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Thanks for the feedback.  Older games like Manic Miner for the ZX Spectrum (which I used to love playing)  were even tighter on the timing than this, so it was a design choice to make it with this direction to give it a retro difficulty.  It was originally even tighter but I did give a bit of room for error for normal players by shortening the collision and slowing the speed of the game.  I will probably update it with a re-ordering the obstacles though, because the first obstacle doesn't really ease the player into the level.