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Wowie! Boogaloo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Simplicity | #47 | 3.958 | 3.958 |
Visuals | #76 | 3.625 | 3.625 |
Fun | #85 | 3.458 | 3.458 |
Sound | #106 | 3.167 | 3.167 |
WOWIE! (Overall) | #122 | 3.167 | 3.167 |
Topic | #202 | 2.542 | 2.542 |
Creativity | #214 | 2.708 | 2.708 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really cool! Great controls and awesome sprite art/effects. Check out my topdown shooter too~
This might make the game too easy but making the player faster than the enemy will allow them to get some distance and take the extra ammo.
Great game!!
Cool and simple game! Needs more content or at least a bigger map, but the concept is well implemented. I love the explosion effects. Nice.
Some type of score would have been nice, but other than that, it's great! First I died because I ran out of ammo, than I started to farm the ammo spawn as much as possible. This way I've died with 372 rounds, if that can be used as a "score".
This could be expanded into a wave based survival shooter. Throw in some sentry guns and it could be a great tower defense endless survival!
Also, is the weapon based on the M41A Pulse Rifle?
Needs more content or some type of highscore I suggest new enemies or weapons or if you feel like it some different maps. The thing that sets this game apart from the others is the ammo which adds alot of tension when your low and being chased by 30 of those guys.
Reminds me a lot of Nuclear Throne! Good Job (:
Thank you:)
Very cool, solid screenshake and sound effects (just needs a bit more of them lol).
More effects, noted:)
Wow. Impressive game. Only thing i would add is Main Menu (IK 3 days short period).
5/5
Thank you:)
At first is very easy, but the reload it's slow and the enemies get faster
It's super funny :3
Thank you:)
Very great game feeling but I didn't understand on the beginning what I had to do in finality then understand "hmmm you have to survive"
It is a great experiment which could have been a step better with some "how much points you earn ? how much time you survive ?"
But in 3 days, this is very great.
Thank you for the feedback:)
Nice. Due to a couple of clever design decisions your game feels quite fun and strategic. I'm talking about the ammo box in the center and the reload mechanic of course. It's nut just running in circles but being strategic about how and when to get new ammunition. Well done!
Some simple feedback sounds for reloading and taking damage would have been great. Would have loved to have some sort of score as well. That way I could have posted it here and you would know now how far I made it. Nut sure if I've even seen all of the game's content yet... on the screenshot I see a blue enemy? I don't think I've reached that point in the game. :D
Overall very well done. Definitely a game to be proud of. ;)
Thank you, it means a lot coming from you:)
And I agree, if I could add one thing in hindsight, it would definitely be some kind of metric for the the player to see how well they performed.
Simple, but effective :D Nice
Thanks:)
Reminds me a lot of Nuclear Throne! Nice work man! Keep it up :D Really fun
Thank you:)
this was a lot of fun! i like the flashing rainbow bad guys, they remind me of robotron 2084. i have two pieces of feedback: i died because i ran out of ammo and couldn't open the ammo box. :( maybe change this so fools like me don't get stuck. and two: locking the mouse inside the window would be really nice! good job
Thank you very much for the feedback:) again I have to say your game was amazing too
Pretty nice game, i would like to see more variety in monsters and spawn-points. Shooting feels nice, good job!
It plays very well! I really like the sound and camera shake that gets more extreme the longer you play. Looks good and sounds good as well, nice use of color and I like the design of the player character and the monsters.
As for things I think could be improved: maybe adding more monster spawners? At the start of the game I found camping in the corner to be a very valid strategy. Also, I would have liked to see how well I did after I died: maybe show how long I survived or how many enemies I killed?
Great job overall!
Thank you for the feedback and suggestions:)