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This game has been the first project that's more than a mini-game, and as I've been working on it for too long, I want to get it done by the end of this year. This jam is a motivator for me to get things done this week. My goals for this jam:

  1. Enemy Spawner: The game is supposed to progressively get difficult, but it should start with a relatively less number of enemies. On the other hand, once the player gets power-ups, it can be too easy, so the total number of enemies should also increase when the player is power.
  2. Power-Up Spawner: Power-Ups are spawned when enemies are destroyed based on probability. As the game progresses and the screen is crowded with enemies, the number of power-ups also increase. Abundant power-ups like Health cuts the tension of the late game. So the probability will decrease as the game progresses.
  3. Missiles and Shields: The player only has 1 bullet types which can destroy any enemies. I'll implement a missile type which does more damage, but shoots slower. Enemies will be given shields which can only be destroyed by missiles. This will force the player to engage enemies different.
  4. Volume Controls: Give the player more control over different volume settings (Master, Music and Effects)
  5. Optional - Background objects: The background is a monotonous sea, and it would be nice if there was variety in objects, such as tiny islands in the distance.