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Qooorti

160
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7
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A member registered Jan 30, 2019 · View creator page →

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Lifetime winter escape fan (Still have 1 installed). I had to download, web was too laggy. I honestly liked the music from the first a lot better. Other than that it's the same frustrating, time consu-... I mean fun challenging game we all love. The homing enemies and overall "smash" mechanic is cool, momentum based instead of collision. Only one time did I get stuck on enemies not moving fast enough to hurt me and then I went out of the map lol. Last boss is a cool fight and definitely a little challenging to actually hit them back. If you want to beat plan on 20 (40) minutes play time, then multiply that by your lack of skill

Cool platformer (hah get it?). I like the ambience and it plays pretty smooth. Definitely a difficulty curve lol

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This was really cool and I really really like that you provided an ascii table so players didn't have to search externally. Simple but awesome concept. Even basic SFX would have been amazing. Maybe I just love the old nancy drew games, and I think it's good to break out of the classic move player around world


Cool little first game jam! Very upbeat music lol. The key lesson here I think is you just need player engagement (can come from a lot of different stuff, faster gameplay/enemies, slower but hard/strategy..), and even I can take that advice lol

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I love build your rocket games. It would've been nice to have sfx and music though! I'm not sure I understand, is there a way to get more money? Seems whatever I do I still have the same 1000 money. Cool aesthetics. Theme is light though lol

Interesting little platformer, literally like the hobbit platformer with that jumping lol. Quick time events is a cool mechanic to see. I love the music! The crystal extraction mechanic is definitely janky though lol

It seems like a cool shooter. Unless something's broken, with no music and sfx it really shows how important it is. Also the screenshake does need some adjusting. Also the snow is a bit disorienting imo when moving

I lovee the music. Also reminds me of the old pokemon game ice puzzles lol

Pretty cool ice cube mini golf game! It is definitely a little hard to predict and feels like "shooting and seeing what happens" but maybe that's the point. Maybe if you could draw the line to where you're aiming? It's a bit of a guess aiming at a corner tile from across the map. Pretty polished, good sfx! 

This is a really cool looking game. Good job on making everything mesh. Everything from the menu to gameplay feels like a retro skating game. Seems like this could be one of those "complete the map" games with a bunch of different maps to skate on. Drifting is crazy lol. First thing you should change if you would keep working on it is to either make the camera return faster or disable player after restarting, so many times I would be in the ocean before I even saw my player lol, which I know is player error maybe but it's instinctual 

Wow this game actually has a lot of content lol. There's definitely a wide range of mechanics which is cool. The only thing is some of the bigger puzzles just seem like trial and error which come across as just time consuming and not really able to figure it out thinking it through since there's so many switches that you can only realistically see what they move by physically switching them, imo. It's cool to see the back and forth with teleporting to shadow and shadow teleporting to last location, using yourself as a jumping platform.. stickman is actually pretty animated for being a stickman lol. Basically could expand this endlessly in whatever direction. Also it seems like the audio settings don't work

I actually know nothing about professional/competition ice skating or how points and scoring work, I just ice skate in real life haha. It very much stemmed from things like Tony Hawk's Pro Skater which also inspired me to make a game manual! 

Thanks! Speedskating is basically SHIFT to run but tapping shift instead of holding, but you have to time your key presses. "Pushing off" each foot like you were skating

I really really love the menu playing the game in the background, but that contrast between the buttons and everything is so hard to read or see anything. Definitely could use some better readability everywhere (and I'm not just talking about the low res font). Also pretty original and good idea. It is a bit annoying, in the beginning it asked me to double the slope so I did 2x+10, but I guess I wasn't supposed to be 10 up anymore, maybe that's my fault though. Classic andrey music. math escape

snek game. It's a hard snek life out there unless you get lucky

Good example of a simple game that keeps building on a solid foundation. Actually pretty feature-rich for a jam game. Music reminded me of NES/Dr. Mario vibes in a good way. It just needs ranked multiplayer and toxicity

Cool idea. Hope you enjoy all the private files I sent you

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I can barely read the menu text lol.

Cool platformer. It seems like you didn't get to implement the temperature mechanic though? Bummer.

Actually difficult too lol

Cool arcadey game. 

What I really like actually is how temperature was worked into a simple game, but adds so much. It basically works very well because it prevents the player from just "hiding out" in a corner of the map, and also adds like moving with the music.

Cool little game. I really like how each round is in a different "level". The music makes a charming vibe.

Cool but simple puzzle game.

I had an idea to make it more engaging and to entice the player to keep building, what if as you build the world comes alive? whether NPCs or even just different little animals walking around. But maybe nothing is needed and that wouldn't fit in just a puzzle game.

