what a moral person!
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Your goal of making a game that looks good is achieved. Visually the only thing I'd want to see if a bit more interesting background besides one colour, some screen shake, and some particles. But those are all small details, not needed.
The timer for the levels felt a bit long. When in doubt for a game jam game - make it shorter. It seems counterproductive because you want players to get more value, but short and sweet is always better for these types of things.
This is the first game jam game I've played where the wall jump feels okay. Nice job!
I went back and played after reading some comments about the twists - really cool! I also liked the main menu secret. I love little touches like that.
I liked the story a lot. It was cool to SPOILER ALERT become the golem.
In the end I was him for 300 years before I killed myself to escape the curse. I kind of almost wish it was hinted at the start, like maybe when you play as the player the golem almost threw himself in lol.
This was a good submission for a game jam game. I am not quite sure how one could expand on it.
The art is really really amazing for this. Also great polish on the aesthetics.
I would maybe add an indicator for boss health/or when you hit because sometimes I wasn't sure when I hit or not. Also the controls sometimes felt a bit laggy to me but my laptop may also just suck at running this game.
Over all though this was a great jam entry. Great job!
A really nice game jam entry!
I think you scoped perfectly on this. Not too long that people won't play it all and not too short as to seem, well, too short.
The FTL-style boss battling felt really nice. Though I did prefer playing as the starship (that may be my low attention span talking though). The movement felt pretty fluid. I did use all my missiles at first thinking they were my main attack - before realizing if I pressed up I would shoot out my much weaker actual main attack.
The only glitch I noticed was one that was mentioned on your (AMAZING PLEASE JOIN US) Discord, which is playing one right after the other makes the game really slow for some reason.
Nice job Xander!
I really like the creative ideas here. A funny short experience!
I would say it does need a bit more polish to really sell it though.
But keep thinking of cool ideas like this! This isn't just another platformer game and that's great.