That certainly helped. i got past the first 2 wall jump parts quickly but (so far) i haven't been able to do the final jump of the third jumping puzzle, I'm always one pixel too high and i clip the red on the top. I'll come back when i have more patience
MadcoreTom
Creator of
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It certainly was a stretch to build this in the time alotted. Once voting is over I can add upload the changes made aver the 3h mark and hopefully it makes more sense.
The general gist is that you're building a monster like Frankenstien's monster. You can find 2 items currently that can be picked up with "E" and put on his head
Thanks for playing
For those interested in how it works, here's my code:
https://github.com/MadcoreTom/spooky-mall-escape
I was excited to see another 3d game. I feel like the wireframe approach worked much more than dithering in my game.
My mind would have been blown if i had this game on a real 3310. I enjoyed the puzzle, and it has a cool vibe (have you ever played "golf questionmark"?) I think I messed up somewhere because i got stuck with no other option than to go back to the start (or more likely that I missed something)










