Cute little game! Took me a couple tries to get to the end.Those are some some speedy ghosts :)
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Spooky Midnight Snack's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to restrictions | #57 | 4.644 | 4.644 |
Enjoyment | #65 | 3.756 | 3.756 |
Overall | #92 | 3.856 | 3.856 |
Polish | #114 | 3.511 | 3.511 |
Design | #129 | 3.511 | 3.511 |
Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Cool idea for the on/off theme and also like the LCD detail grid lines which you would get on the screen of an old phone. Would play this on a Nokia brick if I still had one :)
Short but enjoyable game. I like true screen imitation by drawing grid. And player’s walking animation is cool! :)
Simple and fun game! It uses the theme really well. It was just a bit annoying when multiple very fast ghosts charged in a row.
Very challenging and fun casual game. Congratulations on the idea, I really liked it!
Not gonna lie - got kinda scared when I saw that one ghost rushing at me :D
Simple but fun game that's appropriate to the device it would have been on. Gets challenging pretty quickly but I'd say that's a good thing for this kind of game.
Simple concept, solid execution
+ Silly, good looking pixels :D
- The fast ghosts make it very hard, but not necessarily unfair, it does require some skill
Simple, challenging, and full of fun. For your first game, it's is impressive. The game is random and there is no rhythm you can get used to it, and that makes it hard but I managed to finish it after few tries. I have few notes about the game:
- First, the hitbox between the player and the ghost, the player have a small hitbox for attacking, but a big one for taking hits, and that makes the player feel frustrated when he thinks that he clicks at the right time but the game has a different answer, and specifically with the fast ghosts. Try to make the player hitbox smaller and the flashlight hitbox larger.
- The randomness in the game makes it hard but also unbalanced. In my case, I got a lot of fast ghosts in the beginning, but in the last 15 seconds, I didn't get any. It would be better to make the speed increase (start slow and then go fast) by keeping the randomness but making a range that keeps increasing.
- My last point is about animation, I don't know if the player is the one who's moving toward the ghosts or the ghosts to the player (I think you make it both towards each other), but the player movement feels like he is just setting on a chair and playing with his legs. If you planning that the player moves towards the ghosts it will be better to just adjust its animation speed to match the speed of the ghosts.
Simple but effective. I like the pacing with the chaos and respite. If you try to just tap the light and conserve maximum battery life, it becomes very challenging and fun as well.
Finally beat it! This was a fun little game.
Those fast ghosts really threw me for a loop! Pretty intense, ngl.
This game was quite challenging and really made me make use of shining my light! The speed of the ghosts caught me off guard at times, but really had me focusing at the right times. for your first game jam, this was an awesome game jam submission. Nice work on it!
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