What is your discord username, so that I can send you a submission link?
Matiiss
Creator of
Recent community posts
Your submission has been disqualified since it failed to follow the jam rules and it uses pre-made music that does not appear to fall within any of the given exceptions.
From your game page:
background music is unlicensed but is “Space Ranger” from https://uppbeat.io/music/category/space
The rule you have violated:
You MUST create all assets (e.g., images, sound effects, music, lore) used in your entry during the jam. Asset generators (such as those involving what one might call AI (e.g., DALL-E, Midjourney, ChatGPT)) are perfectly fine to use, but NO premade assets are allowed, even if you have the rights to them. This includes creative commons works (even CC0).
That is really quite up to you. Given that pygame(-ce) is most commonly used with pixel art, the base resolution is typically quite low. I personally like to use either 640 by 360 or 320 by 180 pixels (then I would scale it all up using the SCALED flag or similar). But again, completely up to you, just see what works best for your game and art.
You do know how to use it, you just
pip uninstall pygame
pip install pygame-ce
and done, no need to change imports or anything, that's literally it, it's still pygame, just with new stuff like I mentioned before, so you do know how to use it. Yes, I know fluffy, I know his stuff got removed from pygame.org because he mentioned pygame-ce like once on his stream, again, I wouldn't worry about pygame.org if I were you.
Thanks a lot for trying it out and glad that you enjoyed it! It was quite a bit of headache to get this V2 out (the first one was similar but score was displayed in the console and there were a bunch of balls instead of rectangles) because I constantly ended up in a situation where I thought there was nothing more that could possibly be compacted even more, yet I somehow managed to squeeze it in at the end. pygame is a Python library for general multimedia app development but mainly everyone uses it for making games. Also probably not quite as suited for the limitation of this jam as PICO-8 is, but it's what I know at least. If you ever decide to try it out I would highly recommend using the pygame-ce distribution as most of the core devs of pygame have moved over to it: https://github.com/pygame-community/pygame-ce
To the contrary, I would highly recommend using pygame-ce. Essentially most of the core contributors of pygame have moved over to pygame-ce and so it is far better maintained and has many new and shiny features, like FRects, multiline text rendering and alignment, faster alpha blits and more. This is the website if you want to check it out: https://pyga.me/ I wouldn't worry much about that guy deleting stuff at pygame.org if I were you. Also you can join the pygame(-ce) discord server if you haven't yet: https://discord.gg/pygame
Lovely game, certainly immersive and rather addictive, lol, the F key felt a bit weird at first but got used to it I guess, also I just realized I could've used dash...
Protecting all eggs seems impossible, so I just focused on one and it felt like it could be possible to just go on forever, until you get bored, so maybe enemy speed could increase as score increases? Or their resistance to the boomerang? Also not sure if diagonal movement is normalized, it seemed like I could move slightly faster diagonally as opposed to horizontally or vertically.
On dev side: I get this warning "The size and depth of game_surface and window don't match!"
The 70 year rule is in the jam rules, it has nothing to do with how law sees public domain, it's the jam rules. The jam is clearly not just about coding, it's about the rest of the creativity related to game dev too. You can apparently use AI generators, for instance, I have used one for sound and it sounded fine. The 70 year rule is more so about you being allowed to use "classical" pieces of artwork. Anyways, I don't make these rules but I don't see an issue with them either.




