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(3 edits) (+1)

The answer for the 2 first question is the same, I would love to see a "Outer Bounds" full game release, I loved that game, seems to be inspired by CELESTE, and it's great!

And I've learned precious lessons, but I think that the one that will stick with me it's that I CAN finish a game, and it feels awesome!!

I think that JAMs give us "practice" in finishing projects, witch we can hopefully take this practice and bring to our own personal "commercial" projects. Even though I didn't got a top spot I'm really proud of myself, I didn't think I would or could make it, and now "I'M FILLED WITH DETERMINATION!"

I loved everything from the JAM, specially giving and receiving feedbacks.

I don't know if it's possible, but I think we could have a "feedback option". Something like "Light/Motivational" and "Heavy/Hard Critic". 

I may by wrong, but there's probably people that are just starting in JAM, people that want to see what they can do in short amount of time, and this is what they want other to see as well. In this case I think a more of "Light/Motivational" feedback would be great. This person wasn't actually fight for the top spot, but wanted to join the community in this great experience, and also gather experience and maybe motivation! (that can be short at times with us, indie devs)
In the other hand, there may be people with almost every reason to join the JAM as those quoted above, but they are also testing their Game Design skills, their technical skill, in witch case, they would appreciate more a "hard/critic" feedback that would not specially appreciate what they've done in short amount of time, but also point out things that could help they improve even further.


Well, if you're reading and have a opinion about my suggestion I would love to hear :D


Once again, thank you Jonas, I totally loved this jam and it was something that I needed!!

(+2)

Agree on Outer Bounds. The mechanic has so much potential. 

Congrats for finishing something. Definitely a reason to be proud. Well done!

Also thanks a lot for your feedback. I'll see if I can address that somehow next time. :)