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Monkeys In Distress

126
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A member registered Nov 13, 2016 · View creator page →

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I don't think I can add more than what has been said. Issues aside, this was a great concept with fun gameplay!

A really good game that forces the player to wisely use resourced. I found the enemies to be very difficult but maybe I just need to get good. The art is stunning and great choice in picking audio!

It's very impressive that you were able to make all of this by yourself and only in 7 days! Great work! 

The game is pretty well-made overall. The characters and levels all look fantastic, and the gameplay is responsive. The basic mechanism of hiding and seeking treasure is pretty good and challenges your patience. If I had one complain, it would be that all the levels are kinda samey in terms of gameplay, and I'd love to see an expansion where the level design is as varied as the art. Love it!

I enjoyed the game's premise and most of the game. Poor little mouse! And the experimenter is a very funny guy! Love it! The gameplay was pretty varied, which is great! The camera was restrictive, which was definitely intentional, forcing the player the adapt. I think the controls could use more refinement, but otherwise its very solid!

I can't understand how this is possible or how it hasn't received more exposure! This game is phenomenal, and probably the only way use of AI I like in games. Amazing! I'll be sinking more hours into this! 

It's a pretty decent game. I liked that there was an option to shoot using a keyboard button. The tower defense mechanisms and rewards are nice, but I did feel like the enemies had too much health, making them feel like damage sponges, but it's still fun. 

There was an audio issue with bullet sounds when enemies got too close as well. Was the audio player a child node of the bullets by any chance?

Everything looked and felt amazing! I cannot give enough praise to the art and the sound design! The game is pretty good too, great enemy variety and buffs/debuffs. I was a bit surprised by the shooting because I was expecting a projectile mechanism, but I got over that pretty quickly. Sometimes, I wasn't sure about the exact location for collectibles, so I'd miss them when trying to take them. Perhaps putting shadows might help (pardon me if it's already there and I'm just blind.) There were a few clipping issues when I got to the edges, otherwise the game was amazing!

I’m in love with this album! I just added Pixel Wars 1 in my game Burning Skies!

Check it out if you have some time!

https://monkeys-in-distress.itch.io/burning-skies

This game is amazing! I love the premise and the art! The gameplay is a nice balance between maximizing profits and trying not to get any rats killed, which I found pretty easy, but it was fun to play a game that had risks without needing to tear my hair off!

This feels like a very well balanced game. The art is well-crafted and the audio choice fits the game. The gameplay is fast and responsive, incentivizing risk-taking to stack more score. The game itself isn't that hard, so I'd love to see an expansion with more content!

This game was difficult to play, but very fun and rewarding. Visuals and audio are cool, but the voice-acting definitely takes the cake. Love the butler! The game mechanisms are pretty cool, with the dungeon layout changing between every run. If I was complaining about one thing, it would be feedback - it was a bit hard to know whether I'd hit or been hit (something that's been said of my game as well lol). Otherwise, great game!

I like the main mechanism, kind of a cautious button mashing, but if I'm not fast enough, I'm dead. It's pretty difficult, but the concept is fun and the challenge makes you feel trying!

The premise was hilarious and the gameplay is pretty good. It only needs a little polish, stuff like feedback and health indicators or something. Otherwise, pretty good game!

Very impressive design and gameplay! There's something very rewarding about landing a perfectly timed parry!

I can definitely see the influences of this game. The old school art-style, cardboard feeling cars and the absolutely reckless driving of the NPCs take me back to an older time. Great game, really makes you want to go turbo!

An enjoyable and straightforward game with a few twists! It took me a few minutes to figure out how the added stuff works, but it was smooth sailing after that. Great concept and artwork! 

Amazing art, music and overall production! The game had a pretty enjoyable loop, sailing between islands and munching on cookies. I had a hard time managing and balancing the resources, but it didn't feel unfair.

Very unique and refreshing! The music and art builds this amazing atmosphere which works with the theme you're going for. Gameplay is a bit slow but I liked that it made me re-evaluate how much risk I could take. I think I found a bug, though. On my 3rd playthrough, I couldn't find any core emotions even after clearing out most of the forest! Regardless, the game is incredible!

