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connorak

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A member registered Oct 13, 2020 · View creator page →

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It is a crime that the perspective doesn't showcase the truly PEAK character design y'all cooked up for the main character. Easy 10/10 just for that.

Truly a wholesome gambling experience.

SO CUTE. Loved how you highlighted the controls grid during the intro, that was a real nice touch!

Always a pleasure to play an entry by a fellow opening cutscene enjoyer. Nicely done!

No way you made your OWN game engine to make this? WHAT?? And the game itself is also good??? Unreal.

My first game was a wack text adventure, so the fact you got actual graphics for yours is HUGE! Keep at it!

I thought I was cooking by holding down K to rapid-fire snowballs. That lasted all of 5 seconds until I ran out, panicked, then immediately died to the horde outside. 10/10 just for the experience of being humbled.

Having the rhythm come from the song of an ice cream truck is SUCH a cute way to incorporate the jam theme. Nicely done!

Short, sweet, and undeniably wholesome. What more could you ask for?

A fusion of Superhot and Vampire Survivors was NOT on my bingo card for this jam, but man if it isn't a crazy fun combo. And the art? C'mon now! Real nice work y'all.

Trying to get the hang of the controls was part of the fun!

Cleary I am not built for the service industry.

As an intro cutscene enjoyer, having an option to skip it is a genius bit of QOL for players who aren't. I wish we'd thought of that for our submission!

I also wish I could've experience more of the game since I kept getting lost in the first level (skill issue). I would not last a day as a gnome.

Club Penguin reference means an instant 10/10 for me.

My highest score! Of course I had to troll myself to get it, but I'm gonna go ahead and say worth it regardless.

Was gonna drop my high score here like a gamer, but then the twist hit me. I LOVED IT (no spoilers here). Fantastic work!

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I wanted to read more facts from Kuzo but I couldn't get past the darn Snake stage. Every time I collected 20 apples it sent me back to the start! Please tell me I'm a bozo and just missed something obvious...

A neato game concept with working(!!!) procedural generation? Actually crazy.

Try using X to go down, it worked for me!

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For prospective players: WADX is the control scheme! Glad I stuck with it, you've got a really neat follower system here.

It took me a while to escape the House, probably because I was too busy vibing to the banger soundtrack.

Btw what game engine did you use here? I've never seen a player like it!

It was my absolute pleasure helping Joe. Send him and his family my regards.

I LOVE the title! 10/10 consonance. I definitely didn't have to look up what that word was while writing this.

Short and sweet. Nice touch using the vertical aspect ratio, really makes the game stand out!

Killer entry, had a blast playing. Polish is through the roof! I mean c'mon now, there's even a tutorial! If you guys aren't alr going for it, y'all should definitely consider releasing on mobile.

Lol glad you enjoyed Crossy Toad ;)

Thanks for the kind words mate! Toader can be a tricky bastard, glad you enjoyed his antics!

Ah, I gotchu. Thanks for the insight chief!

This is a cool idea, I dig it. Especially love that Smash Bros. inspiration.

The RPG inspired card guys are cuties fr, but I'm out here wondering how would y'all represent traditional playing cards in this format?

Living for the day I can see the Queen of Hearts beating up the King of Spades.

Short, sweet, and to the point!

Especially liked the jittering text between each stage, really cemented the vibe.

Thanks for the feedback chief! The UI is something we'd definitely want to revisit in a post-jam build.

The truck was made for smashing through obstacles, but I'll have to double check to see if that functionality actually made it in!

Love it!

Thank you for the feedback! Much appreciated.

Love the video! I saw some unexpected solutions, which is always great to see.

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Bruh. Me too. The final level got messed up on the itch.io version, but it's fixed on the Coolmath Games build if you want to check it out!

Aw, thank you! I'm so happy you liked the game. The team and I want to make Cutoff into that fully-fledged game on Steam one day, so we'll let you know when we do!

Now this is right up my alley. Love the replicating mechanic you've got going here. It's super simple, yet affords a bunch of interesting design opportunities!

For feedback, I'd say tighten up that difficulty curve. While the first level is cool, I'd say an easier layout that requires only 1 or 2 replications would be a better fit for teaching new players the game! You can ramp up the challenge from there, since the levels you got rn are all real good.

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You really nailed the optional theme here, like wow. The theme of connection really comes thru in the gameplay, and that's the mark of a good theme interpretation imo. Grats!

So far as feedback goes, I think a second pass at the artstyle is the only serious feedback I can give rn, since as much as I LOVE the Among Us cubes, a clean look would really make this game.

I dig the educational angle; mad respect for games that try and make learning fun. You guys definitely succeeded btw, this was unbelievably charming. AND it's a great way to visualize molecular structures, crazy.

Only feedback would be that this game seems more suited for 2D versus 3D, since aiming is a bit tricky in this isometric perspective. But since that'd require basically scrapping everything, it's more of a pipe dream on my part lol

Control 2 characters at once? With an interesting core mechanic? Sign me tf up. Really enjoyed my time with this one, reminds of a classic Nitrome game. Check the site out if you haven't, it's a great inspo: https://www.nitrome.com/

For feedback, definitely what my man Carsen wrote, since there were a couple of instances where a bat would spawn on top of a laser-disabling block.

I'm a real sucker for games that have you control 2 characters at once, so I already love this. Difficulty progression was clean, especially parts where you have to maneuver mid-air while gravity is being changed—real nice.

I think my only gripe was with some of the hazard designs? Ok maybe it's just me, but it was weird that Ranger could pass through electrical wires, since it is a robot lol

Oh man, that's so great to hear! Thank you! But yep, the scoreboard is bugged lmao. It still displays scores in order! It just... doesn't actually show the scores lol.

To your thorns idea: YES. Originally we were going to have a wizard variant that set keys on fire, but we had to scrap wizard variants in the end, since their AI requires a fair bit more work than the other enemies.

I feel ya. ngl, it's surprisingly hard to describe this game without visuals. I faced that challenge when pitching the concept to the rest of the team, so I 100% get the confusion on your end!

The number keys are yet another victim of scope lol, since we were gonna use them for the shop. Items would spawn on the keys in-between waves (waves used to be much more distinct) and you could buy them using gold coins.

Appreciate the feedback!

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WAVE 29??? WHAT
You the one who put ABC for your leaderboard initials??? Since that's the score nobody can beat rn lol

Hard agree. Carsen and Arjun are both god-tier programmers.

Yes to all of that. A bunch of those were part of the og concept: a charge attack, a shop system, a dodge roll—you get the drift.