Wow the amount of stuff you guys were able to do is insane! I was not expecting such a nice reimagining of Risk of Rain 2. But WHY did you recreate the larva that is the worst enemy in ror2 I cannot tell you how many runs of ended because of that stupid thing. Still loved the levels and with a bit more polish for the shooting this is a solid game.
Viewing post in Risk of Biscuit jam comments
Haha thanks! We definitely had to cut some things for time (more enemies, more weapon mods, more art assets with a more cohesive aesthetic, etc.), but we were all very surprised by how it turned out.
We're meeting up this week to discuss reworking this into an actual game (that's legally distinct 😅). I know we all felt like we wanted to do so much more with it. Personally, I wished I had a lot more time to make a better and wider variety of enemies, assets, and level design. I know our musician and programmer also felt like there was so much more they wanted to add and polish. And that was before we even submitted the game. Now that it's had so much positive feedback, we're even more encouraged to keep this team together and make an actual product we're proud of!