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Haha. Nooo! We knew that some players might dash through the floor, but I can't remember if our programmer every implemented a prevention system. I'm guessing not. 😅 Sorry about that.

We did have a damage indicator (part of the reticle turns red on hit), but that system is one of the very few premade assets we used. I noticed it wasn't very accurate during playtesting, but we added it on the last day and didn't have time to troubleshoot it by that point. I think we could have resolved some of that by just increasing the sound of a bullet hitting a target, because I totally agree it's a little hard to tell when your hits connect. We also didn't have time to add a visual indication of an enemy burning, which would have been nice.

Thanks for the kind words and feedback! As the artist, I'm very happy so many people like the visuals/enemy design! <3