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Leonardo Fraga

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A member registered Oct 04, 2019 · View creator page →

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Thanks for sharing, mate.
Wow you've worked 45 hours???? That's insane!

But I understand the hate for sloppy code!

On the last hours everything think was public, dragged around from the inspector or event static hahaha I hate it so much 

This jam was amazing, quite intense for me hahah

But I loved it, I gave it everything and although I was able to complete around 15% of my game, I'm still happy I did it ;D

Here are my learnings:

  1. How to create a dialogue system, which I also learned:
  2. Dialogue individua text moldure, speakers photo, text box opening animation for each character
  3. Dialogue with options and different dialogue paths.
  4. Call actions at certain  time during the dialogue
  5. A reliable 2D controller (able to walk on slopes)
  6. Improved my art \o/

It's been awesome! In game jam is usually a create call to create puzzle games or skills based with small levels game, because you can just create the core and add more levels and polished. But I've been wanting to create a small adventure more focused on the history for some time now, and there was no better place them FullTime GameDev JAM ;D

Please, let me now what you've learn from this amazing adventure!

A mistake that I've made in previous game jam was to build only at the last minute, and something a few issues appear and there was simple no time to fix it!

Build it now, just to test it, to see if everything's ok, then keep on going!

Good luck guys!

Oh man, I wanted a dialogue system but I didn't know the amount of work require!!!!

Nonetheless, I'm pretty happy with the result! Now I got to finish the game! GO GO GO!!!

Oh boy, I feel you.

I had a character prepare to use it, however it was using Anima2D, which's not support in the project's current version and I could not migrate to the Unity's Animation2D... I've spend around 3 to 4 hours trying to fix it... So yeah, a good hour lost is not that bad ;D

I just invested  a LOT of time in creating a cool dialogue system. I just hope I can finish the rest in time \o/

Thank you, I'm really happy that you appreciated. I'll try it this week, as I mentioned above, I was working at a wedding and jamming, a need to rest :D

But I'll play it.

oh man, thanks. I really wish there was more. There was much more planned, but I made a huge mistake not paying attention to dates and I accepted a work at a wedding this weekend, so I basically worked Friday and saturday starting at 17pm. (I actually uploaded the game with 1,30 minutes left AT the wedding, when I was having a break. 

Thank you again

(3 edits)

The answer for the 2 first question is the same, I would love to see a "Outer Bounds" full game release, I loved that game, seems to be inspired by CELESTE, and it's great!

And I've learned precious lessons, but I think that the one that will stick with me it's that I CAN finish a game, and it feels awesome!!

I think that JAMs give us "practice" in finishing projects, witch we can hopefully take this practice and bring to our own personal "commercial" projects. Even though I didn't got a top spot I'm really proud of myself, I didn't think I would or could make it, and now "I'M FILLED WITH DETERMINATION!"

I loved everything from the JAM, specially giving and receiving feedbacks.

I don't know if it's possible, but I think we could have a "feedback option". Something like "Light/Motivational" and "Heavy/Hard Critic". 

I may by wrong, but there's probably people that are just starting in JAM, people that want to see what they can do in short amount of time, and this is what they want other to see as well. In this case I think a more of "Light/Motivational" feedback would be great. This person wasn't actually fight for the top spot, but wanted to join the community in this great experience, and also gather experience and maybe motivation! (that can be short at times with us, indie devs)
In the other hand, there may be people with almost every reason to join the JAM as those quoted above, but they are also testing their Game Design skills, their technical skill, in witch case, they would appreciate more a "hard/critic" feedback that would not specially appreciate what they've done in short amount of time, but also point out things that could help they improve even further.


Well, if you're reading and have a opinion about my suggestion I would love to hear :D


Once again, thank you Jonas, I totally loved this jam and it was something that I needed!!

Wow, nice!

I wish I had more time and energy, I've played 57 so dar, and downloaded around 65~

A few games didn't worked here.

Although I tried to give attention to every game, complete then if possible


(https://itch.io/jam/wowie-jam-2/rate/552985)

https://itch.io/jam/wowie-jam-2/rate/552985

Give it a try at my Bugoss Fight, and let me know what you think :D

That's what I though, I have now 56 rates and I so happy about it. I was aiming for the best case cenario would be 50 rates, and I though I would get around 30.

Be happy :D

I'm really happy :D

This was my second game JAM, and the first I actually completed, and I loved, I had so much fun, and was actually needing this to get me moving.

I loved all the feedback I received, all the games played and the interaction with you guys. This jam was great!

I played as much games as I could (57) dedicating some time to every one of them, trying to finish them all, I just now slowed down playing because I'm really tired and can play and rate properly, but I'll try to play a few more tomorrow. (I wish I could've played them all)

Thank you Jonas for setting this up, it was great!

And I'm already looking forward for Ludun Dare 46 in a few months, hope I'll see some of you guys there!

Long Live Game Devs! \o/

Too bad I didn't make your list, but there's a lot of great game there. I loved Teaching Bird, White Rectangle, and I think that "Outer Bounds" should be there, one of my favorites!

