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rezajamesahmed

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A member registered Jan 05, 2020 · View creator page →

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What is the jam's take on AI generated content? I feel like the jam will be particularly impacted by the rapid nature of asset (graphics and audio) and code generation possible via AI. 

Personally I would prefer that it be deemed alright to use as I think it's a tool that is here to stay regardless of the ethical concerns and I think it would be useful to get practice using it as the tool it is... 

I don't have any artistic talent, this image of the beholder was generated by the DreamShaper AI model, then minorly edited afterwards. All other images are public domain!

Oh no, thank YOU for making a super cool system! ‘Twas very fun to make this add-on/fan content! 

Thanks for clarification! Submitted!

In other ttrpg's the idea is that you have persistent characters that you carry between sessions that level up in a permanent way. Just wanted to ask about your ideas on the dungeons we create being with the intention to run with existing characters of various "levels", or is every dungeon essentially a one-shot with brand new characters every time? I think either way this jam is very fun, just wanted to clarify!

28.49...

I'd appreciate the mention of https://rezajamesahmed.itch.io/dungeons-of-divination under tarot card use if you are willing!

Rule 1 is:

  • The game must have first-person exploration at all times. (See the above GIF). Exceptions are point to point overworld map movement (fast travel), combat screens or town screens.

I believe cutscenes should be added to this list, as most modern dungeon crawlers have them.

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title (in *the browser)

Wow! What an honor! Thanks for reading through it!

Wow! What an honor! Thanks for introducing it to your viewers!

Wow! What an honor! Thanks for playing it!

Wow! What an honor! Thanks for playing it!

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Like with the mouse and WASD? I'll see what I can do! haha

Video is private? 

Thank you so much. It's my first game, and has also been my most played. 

The next Nokia jam starts tomorrow by the way if you are interested.

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This game is perfection

Thanks! Put 'em up!

I just learned about this jam and I have a bunch of things that fit the bill that I made years ago. Is it cool to upload stuff made in the past that has never seen the light of day?

Premade godot dithering shader:

https://sambigos.itch.io/godot-dither-shader

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One possibility to get gradient/shading even with only black and white/on and off pixels is dithering, looks like this:

Image from: https://blog.csdn.net/lz0499/article/details/101627042 Equations/algorithm explanation for it at this link too. 

I'm not familiar with most engines, but in Godot at least it's not too hard to make a shader,  heres a video:

I imagine it would be possible to replace the color limiting stuff in the above vid with the dithering equations to get a dithering filter. Of course you could just use the above color limiting filter to get black and white.

(Posted this in another thread but thought it might be useful for others as its own post.)

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One possibility to get gradient/shading even with only black and white/on and off pixels is dithering. 


Image from: https://blog.csdn.net/lz0499/article/details/101627042 Equations for it at this link too. 

I'm not familiar with most engines, but in Godot at least it's not too hard to make a shader,  heres a video:

I imagine it would be possible to replace the color limiting stuff in the above vid with the dithering equations to get a dithering filter.

examples of this:

https://rezajamesahmed.itch.io/dungeons-of-divination

https://siofragames.itch.io/beyond-the-borders-of-fae-lands

etc

What about 3rd pages with printable cutouts/game pieces/character sheets, etc?

Never used github for games before... Would we just upload the project files for whichever engine we are using?

Will submissions without the code posted on github be removed?

Yep. At 20 you can get the gourds, then 40 you can get the mushrooms, at 100 you can get corn (at the bottom), at 180 you can get big pumpkins, and at 500 you can get the trees!

Hey thanks! All credit for the music and SE go to Cyberleaf, they make amazing music!

Ah thanks for the clarification!

Hey, just wanted to let you know that this would be a great submission to the Fae Jam 2021 (Old content allowed)

Just want to clarify cuz... 1 minute to make the game is cray cray! But could be fun!

Awesome game!

WOW this was all 5 stars for me haha got to level 21 before I had to get back to work lol. Day night system was perfect. Harvest theme was perfect. tbh I fully expect this game to be the winner haha

Very fun! I've never owned/controlled a drone IRL but I found the control/handling to make sense based on how I would imagine controlling a drone is like. This was a very relaxing/atmospheric experience I felt. 

Did you made this without an engine? (you mentioned making it in javascript on the page) That's really amazing to me, I wouldn't know where to even begin.

Hey, first time non-engine game maker here, just wondering if anyone with experience making a game or an app on the mega65 would be willing to explain their general process? 

(I guess I'm looking just for general direction, maybe something like this: 1. use X editor and Y useful libraries with Z language to make the game, 2. use B program/library/etc to export the program as the .d81 file, 3. In the emulator, do C to load the .d81 program)

Maybe in the end I'm just too much of a beginner to figure it out, but just wanted to see if I could get it with some advice.

Fun game! Challenging! 40 is my high score!


Hi! Hmm haven’t had this issue so far in testing... the laser only activates when the yellow energy bar is full so I’m assuming maybe it wasn’t full when you tried to shoot the laser? Gotta charge yer laser!😆

Thank you!!!