Thanks so much for the kind words and feedback! Yeah, the enemies definitely spawn less frequently on the final level. We thought about prioritizing a fix for that, but decided it was fine to leave the level more as a victory lap — plus, some friends of ours that playtested were kinda struggling to get through it. But, I personally would also have liked more enemies on that level too. It would have been a great level to massively boost the spawn rate of the flying enemies, but I don't think they knew how to fly off the navmesh. Cannonically, we determined they were scared of heights and it had nothing to do with the fact that we didn't have enough time to make them fly off the platforms... :P