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Meltdown (Pygame Jam 7)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Feel | #1 | 4.364 | 4.364 |
Theme | #1 | 4.545 | 4.545 |
Innovation | #1 | 4.545 | 4.545 |
Polish | #1 | 4.545 | 4.545 |
Immersion | #1 | 4.545 | 4.545 |
Overall | #1 | 4.509 | 4.509 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Entrants
Ghast#4475
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Comments
The most polished entry I've played so far. Basically a complete game. Since this is Ghast I expect more from you so my feedback is in the future include audio control (even a music and sound mute button on pause..). Also this is very "logic/engineer" fun. It's very nice physic mechanics, but tbh I felt it wasn't that much pure fun
Thanks. If I had two weeks instead of one, I could add volume controls and 100% more fun, ha. In short jams like this, if you're doing something experimental you sorta gotta commit to an idea quickly and hope the result is fun. It doesn't always work out super well. In this case I was envisioning more of an abstract strategy game, where reflection angles and precise positioning would be the main gameplay loop, but it ended up being a bit jankier, physicsy and RNG-heavy instead. Which has its own charm, but could be improved, yeah.
Really cool concept, well executed!
Love this game. Would love more levels. Also hate some levels, with love!
i would really like to see more levels in the futur
Really well made game, challenging and fun!
Really Cool Game dude. Although I'm not really good at it, the gameplay's really good. Now if only I can understand raycasting(i don't even know what the science of colliding particles is). Damn the 3d's awesome in this thing too. You also had a menu with prompts. This game's complete af
Thanks! This actually doesn't use raycasting per se (raycasting is more of a rendering technique for calculating the colors of screen pixels).
Everything in this game is controlled by a physics simulation (using Box2D, a physics library) where the particles are small circles, the player is a circle, the walls are polygons, and they collide and interact based on physical parameters I've set like mass, density, and friction.
Here's what it looks like under the hood. Definitely interesting to make games this way - it adds a certain dynamicism that's hard to achieve without 'real' physics:
This effect instantly made me think it would be perfect for some kind of "virus" containment mechanic. Virus particles sneak into a tiny airleak and a zombie apocalypse breaks out..
That's interesting! I've been brainstorming ways to expand on this concept, and adding other types of particles is an interesting approach. The neat thing about virus particles (in the context of Meltdown) would be that if they infected some kind of biological "host" object, then that object would start emitting the particles too. So you could kind of chain the particles from one thing to another (by infecting new things) in a way you can't really with nuclear radiation. I'll add it to my list, thanks :)
The game looks great from the trailer I can't play it because I tried to download box2D but Pip gave me an error from the trailer I can see this game rooks
Thanks! I believe Box2D isn't supported on python 3.11 (and possibly not 3.10 either?) yet so that's probably why you're getting errors. I was using python 3.8 throughout development, so using an earlier python is what I'd suggest if you want to run from source.
great job on this one. it's fun and challenging. the music is good and the graphics are nicely done. also the theme fits right in literally able to suffer from a particle overdose!
Thanks! Glad you enjoyed it!