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Niflax

34
Posts
3
Topics
3
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A member registered Dec 13, 2020 · View creator page →

Creator of

Recent community posts

It's simple yet very fun!!

I really love these kinds of games. For a game made in 8 hours, this is really impressive! I did noticed that you could press the space key to skip the countdown, but regardless, it's really fun :)

A certainly very interesting experience. I gotta say, I enjoyed it.

It's a really cool concept!

Very fun, it's simple.

Oops, I guess I didn't looked a lot on this. Oh well, I can't change it before the jam ends.

Thank you a lot for the feedback! I was really thinking of making the game less brutal, like you said, the difficutly is brutal. I will fix this is a future update, also trying to add more content and improve it!

Alright thanks!

Are we allowed to update the game with new content even if the jam is finished?

Thank you! I'll take a look for sure!

(4 edits)

I've literally forgot to put a warning for the flashing bullets, thanks for the reminder thought. And for the blinking bullets, I'm currently trying to find the issue and fix this as fast as I can. It clearly wasn't my intention to put blinking bullets and I'm sorry I didn't fixed that before releasing the game.

Update: So at the time I'm writing this, I think I've found the problem to the blinking pixels and I'll update it as soon as I'll be able to update it. 

Thanks!

So here is a question I just got while trying my game.

Does using 2 keys for the same actions count as separate keys or is it gonna be kinda considered as one key? For example, if I have two keys for going up (W and Numpad8), they will both have an action for going up.

Alright, thanks!

Do sprites have a size limit? If so,  what it is?

Great concept, I didn't understand at first, but I learned and it was great!

The only problem is that turning around feels weird, good idea thought

The animations are fluid, it feels good to remove the head an control it

Very good concept, the game over screen was very fluid

Very good

The animations are very fluid and the concept is great

Really good, it looks like Baba Is You

I love the mechanic of turning off the gravity, it could lead to so much possibility

Interesting concept

Fun, reminds me a lot of Portal, just without Portals

The only problem I have is that I just kept saying "where do I have to go?"

Except that, the game is cool, but could have some improvements

Good game

Kinda good, but a bit short, and hard.

It's good, it's simple .

The only problem is that it's a bit too short.
Great game

Very creative, a bit hard, but very fun

Kinda hard, but good :)

Seriously, it's bloody fun!

It's incredebly good for a FPS on a Nokia! And even if it doesn't looks easy to play, it become really easy to understand the controls.

The shooting really felt like the first Doom, it's polished, there is this surprise of enemies incoming, it's great. Even more, it's very very good!

If you like Doom, you should definitly play this game
(and now I need my daily dose of Doom 2016)

It will be possible to change this after the votes of the jam, but thanks for the feedback :)

The game is very good, it has a good level design, a progressive difficulty, it's really good

it would be a good game to speedrun

(1 edit)

Hello, it's me again

In GDevelop 5, the engine I use for the game, I put the game resolution at 84 x 48, however, I can make it fullscreen when runnign the game. Is it allowed?

1.My friend and I want to do the Jam, but the only problem is that between February 1st and February 8th, we both have real school (not online). Is that ok if we begin to make the game before it start?

2.When you said that "limit the number of pixels the player sees to 84 x 48. It must also be able to solely use the provided palette." What do you mean by that?