As far as I can tell it works (tested in Firefox, Chrome, and Edge). Make sure you're using a desktop computer (i.e. not a mobile device) and pressing Enter to start the game.
Recent community posts
Thanks for the feedback. Yeah enemies basically just carve their way directly to the crystals in this version, so you're limited in the types of strategies that are possible. I'm going to try to fix that to make things more interesting, as well as adjusting the towers and enemy stats, etc. And yeah, there's no sound because I ran out of time~ It's tough working a full-time job and doing a jam at the same time. Anyways, thanks for playing, that's a great score :)
Thanks for the feedback. I was originally planning on showing the stats of units and stuff but I just ran out of time (and space on the screen). If I keep working on this that'll be something I prioritize. The wall is impassible until it gets destroyed :) Scavengers pick up gold off the battlefield and deliver it to the energy crystals (giving you gold to spend), and miners mine rocks and deliver stones to the crystals to give you stones to spend. It's definitely not well explained though. Thanks for playing!
This was super fun and very impressive on a technical level (especially the graphics and sound design). Nice job! Is there a way to heal besides getting regeneration? As it stands I found it hard to find a strategy that doesn't involve getting regen since you tend to just gradually die otherwise. Awesome game though and it was cool to see your progress on the discord. Here's my playthrough: youtube
This was fun! I like the concept and the procedural level generation, and I thought the camera was really well done. One issue though is that it's very easy for the platforms to spawn in such a way that it blocks you from above, preventing you from progressing any further. But other than that it was very cool. Here's my playthrough: youtube
I like the concept and the presentation! Around level 8 or so the levels start getting really difficult - and I'm not sure which features are actually important for finding outliers? (is it just shape? Or does color, size, pattern play a role too?) Anyways, nicely done. Here's my playthrough: youtube
It was my pleasure! I find that watching someone else play my games can be really insightful / satisfying, so I try to provide that experience to others too from time to time. Plus it's just plain fun to play / record these. Congrats on the placement :)
This was a lot of fun and not a puzzle I've seen before. My best scores were 2, 3, and 31 moves. The interface is very clean and the sound design makes everything feel responsive. Nicely done!
I think this concept has a lot of potential! And I liked the shaky pseudo-3D art style! I think a little more "gamification" would go a long way here - like adding a lose condition and increasing the player's speed as they accumulate points, for example. Very cool though.
Sorry about that but thanks for investigating and posting your findings. There was another player a while back running into similar issues with libstdc++ on ArchLinux, who was also able to get the game running using LD_PRELOAD, so I think that's the best workaround for this.
I think the real issue though is that I'm compiling the game on Linux Mint, which will bake in certain assumptions about system libraries that won't necessarily hold on other distros, and I'm not really sure how to avoid that besides making different builds on every distro I want to support (which is a pain).
And I assumed that since Mint is based on Ubuntu, and Ubuntu is sort of(?) based on Debian, I could at least assume those three would work but perhaps not - I'll remove "Debian" from the download link and sorry again that it didn't work.
This is maybe my favorite game in the jam in terms of "feel" - the slight screenshake when you kill an enemy, the sound effects, the smooth explosion animations, etc. It all comes together in a really satisfying way, and every part of the first boss fight is great. Really impressive stuff. Here's my playthrough :)