This was a neat idea for a puzzle game and I liked how polished everything was! Figuring out the rules/mechanics was little hard but I was able to get through it. Here's my playthrough!
Play game
Beyond Vision's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Polish | #62 | 3.913 | 3.913 |
Design | #87 | 3.783 | 3.783 |
Overall | #96 | 3.837 | 3.837 |
Enjoyment | #107 | 3.522 | 3.522 |
Adherence to restrictions | #158 | 4.130 | 4.130 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Interesting puzzle! Got to level 5, couldn't figure that one out :/
Nice graphics and sound effects, well done!
REALLY cool memorization/puzzle game! Took me a few tries to figure out the mechanics of it but after that its a blast.
Nice game ! I had some fun memorizing the movements of the enemies. Whereas it seems that the level switch animation doesn't follow pixels size.
This game was really intuitive in terms of gameplay and really tested my memory skills. It was simple, but effective and really stood out to me in a strategic way. Amazing game entry!
Really cool game! It was a bit hard to learn what to do, but I eventually got it. I feel like a visual tutorial would be easier to understand than a whole bunch of text. Also, were you unable to add like a game over or game end screen? Because after level 12, which I'm assuming it's the last, the main game just goes blank and nothing happens. It doesn't tell you it's finished. Other than that, good job!
Yes there are only 12 levels. I just did a complete playthrough and apparently this build doesn't have the end screen since i was playing around a lot and playtesting towards the end. Since it won't be fair to modify it now, i'll update it after the jam rankings are done.
Thanks for trying the game out and for providing feedback!
Took me a moment to decipher the grid with regards to enemies and their movement but once I got the hang of things it went by pretty smoothly! I'm assuming there's only 12 levels because the game didn't progress past that point. I liked the idea of casting blind, it really channels the concept behind powerful magic requiring intense focus and concentration. Good work!
Very interesting little puzzle game. It's a little confusing what the different enemies are.
I really enjoyed playing this game! I noticed sometimes that you'd end the level with extra mana. It could be fun to keep track of a score or give players a rating for each level depending on how much mana they have left over. I love the sounds, as well. Great work!
The explanation could use some polish, but I really like the idea of fighting of enemies you have to keep track of in your head. How well can you trust yourself? ;)
The explanation could use some polish, but I really like the idea of fighting of enemies you have to keep track of in your head. How well can you trust yourself? ;)
Neat game! It is, as you say, a memory test. The square grid layout lends itself well to this sort of small resolution, I think. It might be useful to somehow indicate on screen when one has pressed space and a new turn begins; it's quite disconcerting to press space to advance a turn and nothing at all changes. It makes me think: did it notice me pressing space at all? Perhaps the game isn't focused? So having some sort of visible reaction to the player pressing a key would be a good idea, although I'm not sure what would be best: a turn counter incrementing perhaps, or a very small quick popup showing that a turn has advanced? But the game is fun even without this. This could be a cool minigame in a larger game, I think.
That was a nice game, it was like a more active minesweeper. Instructions weren't clear enough but once I understood them, it was great!
it took a minute to get the hang of the rules, but i had fun with it!
Never really tried anything liked this , but tbh the thing i liked the most was the fact that you actually made a help menu inside the game , it was indeed helpful ahha
🤗 game has a very warm feeling to it. without a doubt a nice phone game.
I liked the idea of 8 keys actually. It simulating the number pad on the phone 📱
don't wanna complain but if i had to... umm no outro?
Very steep learning curve but, but this was really interesting! I liked your usage of the the 8 keys surrounding the players location for placing traps, and the enemy movements were varied enough to keep things fresh!
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