I'm curious about what engines and language did everyone use? And why?
I used rust + quicksilver. Simply because I like rust the best of every language I know and quicksilver is one of the few which is designed to compile to WASM.
I'm guessing you like blueprints? Do you have experience with text based languages as well and if so, how do they compare for you?
I personally can't imagine me liking a graphical language but I'm curious what the thoughts on it are from someone who used both.
Personally I like using blueprints mainly because of how easy and fast it is to get things done. It really helps in fast iterations since there's basically no Compile/Build time.
I mean like like typing code, but blueprints are just more convenient for me. It's limiting sometimes but it's nothing major. Or if it's something major I could use C++ for that.
or any thing math related. If I am creating a function in blueprints with lots of loops and maths it gets so messy very quickly. I tend to make a C++ component with those complex math functions and then call them from the blueprint actor clas
Construct 3 here aswell, dont know how to properly code yet but I wanted to make some games. Also im very comfortable with construct so its a obvious choice for game jams.
A big part of programming is getting into the correct mind set. Doesn't matter what the language is or if its graphical or simply text. I haven't seen your games yet (I think) but being able to make a game says to me that you two are already better at coding than you probably realize :)
If you want to know some opensource game engines:
I've heard good things about amethyst (rust but never tried that myself.
Quicksilver 0.4 also seems to become promising but that will probably never be as feature rich as unity and though I like using the current version I would only recommend it if you want to learn rust + wasm.
JMonkeyEngine is something I also took a look at in the past, it uses java and seems fine. Not exceptional but also not bad.