Thanks for sharing, mate.
Wow you've worked 45 hours???? That's insane!
But I understand the hate for sloppy code!
On the last hours everything think was public, dragged around from the inspector or event static hahaha I hate it so much
This jam was amazing, quite intense for me hahah
But I loved it, I gave it everything and although I was able to complete around 15% of my game, I'm still happy I did it ;D
Here are my learnings:
It's been awesome! In game jam is usually a create call to create puzzle games or skills based with small levels game, because you can just create the core and add more levels and polished. But I've been wanting to create a small adventure more focused on the history for some time now, and there was no better place them FullTime GameDev JAM ;D
Please, let me now what you've learn from this amazing adventure!
oh man, thanks. I really wish there was more. There was much more planned, but I made a huge mistake not paying attention to dates and I accepted a work at a wedding this weekend, so I basically worked Friday and saturday starting at 17pm. (I actually uploaded the game with 1,30 minutes left AT the wedding, when I was having a break.
Thank you again
The answer for the 2 first question is the same, I would love to see a "Outer Bounds" full game release, I loved that game, seems to be inspired by CELESTE, and it's great!
And I've learned precious lessons, but I think that the one that will stick with me it's that I CAN finish a game, and it feels awesome!!
I think that JAMs give us "practice" in finishing projects, witch we can hopefully take this practice and bring to our own personal "commercial" projects. Even though I didn't got a top spot I'm really proud of myself, I didn't think I would or could make it, and now "I'M FILLED WITH DETERMINATION!"
I loved everything from the JAM, specially giving and receiving feedbacks.
I don't know if it's possible, but I think we could have a "feedback option". Something like "Light/Motivational" and "Heavy/Hard Critic".
I may by wrong, but there's probably people that are just starting in JAM, people that want to see what they can do in short amount of time, and this is what they want other to see as well. In this case I think a more of "Light/Motivational" feedback would be great. This person wasn't actually fight for the top spot, but wanted to join the community in this great experience, and also gather experience and maybe motivation! (that can be short at times with us, indie devs)
In the other hand, there may be people with almost every reason to join the JAM as those quoted above, but they are also testing their Game Design skills, their technical skill, in witch case, they would appreciate more a "hard/critic" feedback that would not specially appreciate what they've done in short amount of time, but also point out things that could help they improve even further.
Well, if you're reading and have a opinion about my suggestion I would love to hear :D
Once again, thank you Jonas, I totally loved this jam and it was something that I needed!!
https://itch.io/jam/wowie-jam-2/rate/552985
Give it a try at my Bugoss Fight, and let me know what you think :D
This was my second game JAM, and the first I actually completed, and I loved, I had so much fun, and was actually needing this to get me moving.
I loved all the feedback I received, all the games played and the interaction with you guys. This jam was great!
I played as much games as I could (57) dedicating some time to every one of them, trying to finish them all, I just now slowed down playing because I'm really tired and can play and rate properly, but I'll try to play a few more tomorrow. (I wish I could've played them all)
Thank you Jonas for setting this up, it was great!
And I'm already looking forward for Ludun Dare 46 in a few months, hope I'll see some of you guys there!
Long Live Game Devs! \o/
You just made my "best of WOWIE JAM 2" list!
Awesome, just incredible!
The art style is amazing, the shovel animation, just like a full commercial game!
The music is perfect for the game, suite it nicely, and the sounds effects are simple and perfect for what it is.
The game is fun, very interesting and do feel like a complete game.
Congratulation, I love it. The only problem is that it's too short :D
I'm really glad to see that you like it!!
You're a definitely right, the thing that I wanted to polish the most is the player controls. They're a little unresponsive, Sorry about that.
The bugs I made this way on porpuse, to actually feel like Bug and not Just Power ups (the reason for the quantity as well)
And for the art I wish I totally knew what I was doing, but I actually recent had a huge inprovement in the past months, but for instance, I didn't know How to make the boss, so I Just followed my heart :D
Thanks for playing and for the feedback!
Man, I totally loved the art style, great job!
The played could move a little faster. As we don't know right away where to look, being that slow was driving me crazy :D
I really wish the was audio, if you intent to make another or bigger version, please add audio to it, it's already have a great atmosphere, with audio would make it great!
Great job :D
Thank you very much :D
I was going crazy with the boss, just a lot of ideas coming, I'm really happy to know that you liked, that you felt it was enough to make a good fight :D
I don't actually know if there a name for the genre, I know that Cuphead started a only boss fights, don't know if they called as a specific genre.
It's definitely a great way to practice state machines (Although I made a really, really crazy code while doing this... REALLY CRAZY).
"One of the best" :DDDD Thank you so much for playing and taking your time to comment!!
(I already played your game a a couple days ago, I even posted a comment, nice job you too :D)
I'm actually pretty happy to hear this :D
It was actually everything made for the JAM.
I previously (months ago) draw and made a brush in Photoshop with the bush and trees used in the game, so I can make the background tree and foreground bush with no time. And the background sky (you can see if you at the top of the level) I also have previously made, but everything else was made within the JAM time. All the rest of the art, including player, boss, animations, particles, sound and programming. That's way the character controls are a little sloppy :D
I'm so happy that you like it, thank you :D
Well, after seeing most of the opinions here, I made a BROWSER VERSION of Bugoss Fight ( https://itch.io/jam/wowie-jam-2/rate/552985 )
It's a bit laggy, I really wish people would play fullscreen with no lag, but people may also like it in the browser. At least some will at least try it at the browser :D
I understand that a lot of people don't play download games =/
So I made a BROWSER build for Bugoss Fight https://itch.io/jam/wowie-jam-2/rate/552985
Although, that download version is better with less lag, but if you wanna play it but don't want to download, you now can :D
The download options are still available in the ITCH.IO page