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Matiiss

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A member registered Jan 08, 2022 · View creator page →

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What is your discord username, so that I can send you a submission link?

Your submission has been disqualified since it failed to follow the jam rules and it uses pre-made music that does not appear to fall within any of the given exceptions.

From your game page:

background music is unlicensed but is “Space Ranger” from https://uppbeat.io/music/category/space

The rule you have violated:

You MUST create all assets (e.g., images, sound effects, music, lore) used in your entry during the jam. Asset generators (such as those involving what one might call AI (e.g., DALL-E, Midjourney, ChatGPT)) are perfectly fine to use, but NO premade assets are allowed, even if you have the rights to them. This includes creative commons works (even CC0).

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Sound effects and music count as “assets”. As to whether they are “pre-made” or not depends on when they were created. If they were created before the jam began, then they are considered “pre-made”. As the rules state, pre-made assets are not allowed (the rules also list some exceptions).

As I said, it’s up to you!

Interpreting the theme is entirely up to you, so if you find that a game fits the theme, go ahead with it :) Though how you connect the game with the theme may not be obvious to others, so be mindful of that of course.

That is really quite up to you. Given that pygame(-ce) is most commonly used with pixel art, the base resolution is typically quite low. I personally like to use either 640 by 360 or 320 by 180 pixels (then I would scale it all up using the SCALED flag or similar). But again, completely up to you, just see what works best for your game and art.

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The theme is Spatial

The jam page has been updated as well!

Well, you don't have to use the theme that was voted for necessarily, but one of the rating criteria is "Theme Integrity" which is strongly tied to the jam's theme, so not following the voted for theme is unlikely to score you high points in that category.

I'm not sure I understand, do you mean that the time of the day is too late for you? In that case, you should not worry as the jam lasts a week so you will have plenty of time to work on your game. If you're talking about the date, unfortunately that can't be changed.

The theme was just announced, it's Temperature

Happy jamming!

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You do know how to use it, you just

pip uninstall pygame

pip install pygame-ce

and done, no need to change imports or anything, that's literally it, it's still pygame, just with new stuff like I mentioned before, so you do know how to use it. Yes, I know fluffy, I know his stuff got removed from pygame.org because he mentioned pygame-ce like once on his stream, again, I wouldn't worry about pygame.org if I were you.

This is a lovely little game, I especially adore the graphics despite their simplicity, got 138 on my first try.  By the way, why specifically 63 seconds?

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Thanks a lot for trying it out and glad that you enjoyed it! It was quite a bit of headache to get this V2 out (the first one was similar but score was displayed in the console and there were a bunch of balls instead of rectangles) because I constantly ended up in a situation where I thought there was nothing more that could possibly be compacted even more, yet I somehow managed to squeeze it in at the end. pygame is a Python library for general multimedia app development but mainly everyone uses it for making games. Also probably not quite as suited for the limitation of this jam as PICO-8 is, but it's what I know at least. If you ever decide to try it out I would highly recommend using the pygame-ce distribution as most of the core devs of pygame have moved over to it: https://github.com/pygame-community/pygame-ce

To the contrary, I would highly recommend using pygame-ce. Essentially most of the core contributors of pygame have moved over to pygame-ce and so it is far better maintained and has many new and shiny features, like FRects, multiline text rendering and alignment, faster alpha blits and more. This is the website if you want to check it out: https://pyga.me/ I wouldn't worry much about that guy deleting stuff at pygame.org if I were you. Also you can join the pygame(-ce) discord server if you haven't yet: https://discord.gg/pygame

Guess you're complimenting my luck in generating it then, lol. Thanks for playing the game and giving feedback, I appreciate that!

The bug was identified and a fix has been found, but it will be applied only after the rating period ends. Thanks for the report!

Lovely game, certainly immersive and rather addictive, lol, the F key felt a bit weird at first but got used to it I guess, also I just realized I could've used dash...

Protecting all eggs seems impossible, so I just focused on one and it felt like it could be possible to just go on forever, until you get bored, so maybe enemy speed could increase as score increases? Or their resistance to the boomerang? Also not sure if diagonal movement is normalized, it seemed like I could move slightly faster diagonally as opposed to horizontally or vertically.

On dev side: I get this warning "The size and depth of game_surface and window don't match!"

For game feel I could really only rate controls and framerate (whatever that means)

Otherwise, it fits the theme well and is certainly something no one else has. It threw an error at some point during the jam music so there's that

The 70 year rule is in the jam rules, it has nothing to do with how law sees public domain, it's the jam rules. The jam is clearly not just about coding, it's about the rest of the creativity related to game dev too. You can apparently use AI generators, for instance, I have used one for sound and it sounded fine. The 70 year rule is more so about you being allowed to use "classical" pieces of artwork. Anyways, I don't make these rules but I don't see an issue with them either.

Also note that they have to be at least about 70 years old.

There is some error that says something about unhandled exception. It says it couldn't find Jason in %temp%. Who is Jason?