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Haha thanks! We definitely had to cut some things for time (more enemies, more weapon mods, more art assets with a more cohesive aesthetic, etc.), but we were all very surprised by how it turned out.

We're meeting up this week to discuss reworking this into an actual game (that's legally distinct 😅). I know we all felt like we wanted to do so much more with it. Personally, I wished I had a lot more time to make a better and wider variety of enemies, assets, and level design. I know our musician and programmer also felt like there was so much more they wanted to add and polish. And that was before we even submitted the game. Now that it's had so much positive feedback, we're even more encouraged to keep this team together and make an actual product we're proud of!