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Easter Frenzy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #2 | 4.160 | 4.160 |
Immersion | #2 | 4.200 | 4.200 |
Polish | #2 | 4.300 | 4.300 |
Game Feel | #3 | 4.000 | 4.000 |
Innovation | #4 | 4.100 | 4.100 |
Theme | #5 | 4.200 | 4.200 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Entrants
ZEN#9923
zedog#8091
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Comments
This was great! The overall polish is awesome (graphics + sound) and I enjoyed the boomerang mechanic. I found it a little awkward to catch the boomerang with F, since my left hand was already responsible for WASD to move the player (I think catching with right-click would work?) but other than that I liked this a lot, well done! Here's my playthrough.
This game is very polished and has professional looking art. It looks amazing. However, the gameplay just isn't there in my opinion. It works. It's hard but not fun to play. I like hard games but not when they're annoying to play. This could've been really smooth with a boomerang overhaul
Lovely game, certainly immersive and rather addictive, lol, the F key felt a bit weird at first but got used to it I guess, also I just realized I could've used dash...
Protecting all eggs seems impossible, so I just focused on one and it felt like it could be possible to just go on forever, until you get bored, so maybe enemy speed could increase as score increases? Or their resistance to the boomerang? Also not sure if diagonal movement is normalized, it seemed like I could move slightly faster diagonally as opposed to horizontally or vertically.
On dev side: I get this warning "The size and depth of game_surface and window don't match!"
the game looks perfect it is a bit too hard but I am not rating that I would say this is one of the best
one thing I would change in my opinion the cover image would look better if it had a title on it
another thing that has no relevance to the rating it is pretty noticeable that at least one of you is an artist or a really good at pixel art
It's great game hope I see more games like this
Nice game. the art, the camera, the code and the Idea are all perfect. But I'm going to have to give you a 2 star in Game Feel. it's way too difficult, the player has to deal with 4 enemies stealing the eggs and splitting in different directions before he knows how to handle one of them.
My suggestions:
Very funny!!! Awesome game!!Little bit hard to play:)
└─$ python main.py
pygame-ce 2.2.1 (SDL 2.26.4, Python 3.11.2)
/home/yolo/pygame-forks/2023-jam/Pygame-Jam-2023/setup.py:23: Warning: PyGame seems to be running through X11 on t
op of wayland, instead of wayland directly window = pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT))
Traceback (most recent call last): File "/home/yolo/pygame-forks/2023-jam/Pygame-Jam-2023/main.py", line 12, in <module> main() File "/home/yolo/pygame-forks/2023-jam/Pygame-Jam-2023/main.py", line 8, in main game_manager.run() File "/home/yolo/pygame-forks/2023-jam/Pygame-Jam-2023/gamemanager.py", line 41, in run pygame.transform.scale(game_surface, (WINDOW_WIDTH, WINDOW_HEIGHT), window)
pygame.error: Only works with same format surfaces
I get this when running your project. I'm not sure why but it seems the depth of the dest surface is not the same on my machine or something?
I'm sorry that our game didn't run.
We have tested our game on Mac and Windows machines and it runs without crashing.
I haven't had experience with Linux before so I'm not sure how to fix that error. Maybe you could try hardcoding values for the WINDOW_WIDTH and WINDOW_HEIGHT variables in the setup.py file rather than it being based of your monitor size?
No I don't think it's about the monitor size, but I'll try to find the problem
Okay, I fixed it, I made the changes and made a pull request too.