I looove the visuals, great job! It looks different than any game I ever played. Theme fits the jam nicely
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Zoo Escape - A Paper Adventure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #36 | 4.000 | 4.000 |
Creativity | #39 | 3.861 | 3.861 |
WOWIE! (Overall) | #54 | 3.528 | 3.528 |
Fun | #59 | 3.611 | 3.611 |
Sound | #82 | 3.333 | 3.333 |
Simplicity | #126 | 3.500 | 3.500 |
Topic | #137 | 3.056 | 3.056 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
i finished all 3 levels, and although it was frustrating, it's not bad considering the time it was made in, the graphics are very unique, and it has a good concept for the game and the glitch element.
Im loving the artstyle. Gameplay was fun but i cant get pass second level because im bad at games. I still like it mostly fair and first level took me about 20minutes before finishing. and it was satisfaing. One problem there is is enemies hitboxes are huger than themself. Great game.
Have u also time to play my game. Totally free and fun. https://itch.io/jam/wowie-jam-2/rate/552268
Glad you enjoyed it! I have been especially happy for how well received the graphics have been to this point. I will be sure to pass your compliments on. I was also surprised how well the gameplay came together. I was nervous near the end when we still only had the one enemy type but it turned out to be a bit of luck. I think the simplicity of that enemy helped the concept stay solid without the clutter. I will be sure to pass the compliments on to my little brother as well!
I love this game's visuals, looks like you worked hard on it and it is super cool. It kind of reminds me of hotline miami! Also it is really hard and I like that :D Also feel free to try my game!
It was an interesting new challenge to import the graphics. I was surprised how well it turned out. The process took a bit to figure out but we had a few good strokes of luck to make it all come together so well. Glad you enjoyed the difficulty. I generally tend to create more difficult games especially for jams. I will be sure to pass your compliments on to my teammate, my little brother. He will be happy to hear you enjoyed the visuals.
It was an interesting new challenge with the art style to be sure. I was actually surprised how solid it turned out. Bit of luck with the lighting where we were photographing the sprites to bring them in. I think the yellowish hue helped a lot for allowing us to keep each layer clear. Glad you enjoyed it and I will be sure to pass your compliments on!
The art and music are fun, but the enemies kill you in one hit and the dodge roll doesn't seem to work if you go diagonally.
Played your game again to see what I meant. Just noticed that it would be nice to able to skip through the intro, the restarts are also very abrupt. Dodging diagonally does work, my bad. I think I was confused that he doesn't dodge in the direction he is fasing, but the direction he's moving into. Now when you diagonally dodge, it is very easy to get stuck in the wall, which is a bit of a problem.
If it were any other jam theme the wall problem would be an issue. But it is intentional in this case. Its actually pretty useful for staying alive or unseen. As for the replaying intro, that was on our list unfortunately we didn't get the save load system in. Maybe in our post jam update hopefully.
The art style has a nostalgic childlike feel that takes me back to when I was a young artist drawing video game designs in school. Ignoring my teachers and school work, while daydreaming what my games would look like if they where real. Good job.
I was surprised at how well it turned out. It was a fun experiment. I might use something similar again in the future. Thanks for playing! and I will pass your compliments on to my teammate, my little brother. He will be happy to hear you liked his art. This was his first chance to really participate in a jam so I have been happy for him to see such positive reactions.
It was fun working with him. He has been wanting to experiment with game dev for a while but normally I am to busy to help him. And there was a bit of luck that we were able to so easily manipulate the lighting to make the art stay visible on different layers. I was pretty happy with how cool it looks. Logging it away for future experiments to be sure.
WOW. great job. amazing game and idea is fantastic. never seen game like this. I noticed bugs with dialog box but it's noting to worry about. Maybe you can add some tutorial because when you open game you must choose character, and player who don't know anything will be confused a bit.
But overall fantastic work. 5/5
Not surprising with the dialog box tbh. I had to throw it together in a very short time. One of the last things I added. It is one of the things I hope to change in the post jam edition. Same with the tutorial. I'll pass your compliments on to my teammate, my little brother. He will be happy to hear you enjoyed the art!
Great job! The game is very fun but HARD, I got 2 eggs and died OVER AND OVER but anyways Good game mate! :D
I LOVE character selection and also the attribute changes that came with it! My highscore was 4 eggs. Could not get all 5 and to the exit. Had a lot of fun though. :D
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