I think I remember you talking in it, I don't remember anything you said. but that's about it.
GC95000
Creator of
Recent community posts
Thank you!
The jungle was supposed to be covered in leaves as it gimmick.
I agree the enemies shoot a little too fast. I needed to playtest more.
I think I screwed up the key bonus points. They should have been lower. The idea was that the treasure behind locked areas would give much more points than the keys.
I was making this game for adventure jam but I wasn't liking how it was turning out so I just finished it up real quick and posted it with out fine tuning the details.
I remember I didn't want to start the timer till the first bounce but I probbly should have just vertically laid out the first gems so it wouldn't be random before the timer started. There could also be some tech in jump canceling to bounce faster at the expense of combos, but I think combos are the way to go for max points.









