I made a collection "Best of WOWIE JAM 2", but I didn't post it. It's in my profile though

Nicely done, love the visual effects and the gameplay of the game. Those written lines do add a lot to it.

Congratualations

I love the animation, it's not as simple as it seems, and doing in only 3 days, nice job!

Great job, I love the controls, and little dialog and the dinamic of the game!

Nicely done :D

You just made my "best of WOWIE JAM 2" list!

Awesome, just incredible! 

The art style is amazing, the shovel animation, just like a full commercial game!

The music is perfect for the game, suite it nicely, and the sounds effects are simple and perfect for what it is.

The game is fun, very interesting and do feel like a complete game.

Congratulation, I love it. The only problem is that it's too short :D

I gotta say, the simple sound effect made a lot of difference, it feels good to kill those little monster ahhaha

And when I found I could jump kill them, oh boy, did they sufer!

Nice job!

It was fun to see myself in the menu ahahah

I like the way we could move things with the hammer. I was a little lost though :D

Congratulations man

I'm really glad to see that you like it!!

You're a definitely right, the thing that I wanted to polish the most is the player controls. They're a little unresponsive, Sorry about that.

The bugs I made this way on porpuse, to actually feel like Bug and not Just Power ups (the reason for the quantity as well)

And for the art I wish I totally knew what I was doing, but I actually recent had a huge inprovement in the past months, but for instance, I didn't know How to make the boss, so I Just followed my heart :D

Thanks for playing and for the feedback!

Man, I totally loved the art style, great job!

The played could move a little faster. As we don't know right away where to look, being that slow was driving me crazy :D

I really wish the was audio, if you intent to make another or bigger version, please add audio to it, it's already have a great atmosphere, with audio would make it great!

Great job :D

I got stuck in the wall :D

Nice job, an interesting idea for the game, and I loved the tutorial (I wish I could fast forward though), it's a simple tutorial bug quite impressive for the JAM time. In my game, I don't even tell the play to attack.

Nice job!! 

Thank you very much :D

I was going crazy with the boss, just a lot of ideas coming, I'm really happy to know that you liked, that you felt it was enough to make a good fight :D

I don't actually know if there a name for the genre, I know that Cuphead started a only boss fights, don't know if they called as a specific genre.

It's definitely a great way to practice state machines (Although I made a really, really crazy code while doing this... REALLY CRAZY).

"One of the best" :DDDD Thank you so much for playing and taking your time to comment!!

(I already played your game a a couple days ago, I even posted a comment, nice job you too :D)

I'm actually pretty happy to hear this :D

It was actually everything made for the JAM.

I previously (months ago) draw and made a brush in Photoshop with the bush and trees used in the game, so I can make the background tree and foreground bush with no time. And the background sky (you can see if you at the top of the level) I also have previously made, but everything else was made within the JAM time. All the rest of the art, including player, boss, animations, particles, sound and programming. That's way the character controls are a little sloppy :D

I'm so happy that you like it, thank you :D

Oh boy, thank you so much :DDDDD

That makes me really, really happy :D

I tried to make the game as complete as I could, and I really appreciated that you played and commented.. The game sure was a little crazy ahah

Thank man, for the comment and for playing, and please, do try again. But that Bugoss :DDDD

Thank you :D

I actually already did. Posted a comment even :D

Thank you so much for the comment and for playing :D

You're the second to say that there's no lag, I think I can rest in peace now :DDDD

Thanks for the feedback, I'm really glad to know that everything is ok. I was afraid people may dislike because of the lag (I had some testing, don't know why)

The game has a less laggy downloadable version in the ITCH.IO page.

Well, after seeing most of the opinions here, I made a BROWSER VERSION of Bugoss Fight ( https://itch.io/jam/wowie-jam-2/rate/552985 )

It's a bit laggy, I really wish people would play fullscreen with no lag, but people may also like it in the browser. At least some will at least try it at the browser :D

(2 edits)

Hi there, I just uploaded a browser version for Bugoss Fight, please check it out. It's a bit laggy in the browser but you may like it :DDD

https://itch.io/jam/wowie-jam-2/rate/552985

I understand that a lot of people don't play download games =/

So I made a BROWSER  build for Bugoss Fight https://itch.io/jam/wowie-jam-2/rate/552985

Although, that download version is better with less lag, but if you wanna play it but don't want to download, you now can :D

The download options are still available in the ITCH.IO page

Oh boy those keys are hard to catch hahah

The checkpoint placing is a great idea, really make the whole difference in the game

Nice job \o/

That was a hard game lol

I could barely control the player ahahah

But was interesting, after a few tries I started to get the hang of it,

I would make the start of the game easy, let the play think he's good, that help him keep motivated to finish

Good job :D

I was a little lost, didn't quite know what to do, and died drinking a potion... That sounds like an intentional bug to me ahahhaha

Nice job.

That's an amazing move!

Tomorrow I'll search for the least rated and look for those amazing gems

Very interesting idea, I like it.

I was a little lost at first, didn't actually know what to do, and I decide to read lol

Clever idea, nice job :D