Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs

rezajamesahmed

185
Posts
15
Topics
37
Followers
40
Following
A member registered Jan 05, 2020 · View creator page →

Creator of

Recent community posts

Rule 1 is:

  • The game must have first-person exploration at all times. (See the above GIF). Exceptions are point to point overworld map movement (fast travel), combat screens or town screens.

I believe cutscenes should be added to this list, as most modern dungeon crawlers have them.

(1 edit)

title (in *the browser)

Wow! What an honor! Thanks for reading through it!

Wow! What an honor! Thanks for introducing it to your viewers!

Wow! What an honor! Thanks for playing it!

Wow! What an honor! Thanks for playing it!

(1 edit)

Like with the mouse and WASD? I'll see what I can do! haha

Video is private? 

Thank you so much. It's my first game, and has also been my most played. 

The next Nokia jam starts tomorrow by the way if you are interested.

(2 edits)

This game is perfection

Thanks! Put 'em up!

I just learned about this jam and I have a bunch of things that fit the bill that I made years ago. Is it cool to upload stuff made in the past that has never seen the light of day?

Premade godot dithering shader:

https://sambigos.itch.io/godot-dither-shader

(2 edits)

One possibility to get gradient/shading even with only black and white/on and off pixels is dithering, looks like this:

Image from: https://blog.csdn.net/lz0499/article/details/101627042 Equations/algorithm explanation for it at this link too. 

I'm not familiar with most engines, but in Godot at least it's not too hard to make a shader,  heres a video:

I imagine it would be possible to replace the color limiting stuff in the above vid with the dithering equations to get a dithering filter. Of course you could just use the above color limiting filter to get black and white.

(Posted this in another thread but thought it might be useful for others as its own post.)

(1 edit)

One possibility to get gradient/shading even with only black and white/on and off pixels is dithering. 


Image from: https://blog.csdn.net/lz0499/article/details/101627042 Equations for it at this link too. 

I'm not familiar with most engines, but in Godot at least it's not too hard to make a shader,  heres a video:

I imagine it would be possible to replace the color limiting stuff in the above vid with the dithering equations to get a dithering filter.

examples of this:

https://rezajamesahmed.itch.io/dungeons-of-divination

https://siofragames.itch.io/beyond-the-borders-of-fae-lands

etc

What about 3rd pages with printable cutouts/game pieces/character sheets, etc?

Never used github for games before... Would we just upload the project files for whichever engine we are using?

Will submissions without the code posted on github be removed?

Yep. At 20 you can get the gourds, then 40 you can get the mushrooms, at 100 you can get corn (at the bottom), at 180 you can get big pumpkins, and at 500 you can get the trees!

Hey thanks! All credit for the music and SE go to Cyberleaf, they make amazing music!

Ah thanks for the clarification!

Hey, just wanted to let you know that this would be a great submission to the Fae Jam 2021 (Old content allowed)

Just want to clarify cuz... 1 minute to make the game is cray cray! But could be fun!

Awesome game!

WOW this was all 5 stars for me haha got to level 21 before I had to get back to work lol. Day night system was perfect. Harvest theme was perfect. tbh I fully expect this game to be the winner haha

Very fun! I've never owned/controlled a drone IRL but I found the control/handling to make sense based on how I would imagine controlling a drone is like. This was a very relaxing/atmospheric experience I felt. 

Did you made this without an engine? (you mentioned making it in javascript on the page) That's really amazing to me, I wouldn't know where to even begin.

Hey, first time non-engine game maker here, just wondering if anyone with experience making a game or an app on the mega65 would be willing to explain their general process? 

(I guess I'm looking just for general direction, maybe something like this: 1. use X editor and Y useful libraries with Z language to make the game, 2. use B program/library/etc to export the program as the .d81 file, 3. In the emulator, do C to load the .d81 program)

Maybe in the end I'm just too much of a beginner to figure it out, but just wanted to see if I could get it with some advice.

Fun game! Challenging! 40 is my high score!


Hi! Hmm haven’t had this issue so far in testing... the laser only activates when the yellow energy bar is full so I’m assuming maybe it wasn’t full when you tried to shoot the laser? Gotta charge yer laser!😆

Thank you!!!

Amazing

Can't remember the last time I played a point and click and had this much fun! Thank you for the experience!

OMG this is amazingly fun. I played this all the way through twice! SOOO fun. WOW. I got to the point of having 2 of the maxed out yellow cubes before time was out! 

1080 is my high score...

Wow. SO fun, graphics are great, gameplay is great, theme is adhered to perfectly... No bugs that I noticed. I just did one playthrough so far, but I'm gonna play it some more... This is such a fun game!


haha yeah true, I'll probably change it to controller support or mouse and WASD later!

Oooooo! Thats a great idea!!!! Like for a high score table you can scroll through the stars to see who got what. I think I'll revisit it at some point and add controller support, more types of enemies, maybe a boss as well, and that idea for highscores...