The visuals are very distinct and help create a haunting, stuffy atmosphere, which I believe is exactly what you were going for! Gameplay was pretty neat too. Nice!

I love the idea of flying a spacecraft, dodging through asteroid fields and having close calls with enemy bullets! Conceptually, this game was everything! I think the controls were a bit stiff, which made playing it a bit difficult, but otherwise, I thought it was a pretty solid game.

The atmosphere is great! The vibes kinda reminded me of the early sections in Prey when resource was scare and everything was a gamble. I love the use of environmental cues to inform the player how much time is left. Red lights - bad. Pretty intuitive. The game is visually stunning as well, which is a pity for me because my old scrap of junk can only play it for a few minutes before melting down. On that note, I'd love to see a low-res version one day, would get hours out of it! 

This game was a very fun twist on Minesweeper! While the gameplay itself was pretty much like the classic, the new collectibles helped switch things up. All the art looked great and the soundtrack and sound effects sounded good as well. Overall level of polish is commendable!

I had a lot of fun playing this game. It's a bit like a dungeon crawler with enemies popping in different arenas. The controls and mechanisms were pretty clean and simple. I only wish the game went on for longer!

I love the art direction. The monsters look absolutely gorgeous and a part of me felt bad killing these beautiful creatures. The gameplay itself was pretty fun. The difficulty ramped up with level, making the game consistently engaging. 

This game looks visually stunning! I've always wanted to do a simple black-and-white game with line-art for a game-jam but never went for it, and this is pretty much what I wanted! The audio is very nice as well.

The gameplay is simple, but very tense. It's easy to keep going, but you get very bored and then you want to take the risks. And the slow motion effect is an amazing touch! There's absolutely nothing better than squeezing through that tight gap!

A neat game. The very basic cereal wasn't very interesting, since they were giving me so little point. And then I figured out how the shop worked and got addicted. The risk mechanism is light but very enjoyable, enough to keep you guessing which path would be the best. Easily a game where hours could be lost!

I had a lot of fun with this one. The frenetic pace took a few tries to get used to, but after that I had a great time chasing the bank vehicles and destroying police vehicles. Great use of shaders, makes the simple 3D shades look very nice!

This was a great rendition of a board game. Everything was pretty well made! I had an issue where clicking didn't do anything until I went back and chose the action again, but otherwise everything else was smooth!

This is an amazing game, I'm surprised it's not more popular! First, the limits of my patience have been tested and broadly expanded, given how I didn't break anything. The visuals are beautiful and the audio is very ambient, which suits the game. The mechanisms are simple and reminiscent of a childhood game my cousins used to play, so I'm glad I got to experience a bit of that again. 

This is absolutely hilarious and stands out among the other games. Insane!  

This is insane! The fact this was made by one person is blowing my mind! Amazing atmosphere and narrative!

This is a great concept brought to life! The mechanisms are simple yet very snappy, making the gameplay smooth. The theme was really well implemented, making me want to risk getting more gold every time!

I love the concept of the game, and the mechanisms are challenging yet rewarding! I can't quite wrap my head around how to play the game and win, but I'll get there!

Wow, what an ambitious game! The levels and features just keep ramping up! The music was also very well done and I loved the set-up in the beginning. The art was nice too, very charming!

This is a very polished game with nice progression of difficulty

No lies here, this game does punish impatience. The number of times I tried to cross the road only to be run over! Ugh!! 

Anyway, this game is excellent! Loved it!

This game is amazing! The art is incredible and the enemy progression is satisfying and manageable. I don't play card games much but the rules were straightforward! 

This game is great! The instructions were a bit wordy but after trying a few times, I figured out how the game is supposed to work. Still couldn't get to the end, but it was fun. 

This is a great game! It's a bit difficult to get all the enemies without losing health, but I imagine it's doable, so it's not really a criticism. Visuals and audio were great as well!