to hear. We'll spend more time optimizing and playtesting on a wider variety of hardware/software on future projects. 

I totally feel you on the melee. It was an early implementation that we didn't give much love because shooting was just way more fun. I thought about suggesting we cut it on the final day, but we had more important things to do at that point.

I'm glad you liked the cylinder/pillar! At first, I thought it was going to be the lamest enemy because it's so visually basic, but it actually ended up being favorite because it the movement was so creepy and ominous. 

Difficulty was something we adjusted multiple times and knew it wouldn't be perfect for everyone. The three of us are fans of RoR2, so it was really easy for us, but our partners/friends that didn't have as much experience with shooters struggled to beat the game, so we didn't want to make it too much harder. Basically, you're just too good for the default setting and we didn't have time to add variable difficulty settings :P

Thanks so much! We totally agree the game and/or the team has potential. We all felt like there was so much more we wanted to add and polish, but we still had such a great time working together and are so proud of our janky game that we're meeting up this week to discuss developing a proper, finished game together!

Submitted(+1)

Wow the amount of stuff you guys were able to do is insane! I was not expecting such a nice reimagining of Risk of Rain 2. But WHY did you recreate the larva that is the worst enemy in ror2 I cannot tell you how many runs of ended because of that stupid thing. Still loved the levels and with a bit more polish for the shooting this is a solid game.

Developer(+1)

Haha thanks! We definitely had to cut some things for time (more enemies, more weapon mods, more art assets with a more cohesive aesthetic, etc.), but we were all very surprised by how it turned out.

We're meeting up this week to discuss reworking this into an actual game (that's legally distinct 😅). I know we all felt like we wanted to do so much more with it. Personally, I wished I had a lot more time to make a better and wider variety of enemies, assets, and level design. I know our musician and programmer also felt like there was so much more they wanted to add and polish. And that was before we even submitted the game. Now that it's had so much positive feedback, we're even more encouraged to keep this team together and make an actual product we're proud of!

Submitted(+1)

This game was excellent! The gameplay was good, and the visuals were a treat. I only wish there was a desktop version!

Developer

Thanks so much! The team is actually meeting up this week to discuss sticking together and developing an actual, proper, finished game. So thanks for encouragement!

Submitted(+1)

Some performance problems but other than that really fun game!

Developer

Yeah...our navmesh was bad and our enemy pathfinding needed optimization. There's an issue with the explosive power-up that causes the game for freeze for a moment when you use it for the first time. The foliage in level 1 is too high-poly (as are most of the hard surface assets. Nothing has LODs. The list goes on... 😅

But we're really happy you still had fun. Thanks for taking time to play and share feedback! <3

Submitted(+1)

Very nice submission, I like that visual!

Developer

Thanks so much! There was so much more I wanted to improve/add, but I'm honored by all the positive feedback <3

Submitted(+1)

The cover image grabbed my attention. The art is awesome! Very immersive sci-fi vibe. Great work! 

Developer

Yay! The thumbnail did its job 😋 Thanks taking time to play it and share some kind words <3

Submitted(+1)

Really cool game, finished all three levels without dying, and the graphics are honestly great.

Developer

Thanks so much! The art style was well outside my comfort zone, but I'm glad people seem to be liking it. Sometimes simpler is better.

Submitted(+1)

Awesome graphics and mechanics and all that in a 3D world. Amazing!

Quick Suggestions:

  • The game is a bit heavy on browser and could neet some optimization
  • Found no restart btn after a died (multiple times lol)

Overall an excellent execution and impresive Game!

Developer(+1)

No arguments here. I also wanted to get a restart option in, but we just didn't prioritize it highly enough. I think a lot of the poor optimization came down to a poorly generated nav mesh that I didn't have time to manually fix, and and there are also some unrelated enemy targeting/pathfinding issues. We did what we could to resolve it before the deadline, but definitely didn't get it running buttery smooth from start to finish. There's also a massive lag spike the first time you throw the grenade, and we didn't have time to look into that. Fortunately, it only happens once.
Thanks for the kind words and feedback! We had a lot of fun making it and are pleasantly surprised by how fun the game turned out to be (which should be all that surprising since it's basically a RoR2 clone).

Submitted(+1)

Noice game! I especially enjoyed the visuals! :D

Loved the work on the lightning and overall mechanics feel good. Only thing that i feel is missing is a restart button :P

Developer(+1)

Aww, thanks so much! The visual style was definitely outside my comfort zone, but I'm quite pleased with the results!

Yeah...I do wish we would have prioritized a restart button. It wouldn't have been hard to implement and it would have made a big difference for many players.

