I don't think I can add more than what has been said. Issues aside, this was a great concept with fun gameplay!
Monkeys In Distress
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The game is pretty well-made overall. The characters and levels all look fantastic, and the gameplay is responsive. The basic mechanism of hiding and seeking treasure is pretty good and challenges your patience. If I had one complain, it would be that all the levels are kinda samey in terms of gameplay, and I'd love to see an expansion where the level design is as varied as the art. Love it!
I enjoyed the game's premise and most of the game. Poor little mouse! And the experimenter is a very funny guy! Love it! The gameplay was pretty varied, which is great! The camera was restrictive, which was definitely intentional, forcing the player the adapt. I think the controls could use more refinement, but otherwise its very solid!
It's a pretty decent game. I liked that there was an option to shoot using a keyboard button. The tower defense mechanisms and rewards are nice, but I did feel like the enemies had too much health, making them feel like damage sponges, but it's still fun.
There was an audio issue with bullet sounds when enemies got too close as well. Was the audio player a child node of the bullets by any chance?
Everything looked and felt amazing! I cannot give enough praise to the art and the sound design! The game is pretty good too, great enemy variety and buffs/debuffs. I was a bit surprised by the shooting because I was expecting a projectile mechanism, but I got over that pretty quickly. Sometimes, I wasn't sure about the exact location for collectibles, so I'd miss them when trying to take them. Perhaps putting shadows might help (pardon me if it's already there and I'm just blind.) There were a few clipping issues when I got to the edges, otherwise the game was amazing!
This game was difficult to play, but very fun and rewarding. Visuals and audio are cool, but the voice-acting definitely takes the cake. Love the butler! The game mechanisms are pretty cool, with the dungeon layout changing between every run. If I was complaining about one thing, it would be feedback - it was a bit hard to know whether I'd hit or been hit (something that's been said of my game as well lol). Otherwise, great game!
Very unique and refreshing! The music and art builds this amazing atmosphere which works with the theme you're going for. Gameplay is a bit slow but I liked that it made me re-evaluate how much risk I could take. I think I found a bug, though. On my 3rd playthrough, I couldn't find any core emotions even after clearing out most of the forest! Regardless, the game is incredible!
The atmosphere is great! The vibes kinda reminded me of the early sections in Prey when resource was scare and everything was a gamble. I love the use of environmental cues to inform the player how much time is left. Red lights - bad. Pretty intuitive. The game is visually stunning as well, which is a pity for me because my old scrap of junk can only play it for a few minutes before melting down. On that note, I'd love to see a low-res version one day, would get hours out of it!
This game looks visually stunning! I've always wanted to do a simple black-and-white game with line-art for a game-jam but never went for it, and this is pretty much what I wanted! The audio is very nice as well.
The gameplay is simple, but very tense. It's easy to keep going, but you get very bored and then you want to take the risks. And the slow motion effect is an amazing touch! There's absolutely nothing better than squeezing through that tight gap!
A neat game. The very basic cereal wasn't very interesting, since they were giving me so little point. And then I figured out how the shop worked and got addicted. The risk mechanism is light but very enjoyable, enough to keep you guessing which path would be the best. Easily a game where hours could be lost!
This is an amazing game, I'm surprised it's not more popular! First, the limits of my patience have been tested and broadly expanded, given how I didn't break anything. The visuals are beautiful and the audio is very ambient, which suits the game. The mechanisms are simple and reminiscent of a childhood game my cousins used to play, so I'm glad I got to experience a bit of that again.