One of the most fun games I've played from the jam yet! Great art style too. Only two real issues. The spike attack that covers the whole floor seems way harder to dodge than anything else. Even when I would jump to avoid them, I would fall back on them before they retracted. Also, sometimes after a boss phase the game would stop reading my movement inputs and I would get stuck.
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Heartbeat's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #19 | 3.878 | 3.878 |
Graphics/Animation | #23 | 4.293 | 4.293 |
Overall | #50 | 3.605 | 3.605 |
Technical Implementation | #77 | 3.366 | 3.366 |
Fun/Design | #87 | 3.390 | 3.390 |
Theme/Limitation | #122 | 3.098 | 3.098 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
Boss Fighting
Team Size
What main engine/tool/language did you use to construct the game?
Godot
Comments
I like how it looks and sounds, but I personally don't like having to wait to get a hit in. It makes redoing the boss fight take longer when it really doesn't need to.
Very well designed boss fight. The controls felt a bit stiff at times, and I felt you should be able to attack in the air, but I genuinely had a fun time playing it.
It remind me a game from Vimlark about a player catching characters to make a word mixed with Hollow Night.
The gameplay is great, at times brutal but fun. Nicely executed.
The art style is amazing, but the controls are dragging it all down. The movement feels unresponsive, and doesn't do what I want it to do. Also, the fact that you can't attack while in the air really hamper the options you have. All you do is wait until the boss comes down to attack him once, and he flies back up again. Also, the fact that both the entire-floor-becomes-spike attack and the horizontal high laser have the same signal is quite unfair to the player.
But non the less, it is impressive work from a single person, and I hope you are happy with what you achieved.
Congrats on the game! Really cool. Reminded a lot of hollow knight, which I love.
Really nice graphics, I love the color pallet and shading style. Kind of reminds me of heartbeast's art style. Great job, very fun!
I really like the art style and all of movement feels good on their own, but i can't really wrap my head around the controls when im trying to avoid things and i keep pressing wrong buttons. Might be just me tho and i need to git gud. I still liked it even tho i sucked at it :) Well done!
Awesome stuff. I love the art style, and the sound design is pretty good.
The "rainfall" attack is basically impossible to avoid, however. The rest of the attacks are very well communicated, even easy to avoid. But the way the boss is invulnerable most of the time makes it kind of annoying to have to replay. You also can't attack in the air. And you can't start the fight with a gamepad, no button seems to talk to the boss.
Cool game! I'm a big fan of the limited color palette you used here. Music and gameplay pair nicely as well. I also thought the sprite work was really nice. Good job!
fun game! hollow knight meets beat dr. art style was cool and music is easy listening/catchy. nice job on the game!
check mine out if you get some time https://itch.io/jam/vimjam2/rate/1200495
Really cool Game! fun and entertaining!
all I think could be better are the controls, maybe add WASD? but overall great game!!
really nice game! it reminds me of hollow knight, also i really like te graphic!
It's a little bit hard, i love the Graphismes and animations, but the inputs are very unconfortable. Good job, i rage quite haha
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