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Robo Lemming's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to restrictions | #116 | 4.322 | 4.556 |
Enjoyment | #137 | 3.268 | 3.444 |
Overall | #146 | 3.505 | 3.694 |
Polish | #156 | 3.162 | 3.333 |
Design | #164 | 3.268 | 3.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This was a cool concept and very addictive! I also liked the art and menus, which were nicely animated. My high score was about 65. Anyways here's my playthroughif you're interested :)
Nice score! Also I checked out and liked your video, it's the first time I saw one of my games on YouTube haha. Was nice to see someone else playing it.
I love the simplicity of the concept, although unfortunately I couldn't get past the first obstacle, haha
Thanks for feedback and for playing. Sorry you couldn't get past the 1st obstacle, quite a few others have found it too harsh also. Will look into it next time I update. Was thinking of adding selectable difficulty settings menu on the title screen and adding more variety of obstacles, and a few other things too. It's a work in progress lol
That sounds great! :)
Love it and especially the one-key control - this is what a real Nokia game would look like, great job! 💚
Thanks for nice feedback I'm glad you liked it :)
I wish I could restart faster and the first obstacle was really hard to get past. If the difficulty curve was tuned a bit more this could be really fun!
Good attempt too and nice music!
Thanks for the feedback. Yes I agree the restart should be a bit quicker. Also, what music? I only used sound effects lol
I meant sound effects
I died a lot, so the slow "game over" screen got pretty annoying
Nice haha and yes I will be shortening the game over screen next time I update it.
A little too tight on timing at the very beginning. You have to be pretty exact for the first obstacle which might turn quite a few players away from the game. The smaller obstacles should be the first things the player encounters so they can get a better feel for the game. Cool idea though
Thanks for the feedback. Older games like Manic Miner for the ZX Spectrum (which I used to love playing) were even tighter on the timing than this, so it was a design choice to make it with this direction to give it a retro difficulty. It was originally even tighter but I did give a bit of room for error for normal players by shortening the collision and slowing the speed of the game. I will probably update it with a re-ordering the obstacles though, because the first obstacle doesn't really ease the player into the level.
Kinda hard, but good :)
Nice. I don't know how but more variety in gameplay would be nice. Still it might have been the flappy bird of 3310. Good job!
Thanks haha we can only hope to be as good as flappy bird :) and yes I know what you mean, it does need more variety. I will probably come back to this in a few weeks with an update .
Cool idea!