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No argument here. We originally planned to have at least one more enemy, but we were making everything from scratch and the programming of the pillar enemy took a surprisingly large amount of the week (at least a full day, maybe even most of two), so we ended up cutting the 4th enemy to focus more on the other necessary features, then we had to move on to polish. I did add different textures for the blobs on each of the 3 levels, but we didn't have time to make that actually do anything in the game. 

Fun fact: The gravity on the third level is the same as levels 1 and 2, iirc. Originally, I did want it to be low gravity, but the movement bonuses made it totally unnecessary. It was just so fun to zip around the level using the movement bonuses you'd accrued throughout the run.

Annnd, yeah, we made the theme a very low priority, so we didn't save time to implement the ideas we had to make it more "biscuity," only "risky." There were some wild story ideas related to the character's biscuit motivation, but we just didn't get around implementing basically any of it... 😅

Thanks for playing and sharing feedback!