Thanks for the feedback. Older games like Manic Miner for the ZX Spectrum (which I used to love playing) were even tighter on the timing than this, so it was a design choice to make it with this direction to give it a retro difficulty. It was originally even tighter but I did give a bit of room for error for normal players by shortening the collision and slowing the speed of the game. I will probably update it with a re-ordering the obstacles though, because the first obstacle doesn't really ease the player into the level.