Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Snufkeen

122
Posts
A member registered Apr 11, 2017 · View creator page →

Creator of

Recent community posts

5/5 For everything.

Here before it gets made as a full game.

Awesome.

It's actually,I planned to add a thing that limits the number of bullets you can fire up in a second for every level,but couldn't complete in time. The final result felt good anyway,so, I am preety happy with it either.

Thanks for playing <3

Very Realistic Sounds. 10/10

For the small amount of time you had,I will take it.

No idea,what the explosion in the end of the course was about.

Anyway,Good Job :D

That was way too challenging.

If the onscreen controls were somewhere near the car,it would be easy for me,but that's the challenge I guess.

Nice game anyways :D

What a beautifully designed game and nice concept :D

Thanks for checking it out. <3

The green monkey felt like putting it.

Thanks for trying out <3

"Not too realistic"-5/10 IGN

r/godot gang here.

On the serious note, totally love these silly concept games. Gives you a chuckle when the entire world is 'out of control'.

Loved it!!

I have little concerns about art, color schemes or the randomly flying particles.

Apart from that,totally loved and enjoyed it. :D

Preety art, cool music and nice concept.

What a simple fun game. Absolutely Loved it.

Sound effects haha.

Was kinda lost. In game descriptions would be nice though.

Nice concept anyways.

Art,controls and music doesn't feel like a jam game.

Well Done.

Thanks.

You aren't wrong about the camera. :D

Glad you liked it.

Assets,sound and clean UI design really come together.

Simply fun and quite challenging.

Oh.I see.

Thanks for clearing that.

Cool graphics and Solid sound design.

Nice one.

Good Job,Proud of You.

"Worthy Ending"-10/10 IGN

Would be better if we could know the general spawn of target asteroid.(That may discourage exploration IDK.)

I saw the asteroid only once while playing tens of rounds.

Nice fit for the theme. 

Such a good concept of protecting the museum but little poorly executed.

Wave of thieves could be increased like tower defense games maybe.

Score Label doesn't update.

Big things on screen,but that didn't stop me from having fun.

Enjoyed it.

Scale of things could be smaller though. That's it.

Couldn't even get more than 10 boxes.

I think keyboard control to restart the game after being dead would be appreciated. You know it gets difficult after repeatedly dying and having to use the mouse to restart while both of your hands are engaged.

Cool game though :D

Missing little polish, but definitely fun.

Is it only 2 shots you can try? A little more number of shots would be great though.

Kinda difficult to understand the mechanic, with a lot of things to remember, but cool mechanic though.

Felt out of the control most of time,I guess  that will do.Speed of the game could be reduced by little though.

Its fun but remembering colors seems to be challenge. I don't know if the color mixing concept is fun. I don't what but something doesn't work.

If you want to keep as it is, just add the color formula on the screen.

I don't know but it's cool :D

That high jumping is an intentional bug when you press the shift key.

Thank you for your feedback 👍🏼

Totally  agree.

Not for everyone.

Thanks for trying🙂

TL;DR: Time Limitations.

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Making Radar More Intuitive:

  • I didn't even have enough time to write the proper description. While writing the help, I couldn't remember what should it be called.The word 'radar' didn't come in my mind.I just referred it as blade. So, if you toggle help, the third line is "The blade floating near you points to the nearest enemy.". I was talking about the radar with this line.

Fog is to enable exploration:

  • Since, I didn't have time to add many stuffs to my game, I wanted to make the searching for keys more  engaging and presence of the enemy somewhat meaningful. The fog exists just to enable exploration. I hate it personally. I knew I was adding moon-jumping as a intentional bug, I found that, without fog, searching of keys became so easy.

I didn't add invisible walls because:

  • There is a invisible wall at the very bottom. Even if you fall down to void, you will eventually re-spawn. I didn't focus much on borders.
  • Lack of time, I focused on other stuffs like game play.

I am really sorry about the horn :( I added horn because:

  • I had very less sounds in game. (Jonas said in game jam tips video to include sounds if possible.)
  • And, no way to communicate if the enemy was way too close to you.
  • I didn't test the volume because I always listen in low volumes and had no clue.

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Thank your for your tips. I genuinely appreciate them.

Thanks a lot !

❤️

Came from a community post.Was worth checking.

With more proper textures,it would be cherry on the top, but I am OK with what you have now as well.

Bruh.. you have such an awesome game. You should make it seen to more other people .IDK how(by interacting with other devs in their posts or in the discord etc).

Great Submission <3

The particles in the background didn't give endless runner vibe. Some sorts of score system would be good too.

The music and the way the falling blocks reacted to the point of contact with the player was pretty damn awesome.Nice job on that :D

Art, music was awesome.

The transition from top down to platformer was cool.

I don't know why the starting would prompt for space key without it doing anything.

Nice Game :D

I played the game by downloading from rating page to figure out it myself. Apparently, after playing for sometime I figured it out myself. You could put some sorts of help in game as well.

You could also show how much coins you collected after the timer is over since it is time based level.

Or the level could be infinite level with obstacles as well.

Otherwise, Nice game :D

Apart from music being loud, no. of infiltration's has some advantage or no?

Increasing volume as you progress was an nice idea.

:D

Bruh, you can update your game now,as well.

Make sure to upload full game with all the required dependencies.

Can't rate now. :D

Definitely loved the music and art. If you made all by yourself, then it's amazing.

Gameplay was fun too.

:D

Wow, it was fun. The shooting mechanic is interesting.

I don't  if it's bug or not, but I was stuck in a block and was just rotating.

After that it was so easy to shoot the enemies.

Nice Game <3