Good job! Def a calm game andI like the choices to choose the order for the locations while sprinkling in some panic moments that had you putting together soothing responses, creative!
BenGameJamin
Creator of
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Hey there Eldritch_Breakfast I wasn't able to get past the Menu>New Game BUT if its ok I have a fix for you. I submitted a game using the Horror Engine too (which now I feel like I should add that credit in the game too...yikes on my part) anywho the thing that worked for me was to "bake" the levels into the packaging under projectsettings>packaging>bake maps
heres a link to a youtube video that might help too:
Im really wanting to test out your game so let me know if there's any updates ill jump on it, and if you get a chance would you check out my game :) thank you dood!
SOMBER:
https://bengamejamin.itch.io/somber
Its Its still a WIP but I feel like I was able to hit my goal kinda:
Orginal goal:
Make a horror game with a story that has a start/mid/end
Actual Results:
Got to a point were story is present and could be built upon
If you're down to download and give it a try feel free to give any suggestions for were this game could go. Any and all opinions, good or bad, are more then welcome. Thank you so much
How do you know if the killer is actually "hiding"? Is it after you stare the killer down in the mirror they retreat do you need to wait a minute or do it imidiately or is there a totally seperate thing to get them to actually "hide". IDK ive tried a dozen times to go when I thought the killer was completely away but keeping meeting the branch. Thanks :D
btw way cool game, i love this some odd reason it reminds me of some survival movies like wrecked and buried.
This is trully wonderful though! I love the animations!!!
and
Would you let me know what you think of our submission too :D I think youll find our characters have somestuff in common XDDDD lmao pretty close lol
https://koffi-duck.itch.io/jeti-yeti Thank you
This seems like its own new world were a mad little fire ball rids the world of snowmen. AKA i love the designs and mechanic of clearing an area after each snowman is taken down. DOWN WITH THE SNOWMEN! XD Great job!
and
Would you let me know what you think of our submission too :D
https://koffi-duck.itch.io/jeti-yeti Thank you
Hey Well done on making a solid platformer, it reminds me of the impossible game but with a welcomed spin. The sticking to the walls made me feel like spidey cube XD. Really good work though. Great soundtrack too, though i will say it did loop on top of itself after restarting.
and
Would you let me know what you think of my game too?
Hey Everyone,
Thank you for having us, we developed the game Jeti Yeti for this Jam. I thought it would helpful if we all compile some good lessons learned from this Jam.
+Plan Plan Plan, making a solid plan with a team (as much as possible) can help you tenfold later in development. E.g. During the last couple hours before the deadline I was finishing out intro story stills art when I had their basic drafts already planned which helped smooth the path to creating them.
+Working in a team carrys new challenges, I was lucky to have a good team but did find that something's get lost and become overwhelming for some to implement.
+Do too much, fine, but know the challenges that brings to spending time with lobe ones and others. Managing time during this jam I found the last couple days I've been working since waking up to bedtime, which challenges my relationship with my understanding gf since that time is basically like me not being there.
Ok well if that's acceptable I can upload the update after the rating, and remove it now.
My original is still up so I'll just do that for now, but tbh I dont plan on a high rating like that anyways 😁✌ but I do want to be within the rules.
Thanks for the heads up, and next time I'll have to do better to read all the rules.
Personally I had few lessons that may or may not help next time.
1.Decide how big you want to make the game (levels/mechanics/characters/etc) then commit to 1/3 of that
2.The more you plan the more itll make sense in the end
3. Start, and end, simple
4.Learn techniques before hand: Yes and No, I used this time to force me to learn a few things I've been putting off but at the same time I could have used the time adding to the game instead of learning how
5.Constuctive feed back equals gold/compliment feedback equals head pat
6.Dont follow any rule 100%, improvise strategically
Next Game Jams goals: Join a team Learn from this jam Add friends art into game
Oh man what a wonderful comment! Thank you for the detailed suggestions, I wouldnt have thought to add a bite sized teaser for the platformer section and it does seem I should add a for of explanation to the game. I've already got an excellent addition to make it clear but not too clear what to do.
Thank you!


