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Engines used?

A topic by lenscas created Jan 22, 2020 Views: 431 Replies: 20
Viewing posts 1 to 15
Submitted

I'm curious about what engines and language did everyone use? And why?

I used rust + quicksilver. Simply because I like rust the best of every language I know and quicksilver is one of the few which is designed to compile to WASM.

Submitted

Unity + C#

I just love Unity, and C# comes with it. 

And I've been using Unity since 2015.

Submitted

I used UE4

Submitted

gamemaker studio 1. And GML.  because it was what I'm most familiar with and I don't have the money to buy gms2 yet. 

Submitted

unity and c#

Submitted(+1)

I chose the RPGMaker MV.
As a beginner in game development, I find the RPGMaker series the perfect introduction to 2D game development. 
With a low entry hurdle and great development potential.  You can do so much more than just RPGs :D
As always: easy to understand, difficult to master: D

Because of this, I had to use JavaScript to write my own plugins.

Submitted

I used Unreal Engine 4 and Blueprints (which is basically a node based version of C++). The reason being that it's what I started game development with and I think I know it really well since I'm using it for about 3 years now.

Submitted(+1)

I'm guessing you like blueprints? Do you have experience with text based languages as well and if so, how do they compare for you?

I personally can't imagine me liking a graphical language but I'm curious what the thoughts on it are from someone who used both.

Submitted

I like blueprints, but I've made stuff with Unity and C#. Sometimes I mess around with other languages like JavaScript and C++.

Personally I like using blueprints mainly because of how easy and fast it is to get things done. It really helps in fast iterations since there's basically no Compile/Build time.

I mean like like typing code, but blueprints are just more convenient for me. It's limiting sometimes but it's nothing major. Or if it's something major I could use C++ for that.

Submitted

or any thing math related. If I am creating a function in blueprints with lots of loops and maths it gets so messy very quickly. I tend to make a C++ component with those complex math functions and then call them from the blueprint actor clas

Submitted

GameMaker Studio 2, and GML. It's the only thing I know

Submitted (1 edit)

Godot and gdscript.

I never enjoyed Unity neither Ue4. I have mostly used just game libraries at this point with C/C++ or java.

From last 4-5 months I have been using godot.Things are simple and fun with godot for my small projects.

Submitted

Construct 2 - Events (which is not a scripting language), I just suck at coding so yeah

Submitted

Construct 3 here aswell, dont know how to properly code yet but I wanted to make some games. Also im very comfortable with construct so its a obvious choice for game jams.

Submitted(+1)

A big part of programming is getting into the correct mind set. Doesn't matter what the language is or if its graphical or simply text. I haven't seen your games yet (I think) but being able to make a game says to me that you two are already better at coding than you probably realize :)

Submitted

Unity + C# becuase I'm familiar with Unity only, but I would like to try others in future :)

Submitted

If you want to know some opensource game engines:

I've heard good things about amethyst (rust but never tried that myself.

Quicksilver 0.4 also seems to become promising but that will probably never be as feature rich as unity and though I like using the current version I would only recommend it if you want to learn rust + wasm.

JMonkeyEngine is something I also took a look at in the past, it uses java and seems fine. Not exceptional but also not bad.

Submitted (1 edit)

Gamemaker Studio 2.  I feel that jams play to its strengths and is quite powerful for prototypes or jams. Allows you to get things going quick but has the power you need for jams.

Submitted

I used Unity and C#. I've thought about using other game engines, in particular Godot, but I always go back to Unity just because it's what I know. 

Submitted (1 edit)

Twine 1.4.2

Honestly i dont have the hand/eye coordination for most games (no matter what i do man.. lol) and ive always been bent on words, so when i was introduced to hyperlink/textbased games and interactive fiction it was a natural love.

Submitted

I used unity and c#, this is my game:

It's always you being attacked by yet another virus. If only there was a way to control it...

In this fun, yet simple game, you play as a computer virus that tries to destroy every last PC on the planet. The only problem is: some people are smart, and have installed an antivirus software. However, it's your job to make sure that the bugs don't get caught and destroyed. Can you do it? If so, try and beat your best time and comment it in the comments section of the game!

This game had a lot of effort gone into it and I would greatly appreciate it if you were to rate it. Thank you :)

https://itch.io/jam/wowie-jam-2/rate/553008