Submitted(+1)

I never played RoR2 so this is new to me. I do love a good run an gun experience and I particularly like the last stage because of the platforming and low gravity. I do think there should be more enemies as seeing all 3 of them appearing in all stage kinda kills the excitement. And I think the risk taking theme isn't to prominent. But overall it's pretty neat. I had a good time.

Developer

No argument here. We originally planned to have at least one more enemy, but we were making everything from scratch and the programming of the pillar enemy took a surprisingly large amount of the week (at least a full day, maybe even most of two), so we ended up cutting the 4th enemy to focus more on the other necessary features, then we had to move on to polish. I did add different textures for the blobs on each of the 3 levels, but we didn't have time to make that actually do anything in the game. 

Fun fact: The gravity on the third level is the same as levels 1 and 2, iirc. Originally, I did want it to be low gravity, but the movement bonuses made it totally unnecessary. It was just so fun to zip around the level using the movement bonuses you'd accrued throughout the run.

Annnd, yeah, we made the theme a very low priority, so we didn't save time to implement the ideas we had to make it more "biscuity," only "risky." There were some wild story ideas related to the character's biscuit motivation, but we just didn't get around implementing basically any of it... 😅

Thanks for playing and sharing feedback!

Submitted

noooo!!!! game is not gaming :( its just unworking my browser!!!

Developer

Aww. I did hear from one other person that they were having an issue, but I think they weren't waiting long enough for it to load because they said it eventually worked. If you're waiting a while and it still doesn't load, then it might be worth trying to run it from a different browser. Sorry I can't be more helpful :(

Submitted(+1)

Great job, this was a lot of fun! Love RoR2 and you've managed to capture that feeling!

Developer

Aww. Thanks so much!

Submitted

It's amazing... You've worked very hard!! it's really impressive, besides the visual is just great, you are such talented developers!!

Submitted(+1)

The visuals are very stunning, and the enemy's design was incredibly unique!
A little bit of polishing, like a damage indicator, would be nice! > v<

// I dashed through the floor and clipped out T ^T

Developer(+1)

Haha. Nooo! We knew that some players might dash through the floor, but I can't remember if our programmer every implemented a prevention system. I'm guessing not. 😅 Sorry about that.

We did have a damage indicator (part of the reticle turns red on hit), but that system is one of the very few premade assets we used. I noticed it wasn't very accurate during playtesting, but we added it on the last day and didn't have time to troubleshoot it by that point. I think we could have resolved some of that by just increasing the sound of a bullet hitting a target, because I totally agree it's a little hard to tell when your hits connect. We also didn't have time to add a visual indication of an enemy burning, which would have been nice.

Thanks for the kind words and feedback! As the artist, I'm very happy so many people like the visuals/enemy design! <3

Submitted(+1)

Can't rate it, it nukes my pc. But from the screenshot, the visuals look great. I'm on a windows 10 & on brave browser.

Nevertheless, keep it up!

Developer

Dang. I'm sad to hear that. We knew it wasn't buttery smooth (pathfinding seems to be the main issue) and we ran out of time to further optimize, but this is the first time we've heard that it was unplayable, so thanks for letting us know what OS and browser you were using!

Submitted(+1)

The visuals are really impressive, hard to believe u created all this in only one week.

Developer

Can't tell if doubt or just compliment :P

Either way, I'll take it as a compliment! <3

I AM SUPER HAPPY THAT THE GAME RAN FAIRLY WELL ON MY POTATO PC :DDDDD 10/10

loved the game, reminded me of risk of rain 2 :D, the movement is smooth, and the enemies are soo silly looking i loved it :DDD

Submitted

Would have loved to rate it but the game doesn't even start. It might be too heavy for browser. From the screenshot it looked cool!

Developer (1 edit) (+1)

 Sorry it didn't work for you! If you're comfortable with it, would you be willing to share what operating system and browser you're using? I'd like to see if I can figure out why it didn't run for you. Thanks for trying it out, anyway!

Submitted

All good! I'm on windows 11 and I was using Chrome. I have a gaming laptop so not sure what caused it :/

Submitted(+1)

I love the visuals of this game, and the music is great too!

Unfortunately the enemies did not spawn at the correct amount (I think) on the final level, but otherwise I had a lot of fun playing!

Very well done to you all!

Developer

Thanks so much for the kind words and feedback! Yeah, the enemies definitely spawn less frequently on the final level. We thought about prioritizing a fix for that, but decided it was fine to leave the level more as a victory lap — plus, some friends of ours that playtested were kinda struggling to get through it. But, I personally would also have liked more enemies on that level too. It would have been a great level to massively boost the spawn rate of the flying enemies, but I don't think they knew how to fly off the navmesh. Cannonically, we determined they were scared of heights and it had nothing to do with the fact that we didn't have enough time to make them fly off the platforms... :P

Viewing comments 30 to 11 of 30 · Next page · Last page