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RobRas

33
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1
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A member registered Sep 02, 2018 · View creator page →

Creator of

Recent community posts

Here's ours: https://robras.itch.io/risk-of-biscuit

Yours was fun! I mentioned this in my review, but I really liked how some of the orders had multiple requirements and you had to balance completing those orders with letting them fail in order to complete a bunch of the easier orders. Well done!

Fun game! I liked how chill the whole experience was, the music really helped there. It would have been nice if the orders had indicators for which ones were locked below, since I spent most of my time looking at them when I rerolled anyway, but that's a very minor complaint. I liked when some of the orders needed multiple items to complete, it really made me weigh the consequences of trying to complete the order vs letting it fail to complete some of the easier ones. Great job overall!

If you're not already overwhelmed with games, we'd love if you could give ours a shot!  https://robras.itch.io/risk-of-biscuit 

This was pretty fun! A nice blend of scoping out how to get past the guards, followed by a mad dash to hide when you inevitable get spotted. I was a bit worried about the low camera angle when I first started, but it ended up adding a nice element to the game, I think!

We'd love it if you could take a look at our game. I'll give yours a play right now! https://robras.itch.io/risk-of-biscuit

This is really impressive! The UI is so well stylized, it's such a joy to use! And the gameplay is a blast as well. The upgrades all felt meaningful, and I like that there's meta progression with the different guns. Great job!

We're at 21 rates and hoping to get some more eyes on our game. I'll give your game a go right now!

Here's ours: https://robras.itch.io/risk-of-biscuit

If you're still reviewing, we'd love it if you took a look at our game! https://robras.itch.io/risk-of-biscuit

Your game was so pretty, by the way! The character sprites are adorable, and I had a blast drawing random things with the spells. It was pretty fun squiggling down a bunch of enemies, too, haha!

The art is so beautiful! The characters especially are really well done. I liked the mechanics of drawing your spells, but I have to admit I got very distracted drawing squiggles and hearts everywhere. Very well done!

Gotcha. I was hoping it was something more exotic, that would make finding the problem way easier, haha! Well, thanks again for giving it a shot, sorry you weren't able to play it.

Oh no! Would you be willing to tell me your operating system and browser? Someone else was having issues launching it and I'd like to see if I can track down what's causing the issue. Thanks for giving it a shot!

If you have time, we'd love some feedback! https://robras.itch.io/risk-of-biscuit

Your game was  great, I love how much of a genre mashup it had. The platforming element really took me by surprise, nice job with it!

I like how fast the game plays! It can be pretty hectic, but it feels great when you have a long string of air time and squeeze right through a big patch of rubble. Nice job!

Thank you! The pillar enemy was probably the most challenging thing to get right, it took several truly terrible iterations before it moved and attacked well. I'm glad you liked it! :)

Here's ours, give it a shot if you'd like! https://robras.itch.io/risk-of-biscuit

Your game was fun, by the way! The risk vs reward of picking a more powerful upgrade but then having to deal with a more challenging level was a really nice design decision.

I like how the more powerful upgrades increase the difficulty, it adds a nice layer of risk vs reward. It also makes you feel great when you beat challenging levels with your newfound abilities! Great job!

If you're still smashing away, please give ours a try! https://robras.itch.io/risk-of-biscuit

Your game is absolutely adorable by the way! The art is so cute, and the whole experience was incredibly polished from beginning to end. I'm also a sucker for automation/micromanagement games, so bonus points from me for that. :) Really nice work with it!

This game is so cute! And it's so polished as well, the UI especially feels great to use. Wonderful job!

Here's ours, we hope you like it! https://robras.itch.io/risk-of-biscuit

I liked the design decisions you made with your game. I said the same thing in my submission comment, but the scry range was a great touch, it kept a lot of the tension of blackjack while giving more consistency for newer/bad blackjack players like myself. :)

Nicely done! Making the scry show a potential range was a great decision, it kept it impactful while not being too broken. The boons were great as well. I really enjoyed this one!

We'd love it if you gave our game a shot! It's inspired by Risk of Rain 2, and we're pretty proud of how it turned out! :)

I really enjoyed your game, by the way! A bingo roguelike is a super creative combo, and the upgrades were all well done and felt impactful every time!

Here's our game:

https://robras.itch.io/risk-of-biscuit

This is pretty great! The music makes it feel very high-stakes, and I think a bingo roguelike is a really fun combination. The upgrades felt really impactful, too. Nice work!

I love dicebuilders! I like the risk mechanic, but it took me a bit to fully grasp how it worked. I wish there was a reward for getting a natural 20 on the risk dice, but that would probably go against the "risk" theme, haha! I enjoyed it overall, the biscuit-themed enemies are great!

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Our game doesn't have any direct gambling, but it does have the classic "pick one of three random upgrades" on level up. We think all of the upgrades are fun to use, so if that's not a deal breaker for you we'd appreciate a play! :)

I just played your game,I like how you keep adding new mechanics!I like that you had to think about the positioning of the cookie in order to avoid getting stuck. Nice job!

Here's ours:

https://robras.itch.io/risk-of-biscuit

I just played through it. Like I said in my submission comment, I adore the overall aesthetic and I think the gameplay is a really creative mix of genres! I wish there was a reminder in the game itself for how to make the bread, I had a bit of information overload with the tutorial and had to spend some time running around the (beautiful!) map to remember all the ingredients I needed. It might also be worth having a more obvious indicator for what items are currently on the table, it was a little hard to determine what I still needed for my next bread. Overall, though, it played really well! I like that the different ingredients slowed you down by different amount, making you take different paths back depending on what you were carrying, and the bees were delightfully frustrating to deal with. Great job with this one!

We'd love a critique of our game, if you have the time!

https://robras.itch.io/risk-of-biscuit

The art style is great! I love the cozy aesthetic, and adventure-platforming-cooking hybrid is really creative!

We were cruising right along until a few hours before the due date, when we  started getting unplayable levels of performance issues. It turns out I accidentally changed the pathfinding to recalculate each physics tick for every spawned enemy. Not a difficult thing to fix, but it sent us all into a panic right before the deadline. I wish I had a bit more time to optimize, there's still some occasional stuttering and performance issues, but overall I'm really happy with what we ended up with!


https://robras.itch.io/risk-of-biscuit

The art and audio are really cute! I think it controlled well, as well, once you get used to it. It took me longer than I care to admit to figure out how to start the adventure, but I never claimed to be a smart man. Haha!

The deck has too many black cards in it. ;) I never managed to get the x20, but I was also always bad at gambling, haha! I liked the character and the audio, well done!

I really like the art style, it's very unique! I was a bit worried at first that the mechanics would be too simple, but the heat, mental state, and environmental hazards kept it fun throughout! Nice job!

Tough game! I made it to level 3, but the moving spikes kicked my butt. Nice job with it!

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 Sorry it didn't work for you! If you're comfortable with it, would you be willing to share what operating system and browser you're using? I'd like to see if I can figure out why it didn't run for you. Thanks for trying it out, anyway!