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MadcoreTom

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A member registered Sep 15, 2018 · View creator page →

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That certainly helped. i got past the first 2 wall jump parts quickly but (so far) i haven't been able to do the final jump of the third jumping puzzle, I'm always one pixel too high and i clip the red on the top. I'll come back when i have more patience

Very cute vibe with those tiny characters. I'd like to see more, if there's more story to tell. and WASD support

That should be easy to add after the jam is over

I felt like sometimes i just dropped off the wall, but other times i was able to jump from it. maybe i pressed left before pressing jump 🤷‍♂️

I'll come back once the Jam is over and give it another go (I'll be updating mine too)

I like the fit with the theme, and the pixel art

Incredibly difficult. I only passed section 2 after many many attempts. the wall jumping was difficult to perfect. I assume its something people who play this genre are used to. The character was cool and the music is nice. I also liked the color customization

Maybe I'll add it after the voting :)

Charming pixel art, and it seemed well balanced.

When I didn't know what I was doing, I'd lose all the time, but once i worked out a technique i was able to win

I think a line showing the trajectory (or from the mouse to the car) would help show how far you're pulling it back (sort of like a pool game). some bouncing and collecting sound effects would be nice too

It certainly was a stretch to build this  in the time alotted. Once voting is over I can add upload the changes made aver the 3h mark and hopefully it makes more sense.

The general gist is that you're building a monster like Frankenstien's monster. You can find 2 items currently that can be picked up with "E" and put on his head

Thanks for playing

I got to 43m before the timer ran out. I'll keep trying though

ooh, a leader board!

What a wild ride! not what i was expecting from early game 

Pretty unforgiving, but that's what makes it challenging (and rewarding)

I managed to finish it! I got the hang of it eventually

A nice, polished simple game

Pretty tricky concept, i didn't get particularly far, maybe some more easy levels at the start would help

great mechanic!

I liked playing with the combinations of upgrades, and the color changing kept me busy during the waves

Its simple but solid. I went back to see if I could beat it, and I did !

My best score is 2:50! super polished

For those interested in how it works, here's my code:
https://github.com/MadcoreTom/spooky-mall-escape

Oh this is super cool, i want more! 😊👻

Very nice, i found them all in the end!

Very cool style, and fun once i worked it out

I made it!

Thanks!
I think it might be a PNG gamma issue. It might be messing up the image that tells the game where the door is. Unfortunately I can't patch it while the games are being judged, so maybe try with a different browser?

I like the lighting in the cave! I only got to the lake though. It would benefit from diagonal movement I think, zig-zagging around obstacles is a bit slow. The robot and environment art was good!

Nice! its simple, but tricky enough to balance the things. Is there an end?

Nice. low resolution monochrome 3d is hard dude, congrats on the raycaster. I found the higher FPS much easier to play at

I'm not usually into the genre, but I played until the end!

31 this time. I think I'd like to see it as a multiplayer game (like those famous .io games) but it could ruin the charm.

A time-based mode, level editor, and even cart racing would be cool.

I dunno, I love it the way it is! ⛳

So Fun

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Great idea! and cool transitions too

Great use of the theme!

Great use of the theme!

Yeah, I only realised it's broken on Firefox after I submitted. I can sort that out after the game jam.

The white outlining of the sprites made then stand out against the background. Good job on making a clear and udnerstandable game (and fun)

I died a lot, so the slow "game over" screen got pretty annoying

I was excited to see another 3d game. I feel like the wireframe approach worked much more than dithering in my game.

My mind would have been blown if i had this game on a real 3310. I enjoyed the puzzle, and it has a cool vibe (have you ever played "golf questionmark"?) I think I messed up somewhere because i got stuck with no other option than to go back to the start (or more likely that I missed something)