Very cool idea and gameplay. In my opinion unless there is a reason to do so (like horror or purposefully limiting the player's vision), the camera should be offset the opposite when walking, so you can see where you're going?

Awesome particles, nice character design. Lots of varying content to play through. 

I have to say it does feel a bit stale after a while of using the same flamethrower.. waiting for the cooldown etc. Usually some kind of cooldown mechanic keeps things engaging. Just an idea.

Very cool simple game and original idea. The core gameplay is here, it just needs more built off of it to keep the player engaged. Even something as simple as "beating levels" with a star system and different levels with different layouts and challenges would add SO much.

Menu music is.. interesting. Very nice menu control and transitions though.

The actual gameplay is very nice and unique, the turn the axis to control the fire mechanic is cool. Sound is nice feedback that makes it fun to work the axis.

I actually think this would translate well to mobile. It's a little awkward with mouse. 

Something to fix would be that coins don't spawn inside objects.

Very cool game, nice polish including the chicken view lol.

I REALLY like the beginning of the music, then it seems to divulge into some chaotic mess, which might be the vibe lol. 

Fun shooter with some abilities and boss battles. I really dislike spamming click though. Give me burst, full auto, or slower and more impactful shooting and I'm happy personally. Also in my opinion the game field is a bit "noisy", like a lot of the flowers and mushrooms in the grass it's hard to keep track of the bullets, enemies.. etc. 

Cool shooter

Really nice game. The switching mechanic is such a good core mechanic, you can build a game off of it. The addition of the abilities makes the game have depth. 

The only thing is I think the abilties should be upgradable, if not by money or whatever, just a skill upgrade as you use it type of thing. I find the abilities kind of weak and I wish they were more impactful personally, especially as you get to wave 10+.

Also obligatory silence is defeaning.

Fun simple game. I think making something like after each run you can buy more snowmen to build a group of them that walk around like a group of penguins would add a lot! Just a specific idea I thought of but you get the point

Even though this is extremely simple, I found it fun to try to get the luckiest roll. This could be a fun idle or upgrade game.

 

I was trying to figure out how to get upgrades and just assumed they weren't implemented, I'll have to give it another look

If you look at the game page and the README, it says you have to make it to the road to the East (right). My one regret is that I don't convey this anywhere, especially when there's a bare bones intro that could've perfectly had the text go across the screen. Unfortunately I didn't think of it until the next day.. Thanks for playing, glad you got the comfyness of the fire.

In my opinion to have music play during gameplay you need to make sure it's a really good non-annoying loop or else you're better off having nothing because it hurts the polish. Also holy exposition dump grandpa ice cube lol. Level win screen and having to go back to main menu needs polish. I actually liked level 3's music a lot better.

Nice platforming mechanics, double jumping, dashing, crouching. Double jump bug definitely makes level 3 a little hard. What makes it easy is the dash bug?, you can spam dash, assuming that's not intended?

Cool menu art. Nice player animations. I like that he looks down lol. This gives me 2000s vibes for some reason, I like it. 

I like the "openendedness" of the map. For some reason it feels like I'm exploring. Cool mechanics.

Looking forward to see where you take this.

I love wave games. 

However I think making it "top down" would have made it a bit more engaging? Basically you have no control over anything, the flowers come from the right, your snowmen come from the left. Being able to strategically place them in formations would have been cool.

Snowmen stacking is definitely a cool touch. The game needs choices though.

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I don't know if I'm missing something but what is the temperature aspect? Cool game though. Textures scaled up are a bit too low res.

I love games like this. I see you weren't able to finish it but you should, I'd play it.

Some feedback, the metal hit enemy sound is more suited for something that tells the player you shouldn't be hitting it, like a wall. It makes me feel like my hits are doing nothing. Fighting enemies with a short range melee weapon isn't very fun to me though. Definitely needs abilities or upgrades to be fun to me. 

Cool game

Lol "There is no sound because there is no atmosphere."

Basically it's actually ok to have no sound because you actually have a good reason. However, this game badly needs polish in the form of feedback, and the lack of sounds makes this even more so. Lots and lots of feedback makes the core mechanic (shooting/combat) fun! But it's still a cool game.

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The exe build worked for me.

Anyway, this was really cool. Simple, fun, arcadey. I actually wanted to play it.

The silence is definitely defeaning though.

Thanks. I was going to make the sound controls more involved or let players turn off the ambient sounds, but then I decided it was essential to the experience. Maybe in the future I should just let players decide sfx and music for themselves lol

Thanks, that was my goal, to make the player feel and experience it.