This game has been the first project that's more than a mini-game, and as I've been working on it for too long, I want to get it done by the end of this year. This jam is a motivator for me to get things done this week. My goals for this jam:
- Enemy Spawner: The game is supposed to progressively get difficult, but it should start with a relatively less number of enemies. On the other hand, once the player gets power-ups, it can be too easy, so the total number of enemies should also increase when the player is power.
- Power-Up Spawner: Power-Ups are spawned when enemies are destroyed based on probability. As the game progresses and the screen is crowded with enemies, the number of power-ups also increase. Abundant power-ups like Health cuts the tension of the late game. So the probability will decrease as the game progresses.
- Missiles and Shields: The player only has 1 bullet types which can destroy any enemies. I'll implement a missile type which does more damage, but shoots slower. Enemies will be given shields which can only be destroyed by missiles. This will force the player to engage enemies different.
- Volume Controls: Give the player more control over different volume settings (Master, Music and Effects)
- Optional - Background objects: The background is a monotonous sea, and it would be nice if there was variety in objects, such as tiny islands in the distance.


