This was really awesome!! When I got the "special item", it was a great moment of "Ohhhh I see what you're doing here!" :) I enjoyed the boss fight as well! Great sprites and music too.
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The World Ends Without You's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay Innovation | #14 | 3.609 | 3.609 |
Uniqueness of Metaness | #14 | 3.870 | 3.870 |
Metaness Quality | #14 | 4.043 | 4.043 |
Fun | #27 | 3.435 | 3.435 |
Overall | #33 | 3.478 | 3.478 |
Audio | #41 | 2.957 | 2.957 |
Aesthetics | #46 | 3.348 | 3.348 |
Humour | #49 | 3.043 | 3.043 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Relevant Metaness Categories
How is your game meta (within each relevant category)?
Explores a situation if the characters in a game are self-aware
Makes references to certain games, shows (let's see how geeky you are)
Please list any pre-made art/music/other assets that you used.
Just platformer code from previous jams
How many members in your team?
List your team's social media!
https://twitter.com/Randomphantom6
Anything you want to say to players before they play?
Spacebar, direction keys or WASD, mouse. (Hold Spacebar to fast forward dialog, press space to advance)
You'll know when its the end of the game...
Comments
I am so mad! Why was there nothing to the right of that stuff at the end? I JUMPED SO HARD WHY!
Overall, really well done, would definitely play more in the future!
Great work!
This was surprisingly cool! I could already tell i liked the art but went deeper than i expected :D -the min/maxing window boxes was really cool and made for some very innovative play mechanics. The humor in the dialogue was great -liked how you dropped hints, puns, and instructions in the dialogue. pretty impressive and well thought out game!
Loved the panels mechanic here, and the bit with the first upgrade. Not what I was expected at all. XD
Wow man, it's a really solid entry! Nice idea, long and fun gameplay, well done!
Hey, I had fun playing your game!
Would be great if there was a way to speed up dialogues.
Also, I didn't really know what to look for when fighting the boss.
Cool game!
Wow, I'm so impressed! This game is one of the coolest I've tried in the jam! I hope you get more ratings soon. I think trying to make a HTML5 version should help :)
PS: Is there a good ending to the game? I had to close it after beating the boss because I couldn't figure out what to do next.
This was a lot of fun! I managed to finish the game and beat the boss. I loved the puzzle like nature of the whole thing. Also, the fact that you kept moving my cursor at the end of the game was a nice touch.
I think that the jumping mechanics could have been a little tighter. Trying to land on the top of the pointy trees with the current jumping method was difficult. This is a very small nitpick though. Everything was excellent!
This is an amazing game .. taking the concept of meta and making impressive gameplay out of it . i really enjoyed it. i love it.
Congratulations for your hard work.
I have to say that your game is much deeper than what I would expect from the first look of it...
And I did decided to give up while stuck at first scene, before I checked the comments....
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The game is quite complete in the sense of story and challenge. But those mechanics wait in the second scene, after you have to work out the "tree jump" trick by yourself. (Not really yourself, though as the second NPC would tell you.)
This is against the way we do game design usually.
But wait, it's a meta game, it feels like finding an Easter egg unlocks a whole new world!
You are supposed to miss them if played commonly. Maybe never notice them. From some perspective they are not really part of the game.
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From the second scene, there are quite solid level design around the simple mechanic of "close button" which quite fits the theme. Though they are really kind of a bit hard.
It really feels good to unlock cursor. (I guess this is not the only entry that thought of cursor as meta element).
PS: I couldn't beat the boss.
Thanks for your feedback :D That tree jump was quite obscuring the action, I agree. Not a great design choice!
Hope you at least checked out the updated version though, as I scaled down the difficulty quite a bit especially that boss (its probably quite impossible to complete it the way I intended tho)
Included an updated version on the jam page with music/sfx and balancing the difficulty more! Please check out the itch.io page
I really love some of your ideas going into this! It has some bad glitches though, mostly to do with how it doesn't seem designed for a larger screen - text doesn't go in the box, and the eye boss' third stage seems unwinnable.
I'd also say that you hide a very good idea behind a slow start. It's possible that some players won't manage the jumping on trees that get you to the first areas with your main mechanic, and some of those sections after are also too difficult.
Like I said, really nice ideas underneath it.
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